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#61
Contests / Re: Level Design Contest #32 -...
Last post by Crane - June 06, 2025, 05:37:15 PM
Quote from: IchoTolot on June 06, 2025, 11:32:08 AMI finally got it and I learned a new trick!  :thumbsup:

The realisation was born a bit on desperation and then I saw the thing that helped me piece the last part together.

It is precise but not fiddly. Once you see what to do it is easy to achieve!  :thumbsup:

Damn!  I have no idea how long it would have taken me to find that!

As for my levels... Rules 1 and 2 are intended, but 3 is a backroute.
#62
Contests / Re: Level Design Contest #32 -...
Last post by kaywhyn - June 06, 2025, 03:58:25 PM
@Icho

R1 - Your solution for "Oh Yes" is now acceptable and is pretty much Armani's acceptable alternative, with the only difference being that you were more efficient and hence was able to spare a skill. These variants I deem acceptable solutions for my level are a bit more complicated than the intended way IMO, but it's fine. Well done! :thumbsup:

Spoiler
The blocker you spared is for the builder, where you can stop and hold him in place after he walks back to the left, who will later get freed by the miner who uses the builder staircase to continue downward. I didn't account or test for the possibility of the miner and builder being able to meet at the right moment when I made the level, hence I don't require any heavy timing in the intended solution anyway! ;)

In short, you can think of the leftover blocker's purpose is to make the solution easier to execute and also just as a way to avoid any heavy timing shenanigans players might resort to. If that happens, then well, it's on them :P Think your Mr. Lemmy R3 level from LDC 30, where I spared that same blocker in my solution to your level ;)   
#63
Contests / Re: Level Design Contest #32 -...
Last post by IchoTolot - June 06, 2025, 11:32:08 AM
I finally got it and I learned a new trick!  :thumbsup:

The realisation was born a bit on desperation and then I saw the thing that helped me piece the last part together.

It is precise but not fiddly. Once you see what to do it is easy to achieve!  :thumbsup:

I also resolved kaywhyn's level and attached my solutions.  :)

#64
Contests / Re: Level Design Contest #32 -...
Last post by Armani - June 06, 2025, 06:40:05 AM
@IchoTolot
Everything is intended :thumbsup:

QuoteI picked up that it shall include a neat new trick, but I haven't found it yet and all other things fall short 1 lem or 1 skill. Seems to be backroute proof for now.  ;)

I really hope it is something clean and elegant though and not some finnicky shimmier+stoner step up - I tried that as well but it did not work.

But lets see and try again
no shimmier+stoner shenanigan needed. I'm not sure if this is a 'neat' new trick but I'll let you be the judge of that. :laugh:



For those who might want the solutions to my levels;
https://youtu.be/MtQXhaJtBK4
#65
Help & Guides / Re: Lemmings 3 in DOSBox: Intr...
Last post by jkapp76 - June 05, 2025, 10:44:44 PM
https://u.pcloud.link/publink/show?code=XZdSoOVZSpJ2pulFthS12h1B1k3PCB964IDV
Above is a link to my portable version of Lemmings 3 packaged in dosbox, just unzip and play!

https://u.pcloud.link/publink/show?code=XZAHhOVZqUmQzmyvPnRJqtcULY4T5L8sNvkX
This second link is to my version of lemmings 2 for dosbox, it includes kieran's level pack and also the other fan-made level pack... I forget the name ATM.
#66
Help & Guides / [Solved] Lemmings 3 in DOSBox:...
Last post by kaywhyn - June 05, 2025, 08:07:48 PM
Bug filed against Dosbox-Staging: Lemmings 3 (CD Version) has bad flickering video animation. #4370



All right, let's give this a try and see if either kieran or Simon or anyone knowledgeable enough about Lemmings 3 can advise me here. So the good news is that I'm able to get the L3 game running on Dosbox by following the instructions in either post for the CD version, though yea I agree that Simon's post is the much easier way to go about it since it doesn't require or recommend installing the game. The game runs fine, but there is a problem with the intro movie sequence: It flickers between a black screen and showing the movie. Perhaps this is what kieran meant by "the opening video might be messed up"? ??? I'm not sure why it happens and whether there's a fix for it. I've tried researching it online but I haven't found anything, and it doesn't seem to be a problem in general for the game.

