Author Topic: How do you make your own tile set?  (Read 6082 times)

0 Members and 1 Guest are viewing this topic.

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Posts: 1415
    • View Profile
How do you make your own tile set?
« on: December 13, 2009, 12:03:24 AM »
How do you make your own tile set i want to know how

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: How do you make your own tile set?
« Reply #1 on: December 13, 2009, 07:09:23 AM »
No one's released utilities for it yet. Lemmix editor can uncompress existing ones, but not decode them or recompress new ones - and it's very difficult for creating vgaspec files.
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline EricLang

  • Posts: 464
    • View Profile
Re: How do you make your own tile set?
« Reply #2 on: December 13, 2009, 12:05:25 PM »
I'm planning to add it in Lemmix. Working on it right now

Offline Dullstar

  • Posts: 2092
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: How do you make your own tile set?
« Reply #3 on: December 13, 2009, 04:54:02 PM »
Wait, REALLY?  Wow, like REAL tilesets?  Could they be used in CustLemm if you did it right?

Offline EricLang

  • Posts: 464
    • View Profile
Re: How do you make your own tile set?
« Reply #4 on: December 13, 2009, 05:57:00 PM »
I think so, yes. I just started writing code to change the groundxx.dat and vgagr.dat files and fill them with new pictures.

Offline Dullstar

  • Posts: 2092
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: How do you make your own tile set?
« Reply #5 on: December 13, 2009, 07:36:27 PM »
Hey, great!  That's awesome.  Plus, I just fixed my Linux issue (NEVER use the same home directory for multiple installations, even if the second one is just updating the first, just back up the important stuff, wipe clean, and restore)

Offline EricLang

  • Posts: 464
    • View Profile
Re: How do you make your own tile set?
« Reply #6 on: December 13, 2009, 07:49:41 PM »
My first test with the first graphic set of original lemmings.
Loading the original and then writing it back to a new groundxx.dat and vgagrxx.dat gives this.
Reloading it afterwards gives a valid result already.
Something goes wrong with the colors, but I'm getting somewhere :)

Offline Dullstar

  • Posts: 2092
    • View Profile
    • Leafwing Studios Website (EXTREMELY OUTDATED)
Re: How do you make your own tile set?
« Reply #7 on: December 13, 2009, 10:03:46 PM »
How long ago did you start that?

Offline EricLang

  • Posts: 464
    • View Profile
Re: How do you make your own tile set?
« Reply #8 on: December 13, 2009, 11:34:00 PM »
I started today. It's a tricky thing getting it 100% ok.
Started with the new editor about 2 weeks ago.

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: How do you make your own tile set?
« Reply #9 on: December 14, 2009, 03:38:48 AM »
A request, if you don't mind: Can you make the VGASPEC creator a bit simpler? It's quite vague that it just says "too many colours" without any further explanation. Or perhaps a guide on how to create them better to fit Lemmix's requirements?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline GigaLem

  • The Dog That Brought Lemmings to Avalice
  • Posts: 1415
    • View Profile
Re: How do you make your own tile set?
« Reply #10 on: December 14, 2009, 05:02:45 AM »
Or maybe lemmix tilepro
And lemmix extendpro
Tilepro

Extract a file of terrain from a pc game (like ricochete infinity) or your own tarrain file
Object design fit 14 positions
You can Chose from
Exit pt1(make only one)
exit pt2(make only one)
Door (make only one)
Colored flags
Traps (Shooter,sucker,crusher, or step into Make up to 6)
and Water

Extendpro

If you have a peace or terrain you made from erasing and other stuff
click on that tool
And save it on a file to keep forever or until the computer needs to be rebooted(erases data when theres too many viruses)
Just drag or draw aroud the tarrain you made cut it and save it

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: How do you make your own tile set?
« Reply #11 on: December 14, 2009, 09:12:30 AM »
A request, if you don't mind: Can you make the VGASPEC creator a bit simpler? It's quite vague that it just says "too many colours" without any further explanation. Or perhaps a guide on how to create them better to fit Lemmix's requirements?

This is a limitation of Lemming's VGASPEC format.  It can only represent a 960x160 bitmap of up to 7 colors (not counting the transparent "black" color).

Offline namida

  • Administrator
  • Posts: 12398
    • View Profile
    • NeoLemmix Website
Re: How do you make your own tile set?
« Reply #12 on: December 15, 2009, 03:57:23 AM »
I'm aware of that, thanks. My problem was more to do with giving better instructions and error messages. I wasn't aware that 7 was the limit though, I thought it was 15 but some of them pre-set. Is there any restrictions on which ones they can be?
My Lemmings projects
2D Lemmings: NeoLemmix (engine) | Lemmings Plus Series (level packs) | Doomsday Lemmings (level pack)
3D Lemmings: Loap (engine) | L3DEdit (level / graphics editor) | L3DUtils (replay / etc utility) | Lemmings Plus 3D (level pack)

Offline ccexplore

  • Posts: 5311
    • View Profile
Re: How do you make your own tile set?
« Reply #13 on: December 15, 2009, 11:30:44 AM »
The 15 was for normal non-VGASPEC graphics sets, and to be fair, I'm not 100% sure whether it would work properly for terrain graphics (ie. the "fixed" colors may be treated as non-terrain pixels, I'm not really sure).  The VGASPEC format represents each pixel only with 3 bits, leading to the 7-color limit.  There are no restrictions on the individual colors though--in fact the 7 colors defined in the VGASPEC file replaces the ones in the normal graphics set being used, which is why even objects like exits have their colors affected.

I actually don't even know Lemmix has a VGASPEC generating feature so I can't really speak to that.  I know a long while ago I released a "myvgaspec" program that converts compliant BMPs to VGASPECs, and I'm pretty sure the error messages and instructions in my program are pretty verbose.

Offline Kyras

  • Posts: 3
    • View Profile
Re: How do you make your own tile set?
« Reply #14 on: March 23, 2010, 01:44:54 AM »
i reallllly want to make my own landscape!