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Messages - 92Dexter11

#1
NeoLemmix Levels / Re: New Level Pack - Lemmings Faithful
September 25, 2026, 10:03:40 AM
Quote from: Plodderuk on September 23, 2026, 05:48:51 PMHaving enjoyed the earlier ranks so much, I was keen to have a go at the latest 2. Again, some beautiful artwork – I especially like the Celestial tileset -  and entertaining puzzles. I've mainly gone just for the talisman solutions.

Thank you for your kind words!  :thumbsup:


Most of your solutions were intended, but there were a few backroutes:

Spoiler
4. Serpent Shrine: WOW! Your talisman solution here is seriously impressive! It's technically a backroute, but I'll allow it, since it still uses the 'interrupt a basher to form a staircase through the land' trick.

7. Lost in the Desert: Your solution here is a backroute. Well done for finding it! :thumbsup:

8. Lost in the Dessert: You are correct that there are multiple solutions, this one doesn't have a set solution in mind. Nice job on this one, as it is a quick solution like you said!  :thumbsup:

9. Frozen Hearts: A really elegant solution here, using lasers to go underneath the first frozen blocker is a really nice trick.

10: Chamber of Horrors: Your talisman solution here was quite fun to watch - nice job with the tight timing building over the second gap! :thumbsup:

Turbulent:

1. Can I Have a Peppermint: Technically a backroute, but I'll allow it. Nice work! :thumbsup:

4. Sugar Rush: A major backroute, I'll have to confer with my brother on this one. Good job on finding it!

5. Lem Acadamy of Science & Energy Research: Another backroute, although this one was really entertaining to watch! I think the upper trick with the laserers, while fun, is less intuitive than the intended solution, so I'll allow this one too. :thumbsup:

6. An Omen of Doom: Another major backroute of one of my brother's levels. Fortunately, this one seems quite easy to fix. :thumbsup:

7. Bumbly Beach Bazaar: Using a laserer to bypass the upper neutraliser is unintended. However, like you said, this level is extremely complicated, so I may leave it in to make it easier, since the talisman is still really convoluted, even with this trick. Good work on finding it!

9. River Styx: Both of your solutions are quite impressive! For the talisman solution, I was blown away by how you dug down into the cracked pillar to drown those zombies - that was really fun. Great work! :thumbsup:

Great job on finding these and well done! :thumbsup:

I'm ambivalent about whether or not to update lemmings faithful to fix these backroutes. I've never done so before with lemmings faithful, since I've always had the mindset of 'tileset first, solutions later' with this level pack. Lemmings faithful was always intended to be a pack that I could release then forget about, with open-ended solutions. I kinda went back on that philosophy with some talisman solutions in the later ranks. I'll discuss it with my brother and see what he thinks.
#2
NeoLemmix Main / Re: Music - Lemmings Paintball
September 19, 2026, 02:56:05 PM
Quote from: mobius on September 18, 2026, 10:39:26 PMyo, thanks for uploading these as it files! How did you do that? Did you find them or convert them yourself?

I converted them myself using openMPT, following a tutorial online.
As far as I know, neolemmix doesn't allow for a BPM above 256, which some songs had. To remedy this, I had to reduce some of the tracks' tempo by half, then remove the spacing between each beat to compensate. The result is mostly the same as the original, although some instrumentation might sound just slightly different as some notes bleed into one another.

I think I did everything correctly? I'm not super well versed in using that software, or audio in general lol. :thumbsup:
#3
NeoLemmix Levels / Re: New Level Pack - Lemmings Faithful
September 09, 2026, 06:19:47 PM


My brother sent me a link to your playthrough on your youtube channel, it was great fun seeing you solve them! Well done and thank you!


Quote from: Armani on September 09, 2026, 09:55:04 AMOne thing I noticed though: the main puzzles of the levels are all hidden in the talismans.

This is mainly true for most of the newer ranks. The very first ranks (Simple and Tricky) are more open-ended in their talisman solutions.

QuoteWithout the talisman, the levels are either too simple or just plain build-and-bash-to-the-exit type levels. Especially a level like River Styx is a complete joke without the talisman and all the carefully fine-tuned object placements and neutral lemmings become a total waste. If anyone misses the brilliance of this level just because they don't care about the talismans, that would be a real shame. :-\

This is intentional - the pack is intended to be very easy and suitable for absolute beginners, while the talisman solutions are considered to be the 'true' puzzles intended for more experienced players. This does mean that some levels become trivial for the non-talisman solution as you mentioned, however I don't personally see a problem with this. The pack is primarily meant to be a showcase of the new styles and I feel if a puzzle was too difficult it would discourage new players from seeing the later levels. Ergo, I feel that the talisman solutions are a good compromise which satisfies both new and experienced players.


