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Messages - Gronkling

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Tech & Research / Re: Amstrad CPC Lemmings Data Observations
« on: July 15, 2022, 01:14:50 AM »
Nice research :thumbsup: I've never really looked into these 8-bit computer versions, but I bet there's some really wacky challenge solutions that can be done seeing how glitchy it seems to be. I've still yet to find a way to crash the genesis version.

Looking at glitch skills above #19:
Nearly all will completely crash the game as soon as they appear, freezing the screen and stopping all activity. Here's a list of ones that do something different:
#69 - Converts to a shrugger after 1 cycle (and is called "mberdig" for this short time)
#73 - Converts to a shrugger after 1 cycle (and is called "gger bu" for this short time)
#109 - Teleports the lemming to various places. Without screen scrolling it went to the far left side of the level, after scrolling it went to some place far out of bounds.
#113 - Teleports the lemming to the top of the level and flips its direction.
#122 - Makes the lemming disappear instantly and count as dead, shows bomber text for 1 cycle
#146 - Makes the lemming disappear visually, but still exist and be frozen, with name "her flo". Can't be assigned new skills.
#149 - Converts to drowner for one frame but called "zv"vzv, converts to a faller moving the lemming down a few pixels, before walking on as normal
#153 - Converts to a splatter, causes graphical glitches, then crashes
#171 - Glitches all the lemmings graphics, making them squashed and float in the middle of the screen

NeoLemmix Levels / Re: BadLems pack
« on: April 24, 2021, 10:16:24 AM »
I also finished your pack, I'd put it at about tricky-taxing difficulty level. It's decent for a first pack, though I think next time you should try and put more care into the appearance of the levels, make sure all the pieces connect together nicely for example. Solution-wise, it's quite easy, but you avoided mistakes that a lot of new creators make, for example no giant building levels or annoying time limits :thumbsup:

Contests / Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« on: March 31, 2021, 04:09:50 PM »
I hope you feel better soon namida,
and I'm fine with pooty taking over, especially since they won last time

Contests / Re: [NeoLemmix] Save-'em-up Contest #2 (Open Choice)
« on: March 12, 2021, 10:55:35 PM »
I am entering :8:()[:

david - The Lemmings Have Grown - Running 17 - La Princesse au petit pois
Strato Incendus - Lemmings Open Air - Heavy 22 - Valkea joulu
Nepster - Nepsterlems - MOON 4 - Holiday Trip
Lemmings Redux - Manic 8 - Is This a Circus?

Contests / Re: [NeoLemmix] Save-'em-up Contest #1 (Lemmings Redux)
« on: March 07, 2021, 02:43:12 PM »
I'm fine with closing it whenever

Contests / Re: [NeoLemmix] Save-'em-up Contest #1 (Lemmings Redux)
« on: March 06, 2021, 02:03:59 PM »
Mine was slightly different but still along the same lines as everyone else
Spoiler (click to show/hide)

Tech & Research / Re: Glitches in Lemmings
« on: March 04, 2021, 10:35:38 PM »
Builders are able to clip horizontally through walls when at the maximum height in the megadrive/genesis port

Challenges / Re: [Genesis] Lemmings (Genesis Port) TAS (WIP)
« on: March 03, 2021, 07:22:11 PM »
Spent a bit learning some LUA and put together this simple script to track lag during gameplay
Small green square shows in lower left on frames where assignments can be made, so you don't have to keep RAMwatch open all the time
Small red square shows in lower left on lag frames, allowing you to spot them more easily (currently won't give you a total at all like ccexplore's old script though)

I also got ccexplore's trigger map script to work with the modern version of Bizhawk

Forum Games / Re: Family Feud 2021
« on: February 28, 2021, 03:51:33 PM »
Yay a :tal-bronze: medal for me

1 - I just went with the first one
2 - Went with the topping thats on every pizza
3 - Went with my favourite that's not UK-specific cos I don't know what's particularly more popular than others
4 - It's the most distinct one pre-loaded into NL
5 - Rectangles was the last thread before this
6 - They're like the main character who appears on everything
7 - Don't like apple but seems like most people know about iPhones most
8 - Just seemed like the most obvious
9 - Didn't really know a particularly common thing so I went with somethig I have every day
10 - Everybody loves namida's tiels

11 - Lucky random pick
12 - Originally went with Eurasia but it got rejected! So picked one at random and got unluckier
13 - Random pick, got unlucky
14 - There's enough old presidents that I just picked a random old one and confident enough I'd be the only one
15 - Random pick, got unlucky

16 - Seemed like a good number but not quite
17 - Probably should of thought this one out more :crylaugh: I just put in a score-like number

Tech & Research / Re: Glitches in Lemmings
« on: February 23, 2021, 07:56:42 PM »
Whilst I was setting up a recording of this glitch, I accidently found a DIFFERENT MD/genesis bomber glitch! :smug:
If a lemming explodes as it is falling below the level, it will play an oh-no sprite rather exploding instantly like a normal faller. In the video I do this one the first frame it occurs as it looks most impressive, however it works at any point below that too, and from greater heights.

Here's a video demonstrating both

Tech & Research / Re: Glitches in Lemmings
« on: February 23, 2021, 05:12:41 PM »
On megadrive\genesis, if more than one bomber explodes on the exact same frame, only one of them will cause any change to the terrain, the others will blow up as if they're in a steel area.
(currently untested on other platforms)

Challenges / Re: [Genesis] Lemmings (Genesis Port) TAS (TRICKY complete)
« on: February 19, 2021, 01:18:03 AM »
The full compilation of ALL current tricky solutions is here! The full tricky rank in 24 minutes 23.96 seconds

Contests / Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« on: February 11, 2021, 09:33:30 AM »
ok, Solved Gronkling's Iron-Age Forge
This one was tricky. Also used all skills. Hopefully not a backroute.

Yes, this is exactly the correct solution

Contests / Re: Level Design Contest #22 - Playing Phase (Discussion Topic)
« on: February 10, 2021, 09:14:08 AM »

Spoiler (click to show/hide)

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