Some things that can be improved/fixed:
- Even when I set Music & Sound to FX, but when I exit and open the player again, the music resets to ON. No other option as far as I know are affected.
- The force gimmicks and force skillsets should be in separate pages. Also, I find it inconvenient that you have to cycle through the gimmicks. Instead, the gimmick/skillset should follow a similar format to the gimmick/skillset menus in the NeoLemmix editor.
- When you start the player, perhaps a screen asking you which save file you want to load before it takes you to the main menu? This can also include "new save", etc.
- This one will make it more convenient. Normally, if you are at the first or last level of a rank that is available, you can't go from the first level to the last level rank unlocked and vice versa (e.g. press left at Fun 1 to go to Fun 26, the last level unlocked). This should be enabled.
- Maybe try to remove the black flicker that occurs every time you change an option in the configuration menu?
1) I'll look into it before the next update.
2) Probably not a bad idea to split them. I don't know how practical it is to do it like the editor, given the limited screen space and lack of mouse (though I probably could add mouse on that screen if need be, though that would make it inconsistent with the other non-game screens). I've added a general comment "improve the forced skillset / gimmick selection" to my todo list.
3) It's not a bad idea to have multiple saves, though I'll probably save (heh. no pun intended) it until I've got everything in the save system working completely fine.
4) Great idea, I'll add that one in the next update.
5) I have tried. I'll look at it again at some point, of course, but I figured it wasn't worth delaying the release (especially since the updated editor was already out and I'm sure people were itching to use that new version of the Bubble set
) over a minor graphical issue in the configuration menu.
EDIT: For #4, I will implement that but in the meantime - for levels you've already unlocked, you can enter their rank and level number (exactly the same as with cheat mode) to quickly jump to them. Eg: If you've unlocked Tricky 15, you can enter "TRICKY15" as a code, whether cheat mode is enabled or not. (But if you haven't unlocked it yet, this code will only work if cheats *are* enabled.)
I think the real test of the save system will be when Lemmings Plus Omega is ready for release, as that'll be the first case of new content that has the save system from Day 1.
Also - in case you were wondering, the save files can be transferred between PCs etc without any problem. But you can't use a save file from one game on a different game (eg: you can't use an Orig save on OhNo; it'll just ignore it altogether and start from scratch). At the moment, you can use a save from one Flexi game on a different Flexi game, but I plan to change this of course. This
isn't based on the filename, but on the game's code seed number, so renaming OhNo to "LemmixPlayerNeo.exe" won't let you use an Orig save (and won't stop you from using an existing OhNo save from before you renamed it).