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Messages - RubiX

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1
Brilliant find !   I wonder when they designed the level  ...if they placed bets on if anyone would ever figure out this 'puzzle' title
Maybe there's a prize waiting for you     :D     

2
Lix Multiplayer Dates / Re: Lix multiplayer 2018-09-15
« on: September 16, 2018, 09:11:35 pm »
aw, sorry Im not around much atall.  I looked at this too late, but have had the last 3 days off of work!
argh.

Don't worry guys.  I'm still a dedicated fan!!    haha

3
Lix Main / Re: Reintroducing Tutorial Levels? (issue 336)
« on: June 29, 2018, 07:59:13 pm »
Yea I think cc is right.

I do have these 5 videos made of multiplayer matches:   If I were to remove the music, then a voice-over commentary was dubbed onto it instead, these could really work for your idea I think.

https://www.youtube.com/watch?v=x7ye01tQJSM
https://www.youtube.com/watch?v=MDnczhwEPL8&t=27s
https://www.youtube.com/watch?v=ASwAV8jnONw
https://www.youtube.com/watch?v=H0I4IsRG6U8
https://www.youtube.com/watch?v=Hhcv7InnP0M

4
Lix Main / Re: Reintroducing Tutorial Levels? (issue 336)
« on: June 29, 2018, 04:28:35 pm »
The way I see things is that having tutorial stuff (even for absolute basics... learning each skill etc)  is certainly more about 'polishing' the game to a point where people who never grew up with lemmings like us can get involved in this game as a complete noob with no knowledge of what lemmings is about.
 
For any veteran lemmings player, testing a new addition/skill on-the-fly is just obvious to us.    We don't need tutorials, and know its just a feature to make the game even more new-user friendly.



I think it mainly comes down to the multiplayer aspect where tutorial stuff will be most beneficial.   Multiplayer is strategy, where single player is puzzle.   
Theres so much going on in multiplayer that tips can really help, but I guess its just more about the time spent = skill level gained.


5
Other Projects / Re: [Android] Lemmings-like game (WIP)
« on: March 17, 2018, 07:53:36 pm »
Havent looked in this thread for a long time, but nice to see what's been added.
The downslope builder seems like a cool ability.

6
Possibly again.   Last date I had to work on a weekend.    Hope I am free for the upcoming session.
Rubix

7
Great, watching it.
Thanks :thumbsup:

8
Was anyone able to video any of the lix session
thx

9
aaaand, I cant make it now.   I Was meant to work today, but a bad storm last night means working tomorow instead of today.
Hope someone records it so I can watch it at least.



10
Likely I can make it, unless something comes on on Saturday otherwise.
:)

11
Lix Levels / Re: Rubix's puzzles, migrating to D Lix
« on: December 27, 2017, 03:33:21 pm »
Ok i've watched all your perplexing and nightmare replays now.

Here are ones that were very interesting to me:

Please send down a rope:  I didn't think about doing close-stacking bridges to turn them around while making the map.    So your solution is a fine alternate.
Sending our love down the well:   Interesting total backroute, Nice one.    I'll have to fix the map later.
It doe____snt seem to fit:    Quite the different approach, yet still the use of tunneling under the seabed was needed.       A very good alternate route, good stuff.

12
Lix Levels / Re: Rubix's puzzles, migrating to D Lix
« on: December 26, 2017, 04:48:44 pm »
Great job!  :thumbsup:
 I haven't looked at your replays yet, but i'll be looking through them tonight or tomorow, just to see if you did anything majorly different on your solves.

13
Lix Levels / Re: Rubix's puzzles, migrating to D Lix
« on: December 23, 2017, 03:40:44 pm »
I cant think of it hurting the way those levels playout, go ahead!

14
Lix Main / Re: Happy Holidays tileset!
« on: December 20, 2017, 07:40:47 pm »
Really nice job!

15
Lix Levels / Re: Rubix's puzzles, migrating to D Lix
« on: December 20, 2017, 04:23:38 pm »
Congrats on getting through the next rank!  :)

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