Hey everyone!
I've created a level pack for NeoLemmix. It's called Lock and Key.

It has a single rank with 22 levels. It is quite difficult in my opinion, on par with LemRunner, if not harder. I would not recommend it for beginners.
Each level varies in difficulty, but all are quite tricky.
The pack is gimmick-y, in the sense that every level starts with only a single lemming, and has a save requirement of one. I do feel as though each level is quite varied and distinct from one another, however.
This level pack is more narrative driven. It tells a story using the preview and postview texts. As such, I recommend playing each level in order if you want to experience the story.
The story is somewhat serious, and is loosely based off of my own struggles with mental health.
It's not a huge downer, as I tried to keep it as light as possible, but it probably won't be suitable for everyone since it does have themes of isolation and abandonment.
As such, if you don't feel like engaging with the story, that's totally fine.
The story text doesn't really impact or spoil the pack's gameplay all that much, so feel free to skip the texts if you aren't interested in the story, or if it's not doing anything for you.
The pack requires the graphics for 'Lemmings Faithful', as well as 'Let's Go More Faithful', so make sure you have the latest versions downloaded if you haven't done so already:
https://www.lemmingsforums.net/index.php?topic=6713.0
https://www.lemmingsforums.net/index.php?topic=7026.0
Here are some screenshots:




The pack uses custom UI/menu graphics, hence the large file size.
It also utilises music from various games, or licensed under creative commons: (Reveal spoiler for full credits)
(A copy of these credits, 'credits.txt' is also available in the pack itself, both in the 'level' folder and the 'music' folder)
I'd also like to give special thanks to my brother, tan x dx, for assisting me with the story.
This pack took me a long time to make, and was very rewarding to do so.
I hope you enjoy it, and I look forward to all the inevitable backroutes that the NL community will undoubtedly find!
Let me know what you think, or if there are any problems.
Thank you all, and I hope you enjoy!
Link to the level pack:
https://www.dropbox.com/scl/fi/ou3bb0rp5tradu5pi4mln/LockAndKey_V3.zip?rlkey=yyxwtesudv2flwci8dydjrsih&st=fmqfzm7l&dl=1
Link to the replay solutions:
https://www.dropbox.com/scl/fi/zf6wfclerw9ke16i5o5bm/LockAndKey_ReplayV2_1.zip?rlkey=op5jaric2kf77qnwbvpc1zs0x&st=vla6axli&dl=1
I've created a level pack for NeoLemmix. It's called Lock and Key.

It has a single rank with 22 levels. It is quite difficult in my opinion, on par with LemRunner, if not harder. I would not recommend it for beginners.
Each level varies in difficulty, but all are quite tricky.
The pack is gimmick-y, in the sense that every level starts with only a single lemming, and has a save requirement of one. I do feel as though each level is quite varied and distinct from one another, however.
This level pack is more narrative driven. It tells a story using the preview and postview texts. As such, I recommend playing each level in order if you want to experience the story.
The story is somewhat serious, and is loosely based off of my own struggles with mental health.
It's not a huge downer, as I tried to keep it as light as possible, but it probably won't be suitable for everyone since it does have themes of isolation and abandonment.
As such, if you don't feel like engaging with the story, that's totally fine.
The story text doesn't really impact or spoil the pack's gameplay all that much, so feel free to skip the texts if you aren't interested in the story, or if it's not doing anything for you.
The pack requires the graphics for 'Lemmings Faithful', as well as 'Let's Go More Faithful', so make sure you have the latest versions downloaded if you haven't done so already:
https://www.lemmingsforums.net/index.php?topic=6713.0
https://www.lemmingsforums.net/index.php?topic=7026.0
Here are some screenshots:
Spoiler




