Author Topic: Resident GigaLems - Project thread  (Read 24463 times)

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Offline RubiX

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Re: Resident GigaLems - Project thread
« Reply #30 on: September 19, 2015, 04:40:46 PM »
This is looking good so far.

Its nice to build something so big that you can feel proud of.
Keep it up!

Rub

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #31 on: September 28, 2015, 08:17:51 AM »
And now a Preview for "No rest for the living" which is 40% done BTW

Offline namida

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Re: Resident GigaLems - Project thread
« Reply #32 on: September 28, 2015, 09:32:28 AM »
If your contest level is any indication, this is going to be a really good pack. :D Looking forward to it for sure!
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #33 on: September 29, 2015, 07:08:42 AM »
Okay so i decided to use the GStool tool edit a Cheapo set make it halloween themed (ehh, sorta)
This is "Green Hill"
It adds
-Another entrance and exit
-Pre-placed lemming, pickup skill, & secret level trigger
-Red water as reference to Sonic.exe
And a preview level from Resident GigaLems

Offline namida

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Re: Resident GigaLems - Project thread
« Reply #34 on: September 29, 2015, 07:52:57 AM »
Oooh, that's pretty neat! :) Nice!
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #35 on: October 07, 2015, 06:07:50 AM »
BTW, Prerelease testing should be starting soon, why?
as of this post I AM MAKING THE FINAL LEVEL! :thumbsup:

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #36 on: October 08, 2015, 03:20:51 AM »
All levels are made, I just need to apply the music, also i could use a background file, im looking for something different from a vanilla background colored red
Can any of you help me find a good background file?

Offline IchoTolot

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Re: Resident GigaLems - Project thread
« Reply #37 on: October 08, 2015, 09:58:35 AM »
You can make your own single colored background in a couple of minutes.
BUT you need to add an object to the tileset!  Just make a (for example) a 1600x200 picture in Paint, paint it in the color you like and add it to the tileset as an object.
This way I made the single colored backgroungs for the L2 stuff.
Or you can wait until 2.00 where these simple backgrounds should be supported.

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #38 on: October 09, 2015, 04:36:34 AM »
Its been so long since i've used audacity, but i've completely forgotten how to make songs loop
Edit:Okay now i Remember LOOPSTART LOOPLENGTH

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #39 on: October 11, 2015, 07:10:49 AM »
I need a place to put Resident GigaLems (the Prerelease build) Because the file size is big

Offline GigaLem

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Re: Resident GigaLems - Project thread (Update)
« Reply #40 on: January 11, 2016, 07:20:56 PM »
Because RoundthewheelRTW has given me a motivation (By that i mean a Lemmings live stream announcement)
I'll be needing help with the 6 Backroutes i need to fix
Since Ichotolot is mainly the one who tested the Game all the way, He's mainly gonna be my biggest source of help since he's that Backrouted the levels
That and help with Backroute of NoRestfortheliving 2 "A waste of a good level"
But first im making two new levels
since 3-19 was to multitask heavy
and 5-13 is shamefully easy
They're getting replaced
After that Serious backroute fixing time

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #41 on: May 12, 2016, 10:26:37 PM »
Finally getting the feeling to fixing this up (fixing this is gonna be a bit slow though)
gonna make a few new level and replace some old i feel aren't able to make the cut so
lets start with a little logo update


Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #42 on: June 18, 2016, 05:19:29 AM »
With the release of Resident GigaLems, finally under my belt you can continue any discussions here
 http://www.lemmingsforums.net/index.php?topic=2179.30
for I shall be locking the thread, and finally put this project to bed, at least the release of it