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Messages - LanaAndCo

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I might join too if you don't mind me dropping in. There's still a possibility that I won't be here, as I am extremely tired this week. Anyway, I hope to see you all this Sunday and if I don't, may you all have a great time! :lix-grin:

Lemmings Main / Re: Mac graphics, anyone?
« on: January 13, 2022, 07:11:37 PM »
I have some, but I think I got them from this very forum.

Edit: I finally remember where I got them, from this post:

It's been a long time since I played Lix, mainly because I got tired of it for some reason. So it would be nice if I could play it again one last time with you all before the turn of the year, if you allow me to of course.
Hopefully, I'll be here and my Internet won't crash like last session (I think it was last session?). It also been a whiiile since I truly spoke to you all when playing Lix or any other game we play together. Sadly, I have yet to know what's wrong... I bought a new microphone but my PC still won't pick up any noise coming from it. Maybe there's a problem with my microphone port, in which case I won't be able to speak at all during this session, if I'm able to join at least.

Well anyway, hope to play with you all soon! :lix-grin:

SuperLemmini / Re: SuperLemminiToo v1.40
« on: November 20, 2021, 12:03:08 PM »
Alright, I took some of my time to test this new beast of an engine and, yeah, it's awesome! Can't wait to play custom levels with this. :D
The only problem I have with it is, despite installing it in a different folder, this engine still happens to use my custom thingies from SuperLemmini, which makes the bottom bar look kinda glitchy since they weren't made for it in the first place...
But anyway, I'm relieved I don't have to come back and forth between SuperLemmini and Lemmini to test levels with timed bombers anymore, even if there are not many of them for now. I'll still keep SuperLemmini under my arm, since it is the engine I use the most, but I'll definitely use this one too!
Even though I'm not often online here, if you need some kind of help outside of coding (because I suck at it), I'll try to help as best I can.

SuperLemmini / Re: SuperLemminiToo v1.40
« on: November 19, 2021, 09:51:09 PM »
You can't believe how happy I am to learn that a SuperLemmini fork has been made! With timed bombers! This is exactly what I needed, even if I am busy with projects other than Lemmings at the moment, so I can't really make levels nor play them sadly. But I'm very glad that some progress have been made so, thank you very much Charles! :thumbsup:

Forum Games / Re: The Video Game Music Challenge [Official Game Thread]
« on: November 19, 2021, 08:25:29 PM »
Am I the only one who miss this thread? It hasn't been updated in more than a year, and I kinda wish it could be continued. Granted, this probably is not the best time of the year to do so, and the music tribe in the Discord somewhat fits this role but, it doesn't feel the same. If anyone wants to revive this game, maybe during a better suited holiday period, I'll be super glad! :cute:

I've been updating some of my links by the way, either because I found better recordings or because I needed to replace dead links, mostly the YouTube ones, you can easily guess why.

Other Projects / Re: jLevelBuilder 1.88 (june, 9th 2021)
« on: June 10, 2021, 01:30:28 PM »
Aw yeah, my favourite level editor got updated! Thanks a lot LJLPM! :cute:

SuperLemmini / Re: SuperLemmini 0.104a
« on: May 07, 2021, 12:01:18 PM »
That's a very good thing to see when waking up! :D
I'm glad to hear that you're all right. Not gonna lie, I though you abandoned the project after your long absence and we got a bit scared that SuperLemmini was going to be left behind.

SuperLemmini / Re: SuperLemmini development
« on: May 05, 2021, 10:05:01 PM »
That's a great idea Namida. I would feel less bad in that case. :)

It's still gonna be hard for me to quit using SuperLemmini if that project is going to come into fruition, I got attached to it.

SuperLemmini / Re: [SUG] Built-in level editor
« on: May 05, 2021, 09:55:07 PM »
SuperLemmini itself supports having a background layer, which just contains regular terrain pieces (so you could create a large terrain piece to use as a wallpaper-type background, which would be more efficient).

I know that, and I already tried but, because I'm dumb, I couldn't make it work properly.

SuperLemmini / Re: [SUG] The re-introduction of Timed Bombers
« on: May 05, 2021, 06:40:11 PM »
Ummm... I gotta say that I prefer the third option as well. I think that having it tied to the level's integers is the best to avoid inequalities. Instant bombers are cool but they aren't just making some puzzles easier, they also reduce some to just a walk in the park. I'm with Ron_Stard on this one, we have more or less the same arguments I think.

And doesn't Lix have something like that with its two types of exploders?

SuperLemmini / Re: SuperLemmini development
« on: May 05, 2021, 06:15:53 PM »
That's something I'd really like to do but I'd feel too guilty, even if it's open-source. On the other hand, I don't want to see this project going to waste, it still has so much potential! I really hope Tsyu is okay and is eventually going to work on SuperLemmini again some day, but it sounds like a dream at this point... :(

I can't really help you on the programming part for now, but I have several books on JAVA so, that might guide me in the future... maybe? Sorry if I am not of much help.

SuperLemmini / Re: [SUG] Built-in level editor
« on: May 05, 2021, 05:48:12 PM »
It's not a bad idea, but that would mean that anyone can modify the level they are playing on the go, no? ???

Personally, I would be more comfortable with a separated program, something like the NeoLemmix Editor. :D

On a side note, I have a minor wish that's not really related to the potential SuperLemmini level editor, but to SuperLemmini in general. I really wish that the engine would support wallpaper backgrounds, that's something I'm envious of NeoLemmix, because single coloured backgrounds are starting to feel too empty. There are background integers for SuperLemmini but I'm too dense to make it work properly... There's always the good old trick of using an object as the background but it's not really intuitive.

Live Event Scheduling / Re: Power Bomberman
« on: May 04, 2021, 12:19:10 AM »
Yeah, it's free. And it better be, not necessarily because it's a fan-game, but especially because Konami (RIP Hudson Soft) wouldn't like it if it was payable.

And yes, it is easy to download. I don't know if I'm allowed to post a link here but if you type "Power Bomberman download" on your search engine, it should come up quickly. It's on the BombermanBoard, a forum dedicated to Bomberman just like our own is with Lemmings. The game and its components are in a ZIP file, you just need to extract them in a folder and, here you go! :D
Also, the game got updated just today.

Live Event Scheduling / Power Bomberman
« on: May 03, 2021, 03:24:05 PM »
Woah... it's been a long time since I've visited the Forum... :-[

Anyway, I was wondering if anyone would be interested in doing a Power Bomberman multiplayer game. If enough people are in, we might try to schedule one!
For those who don't know, Power Bomberman is a fan-made Bomberman game for PC, with one of its main feature being online play (up to 8 players). It's hyper, nervous and ultra fun! And it's always funny to see someone get blown up by their own bombs, like me!

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