Hey everyone, and happy new year!
I'm thrilled to announce a sequel to my 'Lemmings Faithful' style pack:
Let's Go - More Faithful!
Like Lemmings Faithful, this pack uses a limited colour palette in the style of the original / ohno styles.
(For a more detailed explanation on this, see the Lemmings Faithful post: https://www.lemmingsforums.net/index.php?topic=6713.0)
However, while my previous pack was all about mimicking the original styles as closely as possible, this new pack takes things in a slightly different direction. Here, I've attempted to push my skills to the limit and see how much I can accomplish while still adhering to the palette restrictions.
The new styles have a more 'adventure-y' feel to them, as I drew inspiration from other sources, not just the original lemmings games.
The new styles are:
Jade - A tranquil, east Asian themed style. This is a naturalistic style, with mountainous rocks and moss, as well as bamboo and cherry blossom.


Lush - A dense, tropical jungle, filled with tangled vines and giant flowers. Loosely inspired by the 'Lush' season from 'Don't Starve: Hamlet', where this style derives its name.


Hoard - The volcanic hoard of a dragon, filled to the brim with gold and treasure. Loosely inspired by 'bastion remnants' from 'Minecraft', as well as the underworld from 'Terraria'. Credit to WillLem for suggesting a gold themed style several months ago!


Brass - A steampunk-inspired nautical base - lots of machinery, hydraulics, pipes and cogs. This style has a heavy emphasis on water, and the ocean depths.


Grotto - Ancient magical ruins, with bioluminescent flora and fauna. Inspired by the 'Submachine' series, as well as the 'glowing mushroom biome' from 'Terraria'.


Link to the style pack:
https://www.dropbox.com/scl/fi/dt8csp163qwvytga5dzcz/LetsGoMoreFaithful_Styles_V3.zip?rlkey=qb83uh20q2mbm392b8c67yqc7&st=g5wu5vw7&dl=1
To accompany this, I've also updated the 'Lemmings Faithful' showcase pack to include two new ranks featuring the new tilesets. Like the previous ranks, the levels are intended to be quite easy, but have some tricky talismans for more advanced players. Be sure to check it out!
https://www.lemmingsforums.net/index.php?topic=6714.msg103231#msg103231
Making these styles was an absolute joy, and I hope you enjoy them!
Let me know what you think, or if there are any issues!

EDIT - Version 2: fixed 'Lush' style's steel not having .NXMT files, and therefore being destructible
EDIT - Version 3: major changes for the pipes in dex_brass - several of the 'pipe_45_bend' pieces (and their steel varients) had a major graphical error, and have since been replaced (see the below changelog for a full list of all the affected terrain pieces).
Special thanks to Mindless for letting me know about this error, and for providing a fix - very much appreciate your help
.
(Also updated the dragon exits in dex_hoard to have lower digits when set to a limited amount - this is just a aesthetic change and should have no effect on gameplay)
IMPORTANT - Please delete the old version of 'dex_brass' and download the above fixed version to prevent duplicates of terrain - (the editor will automatically rename the relevant pieces upon saving a level)
If there are any issues or problems with the above changes, please let me know immediately, and I will try to fix them as soon as possible. Thank you!
Full graphical changelog:
I'm thrilled to announce a sequel to my 'Lemmings Faithful' style pack:
Let's Go - More Faithful!
Like Lemmings Faithful, this pack uses a limited colour palette in the style of the original / ohno styles.
(For a more detailed explanation on this, see the Lemmings Faithful post: https://www.lemmingsforums.net/index.php?topic=6713.0)
However, while my previous pack was all about mimicking the original styles as closely as possible, this new pack takes things in a slightly different direction. Here, I've attempted to push my skills to the limit and see how much I can accomplish while still adhering to the palette restrictions.
The new styles have a more 'adventure-y' feel to them, as I drew inspiration from other sources, not just the original lemmings games.
The new styles are:
Jade - A tranquil, east Asian themed style. This is a naturalistic style, with mountainous rocks and moss, as well as bamboo and cherry blossom.
Spoiler


Lush - A dense, tropical jungle, filled with tangled vines and giant flowers. Loosely inspired by the 'Lush' season from 'Don't Starve: Hamlet', where this style derives its name.
Spoiler


Hoard - The volcanic hoard of a dragon, filled to the brim with gold and treasure. Loosely inspired by 'bastion remnants' from 'Minecraft', as well as the underworld from 'Terraria'. Credit to WillLem for suggesting a gold themed style several months ago!

Spoiler


Brass - A steampunk-inspired nautical base - lots of machinery, hydraulics, pipes and cogs. This style has a heavy emphasis on water, and the ocean depths.
Spoiler


Grotto - Ancient magical ruins, with bioluminescent flora and fauna. Inspired by the 'Submachine' series, as well as the 'glowing mushroom biome' from 'Terraria'.
Spoiler


Link to the style pack:
https://www.dropbox.com/scl/fi/dt8csp163qwvytga5dzcz/LetsGoMoreFaithful_Styles_V3.zip?rlkey=qb83uh20q2mbm392b8c67yqc7&st=g5wu5vw7&dl=1
To accompany this, I've also updated the 'Lemmings Faithful' showcase pack to include two new ranks featuring the new tilesets. Like the previous ranks, the levels are intended to be quite easy, but have some tricky talismans for more advanced players. Be sure to check it out!
https://www.lemmingsforums.net/index.php?topic=6714.msg103231#msg103231
Making these styles was an absolute joy, and I hope you enjoy them!
Let me know what you think, or if there are any issues!