The pack uses custom UI/menu graphics, hence the large file size.
It also utilises music from various games, or licensed under creative commons: (Reveal spoiler for full credits)
Spoiler
The following songs are credited to Chris Zabriskie:
'CGI Snake' and 'Oxygen Garden' from the album 'Divider'
'Thanks for Trying to Rescue Me But You've Made Things Worse' from the album 'Angie's Sunday Service'
'An Extraordinary Camera Was Custom Built and Used Only Once' from the album 'Abandon Babylon'
Licensed under Creative Commons: By Attribution 3.0
https://creativecommons.org/licenses/by/3.0/
If you enjoy his work, please consider supporting him by purchasing his albums:
https://chriszabriskie.com/index.html
https://chriszabriskie.bandcamp.com/
The following songs are credited to Kevin Macleod:
"Thunderbird"
"Equatorial Complex"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
https://incompetech.com/
Additional credits:
'Rain and Surf' and 'Oriental' by Bjørn Lynne, from the games 'Worms Armageddon' and 'Worms World Party', respectively.
'Cobash' and 'Hengist' by Robert L. Euvino from the game 'Space Colony'.
'Hell3' by Tim Folin and Bjørn Lynne, from the PSP version of 'Lemmings'.
'CGI Snake' and 'Oxygen Garden' from the album 'Divider'
'Thanks for Trying to Rescue Me But You've Made Things Worse' from the album 'Angie's Sunday Service'
'An Extraordinary Camera Was Custom Built and Used Only Once' from the album 'Abandon Babylon'
Licensed under Creative Commons: By Attribution 3.0
https://creativecommons.org/licenses/by/3.0/
If you enjoy his work, please consider supporting him by purchasing his albums:
https://chriszabriskie.com/index.html
https://chriszabriskie.bandcamp.com/
The following songs are credited to Kevin Macleod:
"Thunderbird"
"Equatorial Complex"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
https://incompetech.com/
Additional credits:
'Rain and Surf' and 'Oriental' by Bjørn Lynne, from the games 'Worms Armageddon' and 'Worms World Party', respectively.
'Cobash' and 'Hengist' by Robert L. Euvino from the game 'Space Colony'.
'Hell3' by Tim Folin and Bjørn Lynne, from the PSP version of 'Lemmings'.
(A copy of these credits, 'credits.txt' is also available in the pack itself, both in the 'level' folder and the 'music' folder)
I'd also like to give special thanks to my brother, tan x dx, for assisting me with the story.
This pack took me a long time to make, and was very rewarding to do so.
I hope you enjoy it, and I look forward to all the inevitable backroutes that the NL community will undoubtedly find!
Let me know what you think, or if there are any problems.
Thank you all, and I hope you enjoy!
Link to the level pack:
https://www.dropbox.com/scl/fi/ou3bb0rp5tradu5pi4mln/LockAndKey_V3.zip?rlkey=yyxwtesudv2flwci8dydjrsih&st=fmqfzm7l&dl=1
Link to the replay solutions:
https://www.dropbox.com/scl/fi/zf6wfclerw9ke16i5o5bm/LockAndKey_ReplayV2_1.zip?rlkey=op5jaric2kf77qnwbvpc1zs0x&st=vla6axli&dl=1
UPDATE - V1.1
- Added success.ogg and failure.ogg for level completion with jingles enabled
UPDATE - V2.1
Modified the following levels:
"Prologue" - Added steel to fix a backroute
"Autopilot" - Added two traps and some steel, repositioned wires to fix a backroute
"Undertow" - Repositioned terrain and removed an underwater staircase that led to a backroute
"Diving Chamber" - Reworked level slightly, recorded a new replay
"Epilogue" - Added steel to match the changes made to "prologue"
"Prologue" - Added steel to fix a backroute
"Autopilot" - Added two traps and some steel, repositioned wires to fix a backroute
"Undertow" - Repositioned terrain and removed an underwater staircase that led to a backroute
"Diving Chamber" - Reworked level slightly, recorded a new replay
"Epilogue" - Added steel to match the changes made to "prologue"
UPDATE - V2.2
Modified the following levels:
"Autopilot" - Repositioned the left trap to be higher, and added more wires to(hopefully) fix a backroute
"Diving Chamber" - Filled in some gaps on the right side of the level to prevent a lemming from being turned around
"Epilogue" - Added a slight crack in a brick to fix a backroute
"Autopilot" - Repositioned the left trap to be higher, and added more wires to
"Diving Chamber" - Filled in some gaps on the right side of the level to prevent a lemming from being turned around
"Epilogue" - Added a slight crack in a brick to fix a backroute
UPDATE - V2.3
Added steel to "Autopilot" to hopefully fix a backroute. (For real this time!)
UPDATE - V3
"Bugs in the System" - Made wires more dangerous to prevent a backroute
"The Split"- Added more metal and flattened a wall to prevent a backroute
"Undertow"- Fixed a typo in author credit; level unchanged
"Babel"- Repositioned the pipes/splatpad near the exit to prevent a backroute, made the neutraliser more obvious
"Silver Mines - Added a slight elevation near the start to make the intended solution slightly more lenient, and added an extra hang as a clue/guideline (Tested with each replay; Kaywhyn's replay is broken by this, but everyone else's seems fine)
"New Leaves" - Added some new leaves for New Leaves in order to make one of the jumps more forgiving
"Epilogue" - added some extra metal to prevent a backroute, and made the existing metal less overgrown to make it more noticeable (also made equivalent changes for prologue)
These changes shouldn't affect intended replays unless otherwise stated, let me know if there are any problems
"The Split"- Added more metal and flattened a wall to prevent a backroute
"Undertow"- Fixed a typo in author credit; level unchanged
"Babel"- Repositioned the pipes/splatpad near the exit to prevent a backroute, made the neutraliser more obvious
"Silver Mines - Added a slight elevation near the start to make the intended solution slightly more lenient, and added an extra hang as a clue/guideline (Tested with each replay; Kaywhyn's replay is broken by this, but everyone else's seems fine)
"New Leaves" - Added some new leaves for New Leaves in order to make one of the jumps more forgiving
"Epilogue" - added some extra metal to prevent a backroute, and made the existing metal less overgrown to make it more noticeable (also made equivalent changes for prologue)
These changes shouldn't affect intended replays unless otherwise stated, let me know if there are any problems



