For all the levels which had specific solutions for the talisman, every single one of them was the intended solution, well done!
Here are the solutions I have the most to say about:

Spoiler
1. Penumbra: Your solution of digging down to prevent the lemmings from turning around is a way better and more obvious idea than what I did for the official solution! :thumbsup:
QuoteThe new tileset is gorgeous. I can see myself using this tileset often.
Thank you, and I look forward to seeing what you create!


2. Welcome to the World of Tomorrow! This one was a joy to see you try to solve! (The talisman solution has exactly enough shimmiers! :devil: )
QuoteThe various water-pipe terrain pieces and water objects allow level designers to make complicated, maze-like swimmer routes, which, in my opinion, no NeoLemmix style has allowed so far.
Thank you! I feel that swimmers are seriously under-utilised in neolemmix, so all three faithful batches have included a 'water' themed style ('Mosaic', 'Brass' and now 'Freezer') to try and encourage more swimmer usage.


3. Sweet Tooth: Intended solution, nice one! I'm very proud of this level and it was very fun to watch you solve.


4. Serpent Shrine: Another one that was really fun to watch you solve, great work!


8. Lost in the Dessert: Very nice solution, I hadn't realised you could send all the lemmings across to the top left, since the love hearts above the hot air balloons were added after I had already recorded a solution for this one! :thumbsup:
QuoteWow, I love the design of the new limited exits! The talisman says not to use any shimmiers and I was wondering how a shimmier could be helpful in this level anyway.
Thank you! I'm really proud of those exits and this level exists mainly to show them off. (The shimmiers are used in this level near the start for getting towards the grey balloon and for traversing the underside of the candy canes.)


10. Chamber of Horrors: This level was made purely to show off the new traps and their disarm animations. (Both the regular and talisman solutions rely on lemmings walking through the traps! :devil:) Your solution was slightly more efficient than the official solution due to using the compression method and a walker at the beginning - nice one! :thumbsup:




Turbulent:
2. Lemmings of the Caribbean: Differs slightly from the intended solution, but my brother says that this is fine. (I also love the kraken creature, I was quite blown away when my bro first sent me the level and I saw it for the first time :thumbsup:)


3. The Belfry: Nice solution on this one. Originally, the talisman solution was much harder as it also forced no more than 10 walkers. I made it easier as I thought this rank already has way too many difficult talisman solutions.


6. An Omen of Doom: Watching this on youtube, I thought for sure that you were going to backroute this one, but you managed to get the intended solution. Well done! (The timing is really tight on this one, I struggled a bunch when I was solving it for myself!)


7. Bumbly Beach Bazaar: I agree that this one is extremely convoluted. It's basically impossible unless you manage keep track of the lemming with the disarmer.  :D I was certain that this level would have a ton of alternate solutions, however your solution seems quite similar to mine, so perhaps not?
(You are correct in that the glider is just a trap to be avoided, I don't think it's possible to save any lemming that becomes a glider due to the way the exit is positioned.)


8. Ice Nine: My brother and I were both extremely shocked that you managed to figure out the correct solution for this one so quickly! (It differs slightly from the intended solution but is still acceptable) Great work! :thumbsup:


9. River Styx: Another one that was very fun to watch you figure out! I'm very glad you like it, it's another one I'm very proud of, thank you! :D
You mentioned earlier in the post that this level is very easy for the non-talisman solution, but I disagree. The neutral lemming will interfere with the splitter if it's not taken care of. The zombies also need to be killed off in order to get to the lower exit which makes it quite a tricky level in my opinion.


10. A Tale of Two Cities: I agree that this is a great finale to the pack. My brother insisted on designing a Celestial level to finish the pack off with, and I think he did a great job :thumbsup:

I look forward to seeing you tackle the other ranks! :thumbsup:
#4
NeoLemmix Styles / Re: Yet More Faithful Styles!
September 06, 2026, 10:39:01 PM
Quote from: Flopsy on September 06, 2026, 10:06:30 PMHey dex, loving the Cake tileset. You timed this release well to co-incide with the recent Contest rule which actually expects us to make a birthday cake style level.

Thank you for your kind words!

