Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Crane

#16
Finally got the talisman or Berkana!
#17
Got Gold Rush re-solved and Diamond Rush finally solved!  Gold Rush feels like a backroute though.
#18
Quote from: kaywhyn on May 12, 2025, 03:37:23 AM...
Quote from: Crane on May 12, 2025, 01:02:48 AMBy the way, you might have accidentally put in a random panel of rock in the bottom left corner of your Rule 1 pair of levels - it looks very out of place.

Thanks, I've fixed that now and have reuploaded the correct files in the update topic. I honestly don't know why or how that happened. There have been times when I'm sure I've clicked on a piece in the editor only to not see it appear in the visible portion of my screen at times, so that's likely what happened here.
That square is still present on the "Oh yes!" version of the level by the looks of it.

In the meantime, re-solved your the R2 and R3 levels.
#19
I hope IchoTolot does a YouTube playthrough... I want to see his thought processes!
#20
My R2 solutions - also re-solved your R3 level, kaywhyn.

Also Armani, attached my solution for Gold Rush while I still try to work out how to solve Diamond Rush!
#21
Assuming there were no other changes other than the removal of that rock square, here are my re-solved solutions.
#22
Hehe, happens to the best of us.  But you know I want to see you on YouTube playing through my levels now!

By the way, you might have accidentally put in a random panel of rock in the bottom left corner of your Rule 1 pair of levels - it looks very out of place.
#23
My Rule 1 solutions, although I haven't gotten the talisman on Berkana or solved Diamond Rush yet, so I'll post Gold Rush when I've solved that one.  Lots of red herrings it feels like.
#24
Here are my Rule 3 solutions (other than my own)
#25
Contests / Re: Level Design Contest #32
May 10, 2025, 12:38:33 AM
I can't wait to see what people have created for the "twin" levels (Rule 1).
#26
Challenges / Re: Lemmings Cranium - Challenge Rank
March 05, 2025, 02:27:59 PM
Most are just very particular puzzles, but here are some examples:

  • Challenge 14: "Now use miners and climbers" - Tricky 30: "The Crankshaft" but saving 100% with only 10 Climbers and 10 Miners.
  • Challenge 21: "The Expanse" - Mayhem 17: "Stepping stones" but saving 100% and only 5 Builders, forcing you to not only go over the top but to be very efficient about it.
  • Challenge 22: "Senseless Sacrifice" - Tricky 22: "From the boundary line" but challenges you to save 95/100, and a gold talisman if you get 99/100.
  • Challenge 26: "Where angels fear to tread" - Tricky 16: "Mary Poppins' Land" but saving 100%.
  • Challenge 27: "Hell's Kitchen" - Mayhem 15: "The fast food kitchen" but saving 100% with only 5 of each tool.
  • Challenge 28: "How low can you go?" - Tricky 18: "It's Lemmingentry, Watson" without the Bomber.
  • Challenge 29: "Christmas Rush" - Havoc 4: "The race against cliches" without the Digger.
  • Challenge 30: "Tribute to the Master" - Taxing 17: "Tribute to M.C.Escher" with only the Floater and the Builders.
#27
Challenges / Lemmings Cranium - Challenge Rank
March 04, 2025, 03:59:03 AM
So most people know this already, but the 4th rank in Lemmings Cranium, named "Challenge", are 30 levels that are purely subsets of levels from Amiga Lemmings, Oh No! More Lemmings and Genesis/MegaDrive Lemmings.  Some of these challenges are rather specific with their limited toolsets, but it could be a good test to see how much you can minimise the skill usage and, in some cases, maximise the lemmings saved.

So if you're looking for 30 unique challenges based on the original game, that rank is for you!
#28
Your solution to Paradox is fine.  Good work Icho.
#29
All intended there erikderkovits - well done.
#30
Update to Paradox (non-critical, doesn't fix any backroutes and existing replays should still work)

  • V2:
    • Shortened metal platform on left side.
    • Trivial scenery change.
  • V3:
    • Fixed some pixel-sized holes on the left wall.
    • "Painful Paradox" bronze talisman renamed to "Time Paradox".
    • New silver talisman: "Space Paradox"; use only seven skills.