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Messages - ssam1221

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In Development / Re: I'm still alive!
« on: December 28, 2014, 12:31:41 PM »
Thanks namida for your message.
I didn't know that site is moved.

In Development / I'm still alive!
« on: December 27, 2014, 02:52:12 PM »
Hello everyone!

I've update my Custom Lemmings - Wicked 19.
When do I complete Wicked rating? Well, I don't know. I plan that Wicked 20 is special graphic set... But I haven't awesome idea for creating level yet.

Download page :
Of course I already updated this level's solution video on my YouTube Channel:

Wicked 19 - Simpler Complexity
Number of Lemmings 4 / 50% To Be Saved / Release Rate 99 / Time 2 Minutes

Yes, its level is successor of Wicked 07 - Simple Complexity.

Wicked 07 - Simple Complexity
Number of Lemmings 20 / 85% To Be Saved / Release Rate 88 / Time 2 Minutes

Next successor level is maybe 'Simplest Complexity'..?

Wow, games based on DOS are only Martin Zurlinden and me?

ssam1221’s Lemmings An in-progress pack of 100 levels based off the Oh No More Lemmings Lemmix player, some levels of which must rely on glitches. Currently at 80 levels.

Ye,s my lemmings is in progress, but after I got a job,  I don't have time to create my lemmings level, also I need some good idea for creating my level.

A pack of 30 levels which are placed in the Taxing difficulty (though some of the levels are not seen as Taxing difficulty). These levels can also be found on the Lemmings Level Database (including two levels which were excluded).

Because DOS lemmings level files which include taxing levels rating are only contain these rating levels in sequence.
For example, LEVEL005.dat to LEVEL008.dat contain taxing level 1, 2, 3, ...(It is not correct file name, just example). But other rating (Fun, Tricky, Mayhme) level files include these rating level in random position. Also these ratings level must modify ODDTABLE.dat - this file contain some level infomation that same level terrain such as 'Just Dig!' and 'We are fall down'.

Levels for other engines / Re: Introduce My Lemmings Pack
« on: February 10, 2014, 02:23:32 PM »
Sorry for my mistake. This is a level file, Wicked 05 - Keep your hair on Ms. Lemming.
Download this lvl file, and put to same folder of LemmixPlayer. Open ini file and set LookForLVLFiles to 1, and you can play Wicked 05 correctly.
I overwrite 0405.lvl to Wild 03 level.

Levels for other engines / Re: Introduce My Lemmings Pack
« on: February 08, 2014, 08:51:49 AM »
Do you mean which part of the solution? Or are there multiple version of the level (like with We All Fall Down, No Salvation or Floater Frenzy)?

I mean which part(level). Just same level naming, but different level.
Part 1 - Tame 12 / Part 2 - Crazy 17 / Part 3 - Wicked 04 / Part 4 - Wicked 18

Levels for other engines / Re: Introduce My Lemmings Pack
« on: February 08, 2014, 08:34:44 AM »
Currently stumped on He needs to build time. Very interesting level.

This level was the first one that stumped me for a while, too. The solution isn't overly complex, but it's fairly well hidden.

What part, 1, 2, 3 or 4? I think 1 and 2 is not hard.

EDIT: Updated the Lemmix player to have the new levels. The VGASPEC is also included in it now. Download link remains the same, as ssam just reposted the link that I sent to him. (This is fine - I just send the link privately so the level's author can decide if/when to release the player.)

Thanks a lot!

Levels for other engines / Re: Introduce My Lemmings Pack
« on: February 07, 2014, 05:14:47 PM »
Hi everyone! I attach my all level file for playing Lemmix engine.

Thanks for namida! He created my own Lemmix player and uploaded it.
You must be use Customized LemmixPlayer - download link :
Download this LemmixPlayer and level files I attach, and unpack same folder.

This LemmixPlayer can play all my levelpack except Wicked 08 because this level needs VGASPEC3.dat, but this file must be embedded Lemmix exe file.
I do not test all levels for Lemmix yet, but I think all levels are solvable. You must be use some trick or glitch for solving some levels.
MS-DOS version levelpack is all solvable.

Currently this levelpack contains:
20 Tame levels
20 Crazy levels
20 Wild levels
19 Wicked levels (but Wicked 08 doesn't work now and  Wicked 19 must be modified)
1 Havoc level

Level order is just level creating time order. If I complete its levelpack, I must be arrange level order by difficulty.

If you play my levelpack, please feedback me - backroute, difficulty, fun or boring, and all you want to say about.

Remember! This levelpack is under construction.

Levels for other engines / Re: Introduce My Lemmings Pack
« on: February 06, 2014, 10:48:24 AM »
Hi namida. Thanks for converting my levelpack to LemmixPlayer!

Sorry for download page is broken, so I replace new link. This blog page correctly works. Now you can download my newest levelpack.
This zip file contain VGASPEC3.dat in Ver3 folder. This download page will not change while outbreak situation occur.

Because I use LemEdit tool for building levels, so maybe converting .dat files to .lvl files is spend much time.
Yes, some my level solution is repeated others level's. Because these levels are not fresh, so you need not solve thiese levels.
(Actually I created these levels before I knew this site, Lemming forums.)

