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Messages - The Tomato Watcher

#46
General Discussion / Re: Lemmings Forums on Youtube
June 16, 2022, 08:37:37 PM
I made a quick video explaining why my content has been a bit... sporadic lately. I felt I should share it here, in case any of you were concerned and since it's kinda important to the channel.

https://www.youtube.com/watch?v=uSWaWbwVisc
#47
@kaywhyn

R1
You actually made the beginning even harder for yourself than you thought you did. :P You can just have the Climber build on the right side and the Swimmer build on the left. No Basher manipulation required. Also, I just thought playing stepping stones on the snowmen's heads was fun. :P

R2
I thought about trying to definitively enforce the Blocker, but honestly it doesn't matter that much and I'm fine with allowing some flexibility in my levels. :D

R3
Nice job spotting that reference! ;) Honestly, in its current state, there's quite a few ways to approach the level and I really don't think there's a "wrong" way to solve it, so good job! :thumbsup:
#48
I've started uploading oscilloscope deconstructions of some Lemmings tunes, and I plan to upload a bunch more, primarily the FM synth ones (AdLib, Genesis, and maybe some other I'm forgetting), and not just L1. I've seen these done for other games (especially Sonic games) and I wanted to see how Lemmings tunes would fare under this treatment. If that interests you, here's a couple links.

Lemming 1 (AdLib): https://www.youtube.com/watch?v=__UsZUbGxlM

Lemming 3 (Genesis): https://www.youtube.com/watch?v=_euCXo0dNek

Patronizingly Happy (AdLib): https://youtu.be/ACLxgAE-hXA

I figured this was just about significant enough to post here.
#49
Some more replays! These ones had me stumped for a while. :forehead:

Kingshadow3's "No Other Lemming's Gonna Do That!"
The solution was overall pretty clever, though I have a minor gripe with there not being a clear or intuitive way to space the lemmings properly. Maybe I'm just dumb and didn't see it, but it kinda felt like you had to time skills in a certain way early in the level to get things to line up multiple in-game minutes later. Still not bad though. :thumbsup:

EDIT: Looking at Icho's solution in his video, I was most definitely making it way harder on myself than it needed to be. I withdraw my minor gripe. Sorry! :forehead:

WillLem's "It's All A Matter Of Spacing"
A quickly paced level with a lot of moving parts. I figured this one out little by little, and not necessarily in order, but it was satisfying to see it all come together. :thumbsup:

Armani's "Underwater Hijackers"
Another fantastic level with creative and clever use of the Swimmer and Laserer! I was stumped on this one for aaaaages before I figured out how you could get to that little water pit in the bottom of the sub in a useful way. Seriously, I tried so many routes. :forehead: It really showcased the magic of different skills interacting with each other. :thumbsup:

IchoTolot's "Starlight Pinball Zone"
Very frantic level here, with the lemmings constantly in immediate danger with no immediate way to contain them. Trying to keep the crowd safe and prepare the way for everyone at the same time was quite the challenge! :thumbsup:
#50
4 more levels solved + a re-solve! I don't smell any backroutes here. :D

Apjjm's "Roiling Clouds"
I think I did a little more than I needed to here. I got the general idea of what the trick was but I spent a very long time trying to figure out how I was going to do it. The way keep you gotta keep building platforms off of other platforms while the Basher is bashing through all of them is honestly super cool to me. Nice job! :thumbsup:

Armani's "Tightrope Planet"
A very good twist on the trailblazer setup. I kept thinking I had to assign a permanent skill right away or send two lemmings out or something, but the worker is actually used in quite a clever way here. And I quite like solutions that require to be careful about when exactly you assign a permanent skill, mainly the Climber in this case. :thumbsup:

Crane's "Looks simple enough..."
I tried to approach this level in a lot of different ways, but I'm quite fond of the one that ended up being correct. It took me a little too long to figure out how to free the Blocker without the Basher needed for the wall, but oh well. :thumbsup:

DireKrow's "Ancient Lemmarine"
Quite like the submarine, visually. The routing for this one was sooo hard for me to figure out, until I realized that the decorative-looking void space below the starting area was actually quite useful and saved skills in the long run. Nice level. :thumbsup:

RE-SOLVE: tan x dx's "Not much to work with..."
This feels intended now. The way you get one lemming over the square block without the Builder needed to turn the lemming around afterward is super clever! :thumbsup:
#51
Quote from: ∫tan x dx on May 02, 2022, 03:42:18 PM
@The Tomato Watcher

I think you're on an old version. V3 has been released which automatically breaks your solution! :P

I realized that, but I checked the version numbers on page 1 of this thread and it matched the version I had. But uh... that was pretty dumb and lazy of me... oops. :(
#52
A hodgepodge of replays; a couple of them are most definitely backroutes.

