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Messages - Silken Healer

#1
Lix Main / Re: Newbie with very basic questions
February 03, 2026, 05:24:40 AM
Quote from: Flopsy on February 02, 2026, 04:39:59 PMIt's nice to see someone who clearly prefers Lix to NeoLemmix
I think I also prefer Lix to NeoLemmix. I like the fact that Lix has multi-player, and that Lix uses it's own character. NeoLemmix is a good engine that does the basics and does them well, creating and playing levels, as if they were made on the original Lemmings, however, Lix has a sense of it's own identity, and is competitive due to wanting to practice for multi-player. But I'm not sure if I want to say for definite if I prefer it or not, because those things don't necessarily make Lix or NeoLemmix any worse or better than one another, it could just be that they are different engines with different roles to play.

Quote from: Flopsy on February 02, 2026, 04:39:59 PMI should arrange another session soon, there hasn't been one since September now 😞
I was actually wondering about this. When there were no sessions due to you being busy purchasing a house, I was looking forward to them coming back. Is there a particular reason you didn't arrange the sessions, or did it just slip your mind? From September to now, it crossed my mind to ask about this, and ask if I should arrange the sessions again, but I never got around to it. Though either as a consequence of there not being sessions, or just due to natural causes, I haven't really been playing Lix as much lately, so I'm not really in the groove of playing, so I probably won't arrange any sessions myself while I don't have an interest, but if you (or anyone else) arranges a session I'll probably still join in.
#2
Lix Main / Re: Newbie with very basic questions
February 01, 2026, 09:08:57 AM
I'm sure Simon will be happy to see all your positive comments about Lix when he sees this thread again.

If you don't want to officially suggest anything, that is okay. But, if you ever wanted to suggest a feature in the future, Simon has always been very open to suggestions for Lix. In fact, Simon has explicitly said that he doesn't want people to differentiate their bug reports and suggestions. Even if your not officially suggesting anything, Simon or other people who are okay with making suggestions might read what you say and think "Hm, that would be a good idea to add though" anyway e.g. now that you mentioned it I definitely think being able to adjust the ratio of initial lix per entrance hatch would be a good thing to add to Lix.
#3
Lix Main / Re: Newbie with very basic questions
January 27, 2026, 09:27:45 PM
Quote from: Simon on January 27, 2026, 09:11:48 PMC) More control over entrance hatches is interesting. I feel that the existing system is too simplistic: Round-robin across all hatches from the same initial count of lix.
I definitely feel as if being able to adjust the ratio of initial Lix for each hatch would be a good, low-hanging fruit-type suggestion which could maybe be added within the next few updates :lix-smile:. I'm surprised no one has thought of it already honestly.
#4
Lix Main / Re: Newbie with very basic questions
January 27, 2026, 08:55:26 PM
Quote from: ac4rd on January 27, 2026, 02:55:04 PMA.) I'd like Lixes that could dig *upward* on an angle, that is, miners going up on an angle instead of down, if they exist.
Such a skill does not exist. Simon is open to suggestions for Lix however (Simon being open to suggestions also applies to pretty much all your points here).

Quote from: ac4rd on January 27, 2026, 02:55:04 PMB.)  Can "splat height" be adjusted somewhere, such that falling X onto steel kills the little Lix but falling the same X  height onto a tree or bush does not?  (this may exist but I don't find it)
No. You can use the transportation beam (edit: after reading Simon's reply I learnt also the white steam clouds have this effect) item to reset the Lix's fall height mid-way during a fall to get the same effect, but you'd have to put it the same height above every single tree and/or bush, and the item is not invisible so it might ruin the effect. There may? be a way for you to copy this item and make it invisible so you could give a seamless effect. If it is, I'm not sure if other people need to have the copy item downloaded and place in the ...\lix\images directory to play your level (which would be more of a problem for multi-player levels). I have to admit this one of the few aspects of Lix I'm unsure on. Simon will probably clarify this for me and you when he sees this post.

Quote from: ac4rd on January 27, 2026, 02:55:04 PMC.)  Is there a way to control how many Lixies emerge from each entrance hatch?  Or control spawn speeds for individual entrances?
You cannot adjust the ratio of total lix each hatch gets. The spawn interval is a per-level setting which is the same for all hatches and can't be adjusted during normal gameplay in Lix. This is unlike Lemmings where it could be adjusted during gameplay.

Quote from: ac4rd on January 27, 2026, 02:55:04 PMOr to give our Lixes different colored shirts or something for different entrance hatches?
Only in multi-player.


#5
Site Discussion / Re: Lemojis!
December 30, 2025, 03:15:57 AM
Quote from: Simon on December 26, 2025, 04:56:01 AM... and I would prefer the number of smileys cut in half, and both of you should instead discuss what to cut. With every new smiley, two old smileys should be moved away, until the number in the main post form is under 30-40. Who needs 30 even.

My position is that I am strongly opposed to the removal of all smilies, and the strength of my opposition applies equally to all smilies.

Quote from: Simon on December 26, 2025, 04:56:01 AMWhy do I bring this up? I'm reminded of the last such political stuckage. I was annoyed that :o was too hard to see, and offered :lem-shocked: :lem-mindblown: as a replacement. Proxima didn't like the :lem-mindblown: and as a result we kept the :o and added both :lem-shocked: :lem-mindblown: -- the worst possible outcome. Proxima is forced to see other people post the :lem-mindblown: and I am forced to load all three on the post form. What bloat. To this day, I'm still considering to just cut two of them from the post page, and put them in "more" or hide them altogether. But which to cut ...

I think maybe in that case then it would be a good idea to take our time on adding :geek: until we are absolutely sure it's a good idea; we have all the time in the world (:geek: was first suggested almost 4 years ago).

