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Messages - LanaAndCo

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I could try, I have some free time this weekend.

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Lix Multiplayer Dates / Re: Lix Campfire, Sat, Dec 3rd, 17:00 UTC
« on: December 01, 2022, 02:47:54 PM »
That sounds cosy and interesting, I'll try to be here. :lix-grin:

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General Discussion / Re: Dreams
« on: July 10, 2022, 12:10:21 AM »
This morning was the first time in quite a long period that I had a dream/nightmare strong enough in content and in scary imagery that it made me violently wake up. I know it might sound strange, but I'm really happy about that. For a while, my dreams were so dull that I couldn't even remember them, I though I was losing creativity or something. Not only that, but I vividly remember a good portion of this dream and that part was about Yume 2kki, the fan sequel to Yume Nikki, which is basically a dream journal in video game form (for those who don't know). I used to play Yume 2kki really often, nowadays I still play it from time to time, but way less than before. I find it funny how I dreamt of playing a game about a girl who dreams, a dreamception if you will. :laugh:  I even tried to remake what I saw with the game's assets, and no, the room and event that I describe below don't exist in the real game. There is a world that looks like it tho, and the last image does remind me of the Zalgo event, but it is quite different.

So I was in a rather dark room in some sort of school (at least it felt like a school) and me and other people were sitting at small desks in front of a huge TV screen, answering some video game related questions. I guess we were in the middle of the game as there was what looked like a score flashing on the screen from time to time. The only question I actually remember from this dream was the last one: "What Donkey Kong was supposed to be?" and, somehow, I exactly knew what was the answer of that vague question, which was Popeye. Yes, Popeye, don't ask me why. So I quickly raised my hand so the woman who was interrogating us would let me answer, but instead, she chose the girl who was to my left and to my disappointment, she correctly answered, and various NES-styled sprites of Popeye laughing started to appear everywhere on the screen. I don't exactly know if anyone won but after that, we got dismissed. The next part is a bit blurry but, I got out of the "classroom" quite bummed out and went to walk around the "school". The "school" from the outside looked more like a strange Japanese garden, with some small trimmed trees ornating the paths and walls and the floor was covered with grey and white pebbles. The "school" was also in the middle of nowhere, I recall only seeing green hills with a tall tower being built on the top of one and maybe some towns in the far distance. Then I think the woman from before and an old man, supposedly the director, were looking for me and for some reasons, I felt it wasn't for the better good, so I ran and hid myself under the pebbles. Immediately after covering myself with said pebbles, I felt my body sinking into the ground and suddenly found myself in front of a computer in a really small and dark room that made me feel like it was mine's. The computer was displaying Yume 2kki. This is the part I remember the most, almost clear as day. I was normally playing until I ended up in a room, that I replicated below.
Mock-up n#1 (click to show/hide)
I tried to interact with the cabinets but as I was walking to the last one, Urotsuki (the character you play as) seemed to have tripped and a really loud alarm sound burst from the speakers. The screen flashed red and revealed that a realistic large vein/artery with a beating heart attached to it grew from Urotsuki's now headless body. Some nonsense text was being typed on the top of the screen and everything faded to red.
Mock-up n#2 (click to show/hide)
Then a bunch of sprites of Urotsuki from the game and some other unreadable pieces of text were fading in and out as the alarm sound was getting even louder. The last thing that I saw before waking up with a start, was what I tried to replicate with the image below, a horrifying silhouette getting closer to the screen.
Mock-up n#3 (click to show/hide)

The strange thing was, after I woke up, I noticed that my bedside lamp was on, while I'm fairly sure it was off when I went to sleep. It's not the first time this has happened, I would often turn on the light in my sleep, but it hasn't happened for years. Also, I don't know if it's the adrenaline after my nightmare or what, but I felt really good and energised when I got out of bed. :-\

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Other Projects / Re: jLevelBuilder 1.88 (june, 9th 2021)
« on: April 04, 2022, 05:16:57 PM »
I didn't know you could already use custom tilesets, thank you very much! :cute:

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Lix Multiplayer Dates / Re: Lix Multiplayer Sun, April 3rd, 17:00 UTC
« on: April 03, 2022, 07:59:13 PM »
Thank you for playing everybody, that was a nice session, despite the crashes! :lix-laugh:

If I have time, I'll do some changes to my new maps and I'll send them to Simon.

