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Messages - LanaAndCo

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1
Other Projects / Re: jLevelBuilder 1.88 (june, 9th 2021)
« on: April 04, 2022, 05:16:57 PM »
I didn't know you could already use custom tilesets, thank you very much! :cute:

2
Lix Multiplayer Dates / Re: Lix Multiplayer Sun, April 3rd, 17:00 UTC
« on: April 03, 2022, 07:59:13 PM »
Thank you for playing everybody, that was a nice session, despite the crashes! :lix-laugh:

If I have time, I'll do some changes to my new maps and I'll send them to Simon.

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Lix Multiplayer Dates / Re: Lix Multiplayer Sun, April 3rd, 17:00 UTC
« on: April 03, 2022, 09:58:25 AM »
I might be here, I did make a new 4 to 8 players map, we could test it if you agree to. :lix-grin:

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Other Projects / Re: jLevelBuilder 1.88 (june, 9th 2021)
« on: April 03, 2022, 09:42:21 AM »
Hello, I have two questions I would like to ask.

Since I got some time and creativity to dive back into level making, I noticed that, while jLevelBuilder can still open .ini files, it can't save them anymore. At first I though I corrupted something and I redownloaded it, but the option is still greyed out. Does anyone else has this problem and if so, is this a bug or are (Super)Lemmini based levels not supported anymore?
Also, sorry to ask you this, as I don't know if you previously said something about it but, if you're still able to update your level editor, is it possible to add support for custom tilesets? NeoLemmix Editor 1.43nc is too obsolete and frustrating to use nowadays, plus your editor has really nice features that make level-making easier.

Thank you in advance.

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I might join too if you don't mind me dropping in. There's still a possibility that I won't be here, as I am extremely tired this week. Anyway, I hope to see you all this Sunday and if I don't, may you all have a great time! :lix-grin:

6
Lemmings Main / Re: Mac graphics, anyone?
« on: January 13, 2022, 07:11:37 PM »
I have some, but I think I got them from this very forum.

Edit: I finally remember where I got them, from this post: https://www.lemmingsforums.net/index.php?topic=1567.0

7
It's been a long time since I played Lix, mainly because I got tired of it for some reason. So it would be nice if I could play it again one last time with you all before the turn of the year, if you allow me to of course.
Hopefully, I'll be here and my Internet won't crash like last session (I think it was last session?). It also been a whiiile since I truly spoke to you all when playing Lix or any other game we play together. Sadly, I have yet to know what's wrong... I bought a new microphone but my PC still won't pick up any noise coming from it. Maybe there's a problem with my microphone port, in which case I won't be able to speak at all during this session, if I'm able to join at least.

Well anyway, hope to play with you all soon! :lix-grin:

8
SuperLemmini / Re: SuperLemminiToo v1.40
« on: November 20, 2021, 12:03:08 PM »
Alright, I took some of my time to test this new beast of an engine and, yeah, it's awesome! Can't wait to play custom levels with this. :D
The only problem I have with it is, despite installing it in a different folder, this engine still happens to use my custom thingies from SuperLemmini, which makes the bottom bar look kinda glitchy since they weren't made for it in the first place...
But anyway, I'm relieved I don't have to come back and forth between SuperLemmini and Lemmini to test levels with timed bombers anymore, even if there are not many of them for now. I'll still keep SuperLemmini under my arm, since it is the engine I use the most, but I'll definitely use this one too!
Even though I'm not often online here, if you need some kind of help outside of coding (because I suck at it), I'll try to help as best I can.

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SuperLemmini / Re: SuperLemminiToo v1.40
« on: November 19, 2021, 09:51:09 PM »
You can't believe how happy I am to learn that a SuperLemmini fork has been made! With timed bombers! This is exactly what I needed, even if I am busy with projects other than Lemmings at the moment, so I can't really make levels nor play them sadly. But I'm very glad that some progress have been made so, thank you very much Charles! :thumbsup:

10
Forum Games / Re: The Video Game Music Challenge [Official Game Thread]
« on: November 19, 2021, 08:25:29 PM »
Am I the only one who miss this thread? It hasn't been updated in more than a year, and I kinda wish it could be continued. Granted, this probably is not the best time of the year to do so, and the music tribe in the Discord somewhat fits this role but, it doesn't feel the same. If anyone wants to revive this game, maybe during a better suited holiday period, I'll be super glad! :cute:

I've been updating some of my links by the way, either because I found better recordings or because I needed to replace dead links, mostly the YouTube ones, you can easily guess why.

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Other Projects / Re: jLevelBuilder 1.88 (june, 9th 2021)
« on: June 10, 2021, 01:30:28 PM »
Aw yeah, my favourite level editor got updated! Thanks a lot LJLPM! :cute:

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SuperLemmini / Re: SuperLemmini 0.104a
« on: May 07, 2021, 12:01:18 PM »
That's a very good thing to see when waking up! :D
I'm glad to hear that you're all right. Not gonna lie, I though you abandoned the project after your long absence and we got a bit scared that SuperLemmini was going to be left behind.

13
SuperLemmini / Re: SuperLemmini development
« on: May 05, 2021, 10:05:01 PM »
That's a great idea Namida. I would feel less bad in that case. :)

It's still gonna be hard for me to quit using SuperLemmini if that project is going to come into fruition, I got attached to it.

14
SuperLemmini / Re: [SUG] Built-in level editor
« on: May 05, 2021, 09:55:07 PM »
SuperLemmini itself supports having a background layer, which just contains regular terrain pieces (so you could create a large terrain piece to use as a wallpaper-type background, which would be more efficient).

I know that, and I already tried but, because I'm dumb, I couldn't make it work properly.

15
SuperLemmini / Re: [SUG] The re-introduction of Timed Bombers
« on: May 05, 2021, 06:40:11 PM »
Ummm... I gotta say that I prefer the third option as well. I think that having it tied to the level's integers is the best to avoid inequalities. Instant bombers are cool but they aren't just making some puzzles easier, they also reduce some to just a walk in the park. I'm with Ron_Stard on this one, we have more or less the same arguments I think.

And doesn't Lix have something like that with its two types of exploders?

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