Quote from: WillLem on December 28, 2025, 01:58:36 AMthis can be a drop-in replacement for :'( if people like it

I am opposed to this smiley as opposed to the extant :'(. That may be due to nostalgia, but nonetheless, that is my position
#6
Site Discussion / Re: Lemojis!
December 26, 2025, 11:19:00 AM
Quote from: Simon on December 26, 2025, 04:56:01 AMSee the issue? Either I or Silken or WillLem will not get what he wants.
I think I and WillLem would both be happy with geek2

Quote from: Simon on December 26, 2025, 04:56:01 AMSilken has reasoned what he wants and compared it with the yellow Twemojis
That was just for the Santa hat Lemoji, not for in general. Although that being said yes I probably would prefer for all the Lemojis to be similar to one another too.

Quote from: Simon on December 26, 2025, 04:56:01 AMAnd he has offered his own interpretation with the orange glasses (that I rejected because the glasses were too small/would blend in).
I think you are getting mistaken. That wasn't me. WillLem made the orange glasses geek, and I changed them to gray glasses to ask if that would make them better.
#7
Site Discussion / Re: Lemojis!
December 24, 2025, 06:02:07 PM
I really don't like geek4 nor geek5, I don't think they fit in with all of the other Lemojis, I'd really rather you added geek2/3, FWIW
#8
Site Discussion / Re: Lemojis!
December 07, 2025, 04:26:05 AM
If this helps it get added, I've created a version of :geek: with a more typical, neutral glasses colour.

geek2.png

geek2-upscaled.png
#9
Lemmings Main / Re: Play Lemmings online in your browser
December 06, 2025, 04:01:10 PM
Quote from: Baldem1990 on November 29, 2025, 03:12:10 AMMicrosoft Windows 95: archive.org/details/lemmings-disk
This one can't be played in-browser.
#10
Site Discussion / Re: Lemojis!
December 06, 2025, 03:36:51 PM
Quote from: Simon on December 06, 2025, 03:23:21 PMI have no preference between WillLem's santa and Silken's santa. Among these two, I'll put what others want.

I always appreciate in emojis when emojis are based on simple modifications of another emoji. For example on Twemoji, this emoji:
nerd-face_1f913.png

Is actually just this emoji:
slightly-smiling-face_1f642.png

With teeth and glasses added on.

I always thought that was a nice touch, so I wanted to make the Santa emoji be based off of the classical Lemming :) . I don't see the need to create a new eyes expression for it. Actually I think the eyes might be from :crylaugh:?



Quote from: Simon on December 06, 2025, 03:23:21 PMIn posts, both santas will look the same to me anyway. On this principle alone, we can already rework or toss 10-20 existing smileys.

Good idea for both the Santa and for the other emojis. I would feel a bit sad losing some emojis, and I always think it's better to avoid changing hotlinked things as much on principle just in case. As you say, there is a lot of overlap though, so maybe it's worth it.



If WillLem can send the santa hat on it's own prehaps we can make more Santa emojis e.g. Santa :lix-smile:.



Quote from: Simon on December 06, 2025, 02:43:52 PMI make no statement yet about all the other backlogged ideas here.

In hindsight, after thinking on it more, I'm really not sure about :geek:. Orange glasses really don't convey geek to me. As for :shrug: I'm not sure if we should have both the animated and non-animated, one of them, or neither. I guess we already have animated emojis with non-animated counterparts e.g. :sorry:, :spam:, :thumbsup:, and the animation does convey shrugging more, so that would make sense. So if we use that precedent to chop down the decisions I'd probably say an animated shrug is fine.
#11
Site Discussion / Re: Lemojis!
December 06, 2025, 03:02:40 PM
Before you add it I made this alternate version, what does everyone else think?

xmas2.png
#12
Site Discussion / Re: Lemojis!
December 06, 2025, 01:59:00 AM
I was just about to mention this from your post in the "[RELEASE][2.4 UPDATE] RetroLemmini - A brand new version of Lemmini for 2025!" thread before you said so yourself. If I may say so, I really like this one. It's probably the best one out of :shrug: :geek: and :xmas:.
#13
Forum Games / Re: Count to 1000
December 05, 2025, 11:22:18 AM
s-l1200.jpg
#14
Forum Games / Re: Count to 1000
November 30, 2025, 11:56:19 PM
First off, in a PM Namida sent to me I was told me comments without counting up the number are fine, so I'm not disobeying Flopsy's advice that he gave to me.

For me, while I ultimately can't speak for everyone else, nor for Gronkling when he started this thread, I don't believe that there has ever been a "resetting the count" function of this game. For me, I've always been under the impression that the point of the game was to count up to the next number, and that if you make a genuine mistake that's fine, mistakes don't reset the count, and that deliberately counting to the wrong number is considered disruption outside of the spirit of the game, and that everyone else in this thread also shared this common belief. Such a function has never been described in the OP, and I've never seen anyone else deliberately count to the wrong number this game, other forum games of a similar nature don't typically have this reset function, and everyone else from my memory of the deleted posts has either ignored you and carried on with thread or explicitly stated that they don't want you to "reset the count".

Unless anyone else feels differently and wants to speak up, but I'm 99% sure no one does, I think it's safe to say that there hasn't been a "resetting the count" function of this game, and that everyone else agrees with me and thought the rules I outlined in this post are common knowledge, and in future if anyone counts to the wrong number, we should just count up from the last correct number. So whoever wants to go next your number is 266.
#15
General Discussion / Re: General Comings and Goings
July 28, 2025, 05:10:23 PM
Best wishes for the health of Cookie.