Armani's "Insert Coin, Choose Lemming"
I absolutely loved this level! It's got such a unique and interesting concept, where only one worker can be out at a time, and you've gotta figure out the order in which they go in addition to everything else about the solution. That's so cool! And this level gave me one of, if not the biggest eureka moment I've ever had playing Lemmings when I realized where the Slider needed to go. :thumbsup:

DireKrow's "Infiltration"
Neat little level. Very much an efficiency puzzle, where figuring out what to do isn't too difficult, but figuring out how to do it is a different story. I liked how the two groups of lemmings end up reuniting to finish up the bottom area. And figuring out how to space the lemmings properly so the Disarmer can do his work was a nice challenge as well. :thumbsup:

IchoTolot's "The Four Corners of Cloud Seven"
A nice level where you gotta figure out how to get everybody where they need to go, how to make them all useful beyond that, and how to keep them from dying. I particularly liked how you keep the Climber alive. :thumbsup:

Kindshadow3's "Atmospheric Breach"
This is 1000% cheese. Seriously, my solution is just a completely janky mess, with abusing Digger mechanics, a pixel-perfect assignment, and a leftover Platformer. :P I quite liked the music though!

tan x dx's "Not much to work with..."
Pretty sure this is cheese. I didn't use the Glider, and my solution uses an unintuitive pixel-perfect assignment, shortly followed by a frame-perfect assignment. Yeah... Move the exit a single pixel left and my plan is foiled. ;P
#53
@Apjjm Perfectly acceptable, and actually decently close to my original solution. :thumbsup:

I'm pretty happy with this level being somewhat open-ended, especially since (so far) it seems that no matter the route, all skills must be used; it's just where they're used that changes. And I think that's pretty cool. ;)
#54
Here's the folder where all the level images are stored in PS3 Lemmings. They are still in their original format because, well, I don't know what I'm doing. If anyone here does know what they're doing or if you think you can figure it out, here you go.

https://www.dropbox.com/s/l5jd8l72vyb2bpn/data.zip?dl=1

And, even though you can find them online already, here are the PSP Lemmings voice clips (and other SFX too), except these are taken from the PlayStation Mobile release of L1. Why? Because the voice clips, as they are stored in the PlayStation games, are a little messed up, with some very noticeable pops and cracks in a few of them. The PSM Lemmings files are completely clean. Plus, the PSM files are in CD quality, while the PSP clips are stored at half of that. I don't really care about that part, but there are certainly people who do. So here you go. (PS3 Lemmings has no unique voice clips, just a few additional sound effects, which aren't included here because I'm lazy.)
#55
@Armani Second replay is indeed intended. Apparently I didn't test every possible pixel to assign the Builder on. V5 is out and should hopefully enforce all the tricks I want. :evil:
#56
R1

V2 - Terrain changes to prevent a somewhat precise backroute.




R2

V2 - Upper terrain lowered to block a cheeky Platformer. :P

V3 - Terrain nudged around slightly to enforce use of all needed skills, and water cleaned up a bit for aesthetic purposes.

V4 - Starting terrain moved upwards to prevent bashing through it, terrain piece swapped for another, traps added, and a superfluous Climber removed.

V5 - Starting terrain moved upwards a bit more because I didn't test every single pixel. :forehead:
#57
@Armani Still not quite. Your solution misses a few of the things I wanted you to do, and as a whole, it stems from a dumb oversight on my part. :forehead:

V4 is out now. I shifted and swapped some terrain around, and I removed one of the Climbers. My original intended solution used both, but I now realize that from V1, the second Climber is completely unnecessary, and there's no good way to enforce its usage without drastically modifying the level or adding an unnecessarily strict time limit. So it's gone! This was a much less easy fix than V2, let me tell you. :P
#58
Sorry for not putting these here sooner GigaLem! I hadn't seen this topic until literally today, and your comment on an earlier version of my Lemmings Voice Clips video had slipped my mind. I know whatever you were going to use them for has probably long since passed, but maybe you'll still find them useful. I went ahead and extracted all the sound effects from the game, which includes all the normal and mischievous lemming voices. Well, looking at the big container file in Notepad, I think there's like 3 or 4 missing because the program I used is far from perfect, but none of them are voice clips and two of them are reused from PSP Lemmings, so it's not a big deal.
#59
@Apjjm As much as I hate to be "that guy," I made a V3 for my R2. I spent quite a while debating over whether to accept your solution or not, because it's really not that far off, but while it is decently clever in its own right, it misses just enough of the tricks I intended that I decided to update the level. Sorry :(
#60
Great job to both Armani and Apjjm!

Armani, your solution to my R3 isn't what I had in mind, but since it uses all (non-decorative) skills, accomplishes most of the same tasks as I intended, just in different ways, and is overall clever in its own right, it's a perfectly acceptable alternate solution! :thumbsup: (Also, it's supposed to depict two claw machines, but I definitely didn't do the best job with that.)

Apjjm, your solution to my R1 is spot on! And thanks for the couple nice things you had to say; my R1's definitely the level I'm most proud of this contest. :D