The other alternative is to run the floppy version of the game instead of the CD version, which doesn't have the opening video messed up flickering issue, but instead the problem is now there's no moving at all in the movie, i.e, you don't see the Lemmings Ark moving and flying in the movie. This seems to be very common, as pretty much nearly every video of the opening L3 sequence I've seen on Youtube have this no movement in the opening video.

So yea, any suggestions or know of a fix for the flickering for the CD version?

edit: jkapp76 has provided a working portable copy in reply #7 here: https://www.lemmingsforums.net/index.php?topic=7137.msg106293#msg106293. I can confirm that everything works fine, including the intro movie with no flickering and the screen also moves. Many thanks for your time and commitment in getting the issue solved! :thumbsup: As such, I have tagged the topic as "solved." 
#67
Contests / Re: Level Design Contest #32 -...
Last post by kaywhyn - June 05, 2025, 06:47:29 PM
@Icho

R1 - "Oh Yes" is nearly an acceptable solution, with the only part of your solution that's backroute-y is the way you dealt with the fissure trap. I would like it to be dealt with in a different manner! For V4, I've added OWAs.

"Oh No" on the other hand is an acceptable solution! Well done! :thumbsup: If I wanted to, I could cull the leftover skill in an update, or I could also make it a talisman, similar to how you made my solution a talisman for your R1, but this would be a bronze one since it's quite an easy challenge solution! However, I'll just leave that extra skill in, as so far I haven't seen or been sent any solutions that backroute the level because of it. Hence, no harm and therefore so far so good! ;)

Both R2 and R3 are intended! Great job! :thumbsup: So just the "Oh Yes" R1 needs resolving, but it should be no problem for you at all :)

Thanks as usual for playing my levels! :thumbsup: 
#68
Contests / Re: Level Design Contest #32 -...
Last post by kaywhyn - June 05, 2025, 06:38:17 PM
V4 of R1's uploaded!

Changelog History of R1:

V2 - Added some traps to fix backroutes thanks to Crane.

V3 - Shifted a fire trap and a minor terrain change to fix a backroute thanks to Armani

V4 - Added OWAs to fix a backroute thanks to Icho.


R2 remains V7!

Changelog History of R2:

V2 - More steel to fix a backroute thanks to Crane.

V3 - Reworked my ineligible entry because it had a laser skill. The result is terrain added and some more steel. Many thanks to the user who notified me that I had an invalid entry! :laugh: Can't believe I didn't catch myself, and I came up with the ruleset too! :-[

V4 - More terrain modification to fix a backroute thanks to Crane.

V5 - More steel to fix a backroute thanks to Crane.

V6 - Terrain changes to fix a backroute thanks to Armani

V7 - Massive reworking with the following changes to fix backroutes thanks to Crane and Armani:

  • Terrain changes (including more steel)
  • -1 jumper, -1 miner, and +1 basher
  • RR is now locked and increased Lemming count to 50


R3 remains V7!

Changelog History of R3:

V2 - Added a trap to fix a backroute thanks to Crane

V3 - Extended steel structure and shifted platforms several pixels up to fix a backroute thanks to Crane.

V4 - Added more blocks to a fix a slight backroute.

V5 - Terrain changes to fix a backroute thanks to Crane and from another solution I was PMed

V6 - More terrain changes to fix a backroute thanks to Crane.

V7 - Made the wall by the exit thicker to fix backroutes thanks to Crane
#69
Contests / Re: Level Design Contest #32 -...
Last post by IchoTolot - June 05, 2025, 01:36:59 PM
I decided to post my solutions that I have so far and make my usual videos when I got everything together at the end.  :)

So here is everything except "Diamond Rush".

I picked up that it shall include a neat new trick, but I haven't found it yet and all other things fall short 1 lem or 1 skill. Seems to be backroute proof for now.  ;)

I really hope it is something clean and elegant though and not some finnicky shimmier+stoner step up - I tried that as well but it did not work.

But lets see and try again  ;) 
#70
Site Discussion / SendGrid discontinuing free em...
Last post by namida - June 04, 2025, 11:57:57 PM
SendGrid, the service used to send emails from the site, is discontinuing their free plan in the near future.

Rather than just find a substitute (or use their paid service), I've opted to go for a self-hosted solution here. I've tested this and all appears to be working, however please note that as a result of this change, emails from the site may have a higher risk of going to Spam and/or being flagged as "unusual" for a little while.