I see your solutions, and I find some backroutes - especially Tame 17 backroute is too easy solution! - Maybe I will fix this backroutes.
I think that bomber setting is 5-second original setting is better.

I also played your LPDOS I and II(but I solve only few levels), and especially LPDOS II's one-way passing object is very impressed.

PS. Your Korean skill is very good! When I read your reply first time, I think Chrome automated translate English to Korean.
And I received your PM. When I finally compelete my levelpack(maybe Wicked 20 - 80 levels - or Havoc 20 - 100 levels),
I'll ask you for help. Thank you!

-- Below text is same meaning --

안녕하세요 namida님. 제 레벨팩을 Lemmix로 변환해주셔서 감사합니다!

다운로드 링크가 작동하지 않았군요. 새 링크로 대체하였습니다. 이 페이지는 정상적으로 동작합니다. 우선 현재까지 만든 레밍즈 레벨들은 저 페이지에서 받을 수 있습니다.
이 zip 파일의 Ver3 폴더에는 VGASPEC3.dat 파일이 있습니다. 특별한 일이 없는 한, 저 다운로드 페이지는 계속 유지될 것입니다.

제가 LemEdit를 이용하여 레벨을 만들기 때문에, DOS의 dat 파일들을 Lemmix의 lvl 파일로 변환하는 데는 시간이 많이 걸릴 것 같습니다.
말씀하신대로 제 레벨의 몇 해결법은 다른 분이 만든 레벨과 겹칩니다. 때문에 이러한 레벨들은 신선하지 않고, 굳이 깰 필요까진 없을 것 같습니다.
(사실 저런 레벨들은 Lemmings Forum 사이트를 알기 전에 만든 것이라서요.)

올려주신 리플레이들을 봤습니다. 백루트들이 있네요 (특히 Tame 17의 백루트는 정말 쉽네요!). 후에 수정해야겠군요.
Bomber 설정은 원본처럼 5초 카운트가 좋다고 생각합니다.

저도 당신의 LPDOS 두 버전을 모두 해봤습니다(많이 깨지는 못했지만요). 특히 II의 한방향 통과 오브젝트가 정말 인상적이더군요.

추신: 정말 한국어를 잘 하시네요! 처음 글을 봤을 때는 순간 크롬이 자동으로 번역한 줄 알았습니다.
또한 당신의 PM을 확인했습니다. 제가 제 레벨팩을 최종적으로 완성하면(아마 Wicked 20인 80 레벨이거나 Havoc 20인 100 레벨일 것 같네요)
그 때 도움을 요청하겠습니다. 감사합니다!

Levels for other engines / Re: Introduce My Lemmings Pack
« on: February 06, 2014, 02:24:37 AM »
Thanks for playing my levels.

You need bashers this time: I like this concept however I kind of also hate levels like these because its always tedious and hard because builder placement has to be so precise. If it weren't for that, these types of levels would be really good. First level I played like this was "Everything you don't need" by geoo and it stumped me for a long time.

Yes, this level needs too many builders and must using builder densely so spends too much time...
 (Its level must be convert to Lemmix version so player can use fast foward.)

Level Design / Re: Can this level solve with 75%?
« on: February 06, 2014, 02:16:38 AM »
Hi namida. I check your solution, and I find your solution is similar to Akseli's solution.

I will modify this level for using all tools.

Level Design / Re: Can this level solve with 75%?
« on: February 05, 2014, 04:43:15 PM »
Hi Akseli, if I load your replay files, "invalid replay header different mechanics." error occur.

1. Run LemmixPlayer.exe. And start level and press 'L' and select .lrb file
2. Just drag and drop. (lrb file drag -> LemmixPlayer.exe drop) It show level information screen, but can't play replay.

Am I Right? I used LemmixPlayer 1.3 and LemmingPlus LemmixPlayer, but both can't read replay files.

Oh, solution is using LemmixEditor.
OK, its level have 75% solution, and have many 50% solutions... I think this level needs some addition or fix for raising diffucilty.

Thanks for finding this solution.

Level Design / Can this level solve with 75%?
« on: February 05, 2014, 11:48:17 AM »

I'm building new level, but I think this level maybe have backroute with solving 75%.. but I cannot find backroute.

Please player who find 75% backroute reply how you can, or if you can solve 50% not 75%, reply what tool used.

This level is Lemmix version.

PS. Any glitch, trick or 1-frame control can use.

Levels for other engines / Re: PimoLems - Big custom pack for Lemmini
« on: October 12, 2013, 03:30:51 PM »
Is there a trick or something I'm missing on "Candelabrum"? I just do not get how everything divides up.....

This level is really hell.

I use some trick and micro-control, and solved this level.

Levels for other engines / Re: PimoLems - Big custom pack for Lemmini
« on: September 30, 2013, 02:13:04 PM »
So Logical is killin' me right now :XD:

If I have just 1 more Builder / Miner / Digger, I can solve this level....

Levels for other engines / Re: PimoLems - Big custom pack for Lemmini
« on: September 28, 2013, 09:38:56 AM »
Hi Pieuw

I'm challenging your levelpack, and maybe I find backroute - Stormy 14 - Lemesis.

I solve this level without using 1 bomber and 1 basher.

See attachment. - He checked it, so removed.

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