EDIT - Version 2: fixed 'Lush' style's steel not having .NXMT files, and therefore being destructible
EDIT - Version 3: major changes for the pipes in dex_brass - several of the 'pipe_45_bend' pieces (and their steel varients) had a major graphical error, and have since been replaced (see the below changelog for a full list of all the affected terrain pieces).
Special thanks to Mindless for letting me know about this error, and for providing a fix - very much appreciate your help

(Also updated the dragon exits in dex_hoard to have lower digits when set to a limited amount - this is just a aesthetic change and should have no effect on gameplay)
IMPORTANT - Please delete the old version of 'dex_brass' and download the above fixed version to prevent duplicates of terrain - (the editor will automatically rename the relevant pieces upon saving a level)
If there are any issues or problems with the above changes, please let me know immediately, and I will try to fix them as soon as possible. Thank you!
Full graphical changelog:
Spoiler
The following terrain pieces have a graphical error and have been deprecated:
pipe_45bend_01 - deprecated, replaced with fixed version: pipe_bend_big_01
pipe_45bend_02 - deprecated, replaced with fixed version: pipe_bend_big_02
pipe_45bend_07 - deprecated, replaced with fixed version: pipe_bend_big_07
pipe_45bend_08 - deprecated, replaced with fixed version: pipe_bend_big_08
steelpipe_45bend_01 - deprecated, replaced with fixed version: steelpipe_bend_big_01
steelpipe_45bend_02 - deprecated, replaced with fixed version: steelpipe_bend_big_02
steelpipe_45bend_07 - deprecated, replaced with fixed version: steelpipe_bend_big_07
steelpipe_45bend_08 - deprecated, replaced with fixed version: steelpipe_bend_big_08
The following terrain pieces have been renamed using an alias.nxmi file:
pipe_45bend_03 renamed to: pipe_bend_big_03
pipe_45bend_04 renamed to: pipe_bend_big_04
pipe_45bend_05 renamed to: pipe_bend_big_05
pipe_45bend_06 renamed to: pipe_bend_big_06
pipe_45bend_09 renamed to: pipe_bend_05
pipe_45bend_10 renamed to: pipe_bend_06
pipe_45bend_11 renamed to: pipe_bend_07
pipe_45bend_12 renamed to: pipe_bend_08
steelpipe_45bend_03 renamed to: steelpipe_bend_big_03
steelpipe_45bend_04 renamed to: steelpipe_bend_big_04
steelpipe_45bend_05 renamed to: steelpipe_bend_big_05
steelpipe_45bend_06 renamed to: steelpipe_bend_big_06
steelpipe_45bend_09 renamed to: steelpipe_bend_05
steelpipe_45bend_10 renamed to: steelpipe_bend_06
steelpipe_45bend_11 renamed to: steelpipe_bend_07
steelpipe_45bend_12 renamed to: steelpipe_bend_08
pipe_45bend_01 - deprecated, replaced with fixed version: pipe_bend_big_01
pipe_45bend_02 - deprecated, replaced with fixed version: pipe_bend_big_02
pipe_45bend_07 - deprecated, replaced with fixed version: pipe_bend_big_07
pipe_45bend_08 - deprecated, replaced with fixed version: pipe_bend_big_08
steelpipe_45bend_01 - deprecated, replaced with fixed version: steelpipe_bend_big_01
steelpipe_45bend_02 - deprecated, replaced with fixed version: steelpipe_bend_big_02
steelpipe_45bend_07 - deprecated, replaced with fixed version: steelpipe_bend_big_07
steelpipe_45bend_08 - deprecated, replaced with fixed version: steelpipe_bend_big_08
The following terrain pieces have been renamed using an alias.nxmi file:
pipe_45bend_03 renamed to: pipe_bend_big_03
pipe_45bend_04 renamed to: pipe_bend_big_04
pipe_45bend_05 renamed to: pipe_bend_big_05
pipe_45bend_06 renamed to: pipe_bend_big_06
pipe_45bend_09 renamed to: pipe_bend_05
pipe_45bend_10 renamed to: pipe_bend_06
pipe_45bend_11 renamed to: pipe_bend_07
pipe_45bend_12 renamed to: pipe_bend_08
steelpipe_45bend_03 renamed to: steelpipe_bend_big_03
steelpipe_45bend_04 renamed to: steelpipe_bend_big_04
steelpipe_45bend_05 renamed to: steelpipe_bend_big_05
steelpipe_45bend_06 renamed to: steelpipe_bend_big_06
steelpipe_45bend_09 renamed to: steelpipe_bend_05
steelpipe_45bend_10 renamed to: steelpipe_bend_06
steelpipe_45bend_11 renamed to: steelpipe_bend_07
steelpipe_45bend_12 renamed to: steelpipe_bend_08