QuoteIt's a shame there is no flame to put on top of the candles, it would be a nice touch to this tileset if this were to be added. Especially seeing as the exit has lit candles on it  :thumbsup:

I mentioned already on the discord, but I'll just repeat it here in case anyone else missed it - there's a flame object in dex_common to use with the candles. I figured it'd be easier to have it in common than having it repeated for cake, celestial and grim since all three styles feature candle terrain pieces. :thumbsup:

#5
NeoLemmix Styles / Re: Style updates topic
September 05, 2026, 05:19:24 PM
Hi, attached is an update to all existing 'lemmings faithful' styles, as well as six new faithful styles and a new 'common' style. Let me know if there are any issues.  :thumbsup:
#6
NeoLemmix Levels / Re: New Level Pack - Lemmings Faithful
September 05, 2026, 05:13:59 PM
Just posting this to mention the two new ranks - see the OP for details!  :thumbsup:
#7
NeoLemmix Styles / Yet More Faithful Styles!
September 05, 2026, 05:12:16 PM
Hey everybody!
I'm thrilled to announce yet another sequel to my 'Lemmings Faithful' style pack:

Yet More Faithful!

As always, this pack uses a limited colour palette in the style of the original / ohno styles.
(For a more detailed explanation on this, see the Lemmings Faithful post: https://www.lemmingsforums.net/index.php?topic=6713.0)

Like the previous instalment, these styles are my attempt to push my skills to the limit and see how much I can accomplish while still adhering to the palette restrictions.
I kinda got a bit carried away with some of these styles, and they feature more content than any of my other styles.


The new styles are:
Celestial - Possibly the biggest departure from the classical lemmings styles that I've done yet. I wanted to make a really beautiful/ethereal gothic cathedral themed tileset. It's heavily inspired by chapter 4 of 'Deltarune', as well as 'Prospit' and 'Derse' from 'Homestuck'.
Spoiler



Freezer - A futuristic-themed set with lots of metallic pipes and gadgets and an emphasis on lasers. It's also my first attempt at a 'cold' tileset, with snow and ice, as well as frozen lemmings!
Spoiler



Cake - A wonderfully twee and saccharine dessert theme. Lots of cakes, chocolate and candy - all things sweet!
Spoiler



Oasis - A more grounded/naturalistic sandy tileset with some lovely sand dunes. It features both desert and beach pieces! Partially inspired by the beach levels from 'Jazz Jackrabbit 2'.
Spoiler



Grim - A horrific, dark tileset. Features terrain of a dark, depressing swamp as well as a medieval torture dungeon. Also features a few terrain pieces repurposed from my old Halloween tileset - I was never really happy with that style as it was quite rushed, so this can be considered a partial remake! :thumbsup:
Spoiler



Link to the style pack:
https://www.dropbox.com/scl/fi/w7a3rv6fw8jtdlfkk9f5e/YetMoreFaithfulV1.zip?rlkey=u625v3mocp6l5k4wkln51mytx&st=oouu38n5&dl=1


I've once again updated the 'Lemmings Faithful' showcase pack to include two new ranks featuring the new tilesets. Like the previous ranks, the levels are intended to be quite easy, but have some tricky talismans for more advanced players. Be sure to check it out!

https://www.lemmingsforums.net/index.php?topic=6714.msg103231#msg103231


Making these styles was a ton of fun, although I admit it took a lot longer than the other faithful styles due to multiple hiatuses. Thank you all so much for being patient with me!

I had some help with the creation of 'oasis' as well as 'common' by a person who wishes to remain anonymous. Special thanks to them!

Let me know what you think, or if there are any issues!
:thumbsup:
#8
NeoLemmix Main / Music - Lemmings Paintball
September 05, 2026, 04:32:42 PM
Hey everyone!

I couldn't find the music for lemmings paintball anywhere on the forum, so I decided to upload them myself:

https://www.dropbox.com/scl/fi/ozfejbg3hin9fmejekxra/LemmingsPaintballMusic.zip?rlkey=xgyr54mxysj27dfafmjszdd8f&st=97svu791&dl=1

They have a relatively low file size due to being .it files (converted from MIDI using openMPT).

There are 10 songs in total.

Let me know if there are any issues!

Enjoy! :thumbsup:
#9
Thread continued from discord at the suggestion of IchoTolot:

In neolemmix, the 'owa_down' object from 'orig_fire' contains an animation error:

gif animation

The current animation is on the left, the fixed version is on the right.

This inconsistency is not present on the left/right one-way-arrows.
Only the graphics contains an error, the .nxmo file seems to already work as intended.

Attached is a graphical fix which updates the down-facing arrows to be more like the left/right arrows, as seen in the above gif.
#10
NeoLemmix Styles / New 'Common' