I'd like suggestions on how better to handle athletes; since unlike traditional Lemmings where there are only two permanent skills and thus you know that an athlete is Climber + Floater; under NeoLemmix there are a total of 5, of which any one lemming may have up to 4 at a time (a single lemming cannot be both a Floater and a Glider).
Since the addition of these new skills, the system has simply been to use fancier names when they have multiple skills - two gives "Athlete", three "Triathlete", and four "X-Athlete", no matter what those skills are. However, the problem is precisely that - it doesn't indicate what permanent skills they have, just how many. I would guess in a lot of cases this could be deduced from the available skillset, but in complex levels, or levels that have lemmings which spawn with permanent skills already assigned (in which case they don't nessecerially have to be skills that appear in the skillset), this may lead to uncertianty.
So, I'm wondering if there's any suggestions on how to better handle this, or if everyone thinks it's fine as-is.
One method I did briefly experiment with was appending a string to the normal skil name, or to Athlete, which would show a dash for any skill they don't have, and a single letter for those they do; for example, for a climber + glider + disarmer (mechanic), it'd show C-GD (with the dash being where an S would appear for Swimmer). Since Floater and Glider are mutually exclusive, I didn't see the need to have five spaces; the third one would change to either F or G as appropriate. The problems with this is that it looks a bit untidy, and also that it barely fits - the "1" (or whatever quantity number is correct) is literally right next to the O in "Out" (see attached screenshot). The problem is even worse if the normal name (rather than always using "Athlete") of their action is used, particularly if the lemming happened to be a Platformer at the time.
Of course, it could be argued that the font is probably larger than it needs to be, and that a smaller one should perhaps be used in order to put more information on the skill bar. In this case, a system like this one would be less problematic.
Anyway, what are your suggestions?