Author Topic: Resident GigaLems - Project thread  (Read 24469 times)

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Offline namida

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Re: Resident GigaLems - Project thread
« Reply #15 on: July 27, 2015, 10:06:00 AM »
Ah, forgot about that. xD But if you resize the image to twice its original size (of the pickup skill), it should work perfectly. :)
My Lemmings projects
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Offline IchoTolot

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Re: Resident GigaLems - Project thread
« Reply #16 on: July 27, 2015, 10:34:34 AM »
Castle tileset demo works now!
Due to the resize the background was not black anymore and changed to white now.
Solution: Paint it manually black! When I'm at it, I will also try to make a level sized background for Shadow.

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #17 on: July 27, 2015, 02:47:30 PM »
Giga, it isn't hard to do this yourself. A good place to start might be opening a graphic set that already has them, and taking a look at the settings for them.
i don't know how to add them myself ether
Edit:Ichotol0t, Thank you very much

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #18 on: August 01, 2015, 04:45:18 PM »
Bonus Rank 1 is done
"A Horrible night to have a Curse"
Check it out

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #19 on: August 03, 2015, 07:04:44 PM »
Im just posting some preview pictures

Offline 607

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Re: Resident GigaLems - Project thread
« Reply #20 on: August 03, 2015, 07:36:48 PM »
I spot a You need bashers this time reference ;)

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #21 on: August 03, 2015, 08:23:21 PM »
Correct its called "do we need bashers?"

Offline namida

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Re: Resident GigaLems - Project thread
« Reply #22 on: August 04, 2015, 05:46:58 AM »
Looks interesting! I'm looking forward to this pack. :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #23 on: August 09, 2015, 07:19:46 PM »
"The Shores of Hell" is finished
Check it out
Edit: You need the Epic tileset for a few levels, grab it and more on the neolemmix website
http://www.neolemmix.com/old/neolemmixeditor.html

Offline namida

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Re: Resident GigaLems - Project thread
« Reply #24 on: August 12, 2015, 06:31:45 AM »
As with GigaLems, I'll check this out when the full game is released. I'll probably do a video playthrough of this, too. :)
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #25 on: August 19, 2015, 10:02:26 PM »
Progress as of 8-19-2015
Knee deep in the dead - 100%
The shores of hell - 100%
Hell on earth - 35%
Thy Flesh Consumed - 5%
No rest for the living - 10%
A horrible night to have a curse - 100%
Shattered Memories - 35%

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #26 on: August 30, 2015, 10:21:21 PM »
Here is a preview of a level from Hell on earth

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #27 on: September 01, 2015, 09:50:19 PM »
Here it is "Hell on Earth" is done
Check it out

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #28 on: September 05, 2015, 05:53:59 AM »
A now a preview level from Thy Flesh Consumed

Offline GigaLem

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Re: Resident GigaLems - Project thread
« Reply #29 on: September 19, 2015, 12:26:37 AM »
Progress as of 9-18-2015
Knee deep in the dead - 100%
The shores of hell - 100%
Hell on earth - 100%
Thy flesh consumed - 100%
No rest for the living - 10%
A horrible night to have a curse - 100%
and now to test the level previews