Well, I've decided to wrap up the testing phase now; got plenty of comments and backroutes from the testing team. I have a few more backroutes to fix, and a couple of other modifications to make to a couple of Timid and Dodgy levels; but release will be very close!
As usual - I'll create a new topic for release seperate from this development topic, and close this one. Be excited guys, LPIII is now VERY close!
EDIT: Progress update.
At this point, I received some last-minute replays from one of the testers. So what's left to do is anything that come up in those (I haven't watched them yet), and backroute fixes for four Fierce levels* - out of the ones I'd already seen I've already adressed everything in Dodgy and Rough.
* Or maybe three; one of them I haven't decided for sure if I will fix yet, as the backroute is still very difficult.
EDIT: Didn't start on the Fierce levels yet, but I looked at those replays, and there's one new backroute among them in Rough; a very easy one to fix though.
EDIT: Just keeping it updated. At this point, only Fierce 15 remains to be fixed. Fixing Fierce 12 turned out to be much harder than I expected - not to fix the level itself, but confirming it still remained possible. I had initially fixed it by reducing all three of climbers, bombers and builders - but in the end, I had to reinstate two of these and make some terrain modifications. And it still took a while for me to get the timing right in testing it (yes, it's a very fiddly level - but hey. It's Fierce 12. What do you expect? ... oh wait, "What Do You Expect?" was PSYCHO 10... okay, that was horribly lame
).