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Messages - Crane

#16
I hereby formally request that Lemming Ledger and Reverse the Polarity be removed from the contest and all copies be permanently deleted.  The levels are completely broken and do not meet the high quality that is expected, and thus they are unsuitable for any kind of level pack or competition entry.  Furthermore, considering the frustration being born out of the playtesting, I do not wish to continually contribute to those negative emotions.
#17
Do you want me to stop updating then?  I'm sorry for all of the frustration.

EDIT: I give up.  R1 and R3 are broken.  Two levels broken.
#18
Redneck Redemption - V5:
Changelog
- V2: Bad version (shrunk terrain to the left of the exit, rejected it as a fix, but uploaded it by mistake instead of what is now V3!)
- V3: Added a steel plate to the left of the bottom exit to patch a backroute from JawaJuice
- V4: Reduced the height of the terrain above the steel to patch a backroute from JawaJuice
- V5: Removed talisman
#19
I think my R3 level is a little bit broken, but kaywhyn's solution isn't too far off, so I'll let it pass for now!  For the R1 level, it seems I made that steel plate too thick!

I've also removed the talisman for the R2 level for now so as to not encourage people, even if it was titled "Now that's cheating!"
#20
I admit I got disheartened, which was why I hadn't updated my levels in a while.  But they have been updated now.

P.S. IchoTolot's, JawaJuice's and kaywhyn's solutions to R1 and R3 are all backroutes, and the R2 solution is intended.  The talisman does break the spirit of the rule a bit, I admit, but that trick is very difficult to patch, but is also very fiddly, hence why it's a talisman.
#21
Okay, made some updates after being away for a week with a fresher mind!  Lemming Ledger is coming together although I wished I didn't have to add steel there since it feels a bit patchy to me.  Patching Reverse the Polarity clicked for me when I realised I could adjust the intended solution in a such a way that it no longer necessitates the Floater (I also removed a Miner that I accidentally gave to the player right from the off, especially as that breaks the guidelines for Rule 3).
#22
I admit I'm getting frustrated that I overlooked so many things, so much that even my V2 change for Lemming Ledger reopened a backroute that my playtester found before the playing phase.  I've streamlined things a bit for the V8 release.  As for Reverse the Polarity, the level is somewhat broken now, and the only fix I could think of was a rather ugly extra platform with a trap on it that probably opens up even more backroutes, knowing my luck!

I suppose to give a hint:
Blockers reverse the direction of lemmings regardless of what state they're in
#23
Damn, now you're on a role.  Unfortunately they're backroutes that don't line up too well with what I'm intending.
#24
In Development / Re: Levels by Crane
November 29, 2025, 07:00:42 AM
Quote from: JawaJuice on November 28, 2025, 01:56:32 PMHave I finally cracked it? :D




Yes you have! That's intended - you thought outside the box!

Mincemeat is intended too.  The gold talisman requires some extra thinking and finesse in your technique!
#25
Both backroutes unfortunately;
although...
You're getting close with R3.
#26
So this is an interesting topic.  Someone is toying with the idea of porting Sonic the Hedgehog for the Sega MegaDrive (Genesis for those in the USA) to the Amiga, the original platform that Lemmings ran on!

Thought it might be interested for those who like low-level, old-school programming!

#27
In Development / Re: Levels by Crane
November 27, 2025, 11:11:45 PM
Blockout is intended - well done!

There is a YouTube video out there of IchoTolot solving the two Ice Cream Cake levels if you're curious (skip to 9:00):
#28
In Development / Re: Levels by Crane
November 27, 2025, 09:04:45 PM
I do have one fun level for you to try.  It was an entry in a contest a few years ago, but is also Curious 24 in Lemmings Cranium.  Behold, "Mincemeat"!
#29
In Development / Re: Levels by Crane
November 27, 2025, 08:55:16 PM
Quote from: JawaJuice on November 27, 2025, 08:09:32 PMScratch what I said about Incompressible - the solution just came to me as I was doing something else entirely lol! I should have known better than to think you would ever publish an impossible level!


That's actually unintended, but given how much precision is required, I'll let it pass!  There is an easier way of solving the level:
Intended Incompressible Solution
Dig as close as you can to the steel at the top when there are about 27 lemmings left to come out.  The digger tunnel will only be about half as wide and the compressor trap will only trigger once on that crowd.
#30
In Development / Re: Levels by Crane
November 27, 2025, 08:20:04 PM
Ooo wow, I've just seen I have a lot of replays to go through!  You've been busy!  (And already done Deep Freeze, I see)