I can only think of two triggered decoration objects in all of the graphic sets. So not only seems there to be a lack of interest in using them in levels, but also in creating them in the first place. I am not sure making them single-use will help a lot with that. So I am very hesitant to use time coding such a rarely-used feature.
Actually, I was more thinking about removing this feature completely for two reasons:
- As you already noted, it is almost never used, especially compared to (movable) background objects.
- It contradicts a major player expectation almost by definition: If a lemming triggers some animation, then the object does something to the lemming.