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Messages - Crane

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16
Hopefully Chaos 15 and 18 are fixed now.  I recall that small wall I removed being necessary for a backroute patching in the past, but I can't remember what it was for - hopefully nothing major. We're so close to 1.05 being ready.

17
Most of the levels seem to be patched now, or at least you haven't broken them any further!  You've definitely been busy, that's for sure!

18
As I mentioned elsewhere, Chaos 27 is a backroute and completely unexpected, but has hopefully been fixed now.  Chaos 15 was also a backroute which is easy enough to patch.

Chaos 16 was intended though - well done!

19
That is intended for Chaos 3 - well done, you finally got it!

20
Yes, that's the intended solution of Containment - well done.
Spoiler (click to show/hide)

21
Once you finish all of the Chaos levels (am I right in thinking that Curious and Cunning are now complete?), I'll release 1.05.

22
If you try to build near a trap that has been disabled with a Disarmer, the shadow, if it passes through the trigger area, implies the lemming will get eaten by the trap even though they will build through it without incident.

Find attached pictures of the level "Cloning Vats" from Lemmings Cranium showing this in practice... first the laser trap is disabled, and then the truncated builder shadow is shown in the next two images... the first from the Disarmer just as they finish, and the second from another lemming approaching the disabled trap.

Other skill shadows have not been tested, but I imagine the bug to be common to all projections that approach traps.

23
*nudge-nudge* Nominate "Denial" for "Level of the Year" when the time comes?!

24
For now I'll keep your solution to Denial as an acceptable alternative because of the timing required.  As you said yourself, it's more complicated than my intended solution.  Well done on finally completing it and it being such a milestone for you!  I guess it really stands up as being the hardest level in Lemmings Cranium!

As mentioned elsewhere, some of the earlier levels are designed to introduce new tricks that you must then apply later on with little prompt.

25
For Cunning 23:
Spoiler (click to show/hide)

Indeed, Challenge 27 is quite hard but also unique because it forces this level to be solved differently to normal.  Challenge 27, 28 and 29 have a reputation of being very hard levels!

26
Most of my levels are relatively old and I started assembling the pack before the Slider and Laserer were introduced.  The Jumper and Shimmier are the latest skills used in the pack.  If I had to list the skills used:

* Climber
* Floater
* Bomber
* Blocker
* Builder
* Basher
* Miner
* Digger
* Walker
* Jumper
* Glider
* Swimmer
* Disarmer
* Stoner
* Platformer
* Stacker
* Fencer
* Cloner

Remember to give Challenge a try too!  Some of those levels are not easy!

Spoiler (click to show/hide)

Remind me... which levels of Chaos haven't you completed yet in any form?

27
Heh, I'm glad you managed to solve Cunning 16 at last!  Levels are being patched nicely for 1.05 too!  You planning to go through the Challenge rank or Cute and Curious for sake of completion?  Some of the talismans are a little tough!

28
17, 19, 21, 22 and 26 are all backroutes.  Granted, Cunning 21 is a little more open-ended than the other levels, but I will make some minor fixes.

29
Cunning 28 is a backroute, but looks like it can be fixed if I'm more careful with the steel there.  Well done in completing Cunning.  I look forward to seeing all of the videos on YouTube soon!

Spoiler (click to show/hide)

30
That trick was pretty cool!

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