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Lix Multiplayer Dates / Re: Lix Multiplayer Sun, April 3rd, 17:00 UTC
« on: April 03, 2022, 09:58:25 AM »
I might be here, I did make a new 4 to 8 players map, we could test it if you agree to. :lix-grin:

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Other Projects / Re: jLevelBuilder 1.88 (june, 9th 2021)
« on: April 03, 2022, 09:42:21 AM »
Hello, I have two questions I would like to ask.

Since I got some time and creativity to dive back into level making, I noticed that, while jLevelBuilder can still open .ini files, it can't save them anymore. At first I though I corrupted something and I redownloaded it, but the option is still greyed out. Does anyone else has this problem and if so, is this a bug or are (Super)Lemmini based levels not supported anymore?
Also, sorry to ask you this, as I don't know if you previously said something about it but, if you're still able to update your level editor, is it possible to add support for custom tilesets? NeoLemmix Editor 1.43nc is too obsolete and frustrating to use nowadays, plus your editor has really nice features that make level-making easier.

Thank you in advance.

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I might join too if you don't mind me dropping in. There's still a possibility that I won't be here, as I am extremely tired this week. Anyway, I hope to see you all this Sunday and if I don't, may you all have a great time! :lix-grin:

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Lemmings Main / Re: Mac graphics, anyone?
« on: January 13, 2022, 07:11:37 PM »
I have some, but I think I got them from this very forum.

Edit: I finally remember where I got them, from this post: https://www.lemmingsforums.net/index.php?topic=1567.0

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It's been a long time since I played Lix, mainly because I got tired of it for some reason. So it would be nice if I could play it again one last time with you all before the turn of the year, if you allow me to of course.
Hopefully, I'll be here and my Internet won't crash like last session (I think it was last session?). It also been a whiiile since I truly spoke to you all when playing Lix or any other game we play together. Sadly, I have yet to know what's wrong... I bought a new microphone but my PC still won't pick up any noise coming from it. Maybe there's a problem with my microphone port, in which case I won't be able to speak at all during this session, if I'm able to join at least.

Well anyway, hope to play with you all soon! :lix-grin:

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Lemmini / Re: SuperLemminiToo v1.40
« on: November 20, 2021, 12:03:08 PM »
Alright, I took some of my time to test this new beast of an engine and, yeah, it's awesome! Can't wait to play custom levels with this. :D
The only problem I have with it is, despite installing it in a different folder, this engine still happens to use my custom thingies from SuperLemmini, which makes the bottom bar look kinda glitchy since they weren't made for it in the first place...
But anyway, I'm relieved I don't have to come back and forth between SuperLemmini and Lemmini to test levels with timed bombers anymore, even if there are not many of them for now. I'll still keep SuperLemmini under my arm, since it is the engine I use the most, but I'll definitely use this one too!
Even though I'm not often online here, if you need some kind of help outside of coding (because I suck at it), I'll try to help as best I can.

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Lemmini / Re: SuperLemminiToo v1.40
« on: November 19, 2021, 09:51:09 PM »
You can't believe how happy I am to learn that a SuperLemmini fork has been made! With timed bombers! This is exactly what I needed, even if I am busy with projects other than Lemmings at the moment, so I can't really make levels nor play them sadly. But I'm very glad that some progress have been made so, thank you very much Charles! :thumbsup:

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Forum Games / Re: The Video Game Music Challenge [Official Game Thread]
« on: November 19, 2021, 08:25:29 PM »
Am I the only one who miss this thread? It hasn't been updated in more than a year, and I kinda wish it could be continued. Granted, this probably is not the best time of the year to do so, and the music tribe in the Discord somewhat fits this role but, it doesn't feel the same. If anyone wants to revive this game, maybe during a better suited holiday period, I'll be super glad! :cute:

I've been updating some of my links by the way, either because I found better recordings or because I needed to replace dead links, mostly the YouTube ones, you can easily guess why.

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Other Projects / Re: jLevelBuilder 1.88 (june, 9th 2021)
« on: June 10, 2021, 01:30:28 PM »
Aw yeah, my favourite level editor got updated! Thanks a lot LJLPM! :cute:

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Lemmini / Re: SuperLemmini 0.104a
« on: May 07, 2021, 12:01:18 PM »
That's a very good thing to see when waking up! :D
I'm glad to hear that you're all right. Not gonna lie, I though you abandoned the project after your long absence and we got a bit scared that SuperLemmini was going to be left behind.

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