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Messages - Crane

#1
Dayum... nice backroute!  Patched it because I don't like unfair precision and it isn't what I was after.  The intended gold talisman solution is pretty clean.
#2
R1's are V1.

Changelog History of R2:

V2 - Increased height of steel veins to patch a backroute from Velixi. Added more decorative veins.
V3 - Extended length of steel veins to the left of the sphincter(!) to patch a backroute from Kaywhyn.
V4 - Moved leftmost tooth to patch a backroute from Kaywhyn.
V5 - Returned to V3 as a base to reintroduce backroute, but made it slightly more difficult to pull off.  Bronze talisman time reduced from 3:45 to 3:30, and new gold talisman to complete using only 12 skills.  Some other minor terrain changes.
V6 - Changed shape of leftmost hill to patch backroute from Kaywhyn.
V7 - Added extra steel veins below the sphincter to patch a backroute from Kaywhyn.

Changelog History of R3:

V2 - Small modification to the terrain at the waterline to patch a backroute from IchoTolot.
V3 - Extra entrails and blood drips underneath the platform to patch a backroute from IchoTolot.
V4 - Lengthened an entrail above the skull to patch a backroute from Velixi.
#3
Enjoying life is difficult at the moment, but thanks!  Hanging in there is hard.  In the meantime, backroute alert.  V6 released.
#4
Mostly intended - I just swap the last basher and miner.  I'm too emotionally compromised to really do much more right now.

Well, after spending a couple of days trying to recover and realise both routes have potential, I've hopefully found a good compromise in V5 of Monster Munch.
#5
Ugh, that trick...

I will admit that I like elements of the solution, and maybe in future they can be adopted, but currently it makes the bronze talisman too easy to obtain.  Maybe I'll experiment a bit.  V4 is out though.
#6
Well, "Monster Munch" is a backroute, but should be fixable.  The others are all intended - well done.
#7
Lemmings Main / Re: Tileset ideas thread
June 20, 2025, 08:48:29 PM
One idea I had, but never really found the time to try creating art for it, was an industrial theme.  Other people have already designed such things though, but the ideas would include things like concrete terrain, 80's-style yellow and red hazard lights (those coloured domes with a spinning internal reflector... you see a lot of them in the Aliens film) and green or blue-coloured gas flames as fire hazards.

In a similar vein, a style reminiscent of an alien have, with oozing tentacles and biomechanical tubes, acid pools and maybe the occasional impaling spine trap (the tip of which could look like the barb at the end of the Alien Queen's tail).
#8
You made a correct bet!  That's intended!
#9
Still a backroute unfortunately.  V3 released.  And here I thought I was doing so well with having levels that didn't need so many updates for once!
#10
Quote from: IchoTolot on June 06, 2025, 11:32:08 AMI finally got it and I learned a new trick!  :thumbsup:

The realisation was born a bit on desperation and then I saw the thing that helped me piece the last part together.

It is precise but not fiddly. Once you see what to do it is easy to achieve!  :thumbsup:

Damn!  I have no idea how long it would have taken me to find that!

As for my levels... Rules 1 and 2 are intended, but 3 is a backroute.
#11
Damn, you've got some absolutely stunning levels there Armani.  I especially love how you've mastered doing cherry blossom with the marble tileset.  It's gorgeous.
#12
New solution for kaywhyn's Organic National Park - this feels intended.
#13
All aboard the backroute train!
#14
I... didn't say it was that precise (at least not this version!)... or did I just find a slightly precise backroute?!
#15
I FINALLY got it Armani!  Diamond Rush solved, I hope.