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Messages - namida

#12226
Forum Games / Re: Three Word Story
August 02, 2009, 10:47:48 AM
index finger on
#12227
Forum Games / Re: Five Word Story
August 02, 2009, 10:47:24 AM
["Crap" isn't a bad word. At worst, it's mildly annoying. Now, continuing on...]

Or so thought the Russians.
#12228
Forum Games / Re: The serious 5 word story.
August 02, 2009, 08:08:32 AM
The last few posts are clearly either not serious, or while serious in themself have been in response to posts that are not. Therefore, unfortunately they must be dropped. That kind of material is more suited for the other 5 word story topic.

Quote from: The story so far.
Melissa woke up from her bad dream. She looked at herself in the mirror, and sighed.  "Another day of life."
She had become a beautiful young girl over the last couple of weeks. She went to a lot of effort...

Remember: The idea is to write something completely serious, and the only unusual thing about it is the five words at a time per writer. If you want to be crazy, that's what the other Five Word Story is there for.
#12229
Forum Games / Re: Three Word Story
August 02, 2009, 08:06:03 AM
eating an apple.
#12230
A: Despite none being present in the final product, at least 7 smileys were harmed in the making of it. You heartless bastard.

Q: How many people on earth are older than John McCain?
#12231
Forum Games / Re: Five Word Story
August 02, 2009, 08:03:47 AM
unlike Mac, wasn't really crap.
#12232
Flurry 16: Possible but not 100%able. Not exactly hard either.
#12233
I wouldn't at all consider that glitchy. That's just genius there.
#12234
General Discussion / Re: Hello
August 02, 2009, 02:45:42 AM
LP2 in general is not very hard.
#12235
A: Everything inside the fence that isn't a goalpost.

Q: Pirates or Ninjas?
#12236
Forum Games / Re: Five Word Story
August 01, 2009, 05:29:53 PM
immune to roundhouse kicks, because
#12237
Forum Games / Re: Three Word Story
August 01, 2009, 05:29:07 PM
on Thursdays, but
#12238
Forum Games / Re: The serious 5 word story.
August 01, 2009, 05:28:44 PM
to a lot of effort
#12239
My best on Mayhem 27 is 80%, however that solution has some lemmings lost to the trap so couldn't work anyway.
However, I've managed 74% without any lemmings lost for any reason other than the time limit. Replay attached.

Someone with more skills could probably optimize this and get a winning attempt.
#12240
Taxing 24 can be done with 100% pretty easily.

The reason it's so different to Taxing 23 even though both are build-build-build stages is that Taxing 23 gives you 20 builders, most of which are required to solve the level. On the other hand, Taxing 24 gives you 30, and you only need 4 to actually solve the level, leaving 26 for delaying lemmings (actually, you can solve it with 3, but the 4-builder solution is MUCH easier to execute under Release Rate 99 conditions). You can lose 4 lemmings on Taxing 23, but in order to have any spare builders you'd need to lose far more than that. You can only lose one on Taxing 24, but with how many spare builders you have it's not hard at all to avoid losing even that one.

Before someone brings it up: The reason that the "fewest skills" topic lists this level as requiring 5 skills is because although only three builders are required to execute the solution, in order to save enough lemmings you need at least two more as delays. Alternatively, using the 4-builder solution, you need one extra builder as a delay.

I've attached a replay for Taxing 24 anyway.