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Other Projects / Re: coding a Lemmings clone + its level-editor
« on: June 16, 2013, 01:01:07 PM »
What's new?
- "Save Level" & "Load Level" options work
- bugs fixes
- entities' "insert#" are displayed for each selected entity (it's the yellow number inside a selected area)
- the list of the level's items is now sortable on each column (for example, in the screenshot, I displayed all the "Eraser" items first, therefore you can spot these items in the level, refering to the now-displayed "insert#" info)
- selecting one or multiple row(s) in this list selects the relevant item(s) in the level
- a vertical red line marks the middle of the level
PS: in the screenshot, I snapped items on X, hence the display of the vertical gray lines (these grid lines only appear when snapping, of course! / no snap, no line)
- "Save Level" & "Load Level" options work
- bugs fixes
- entities' "insert#" are displayed for each selected entity (it's the yellow number inside a selected area)
- the list of the level's items is now sortable on each column (for example, in the screenshot, I displayed all the "Eraser" items first, therefore you can spot these items in the level, refering to the now-displayed "insert#" info)
- selecting one or multiple row(s) in this list selects the relevant item(s) in the level
- a vertical red line marks the middle of the level
the designer can make custom preview messages or notes on each level and hints that can be accessed while playing in the level (see Cheapo).- done for the message part (see the bottom part of the screenshot). I will handle hints later.
PS: in the screenshot, I snapped items on X, hence the display of the vertical gray lines (these grid lines only appear when snapping, of course! / no snap, no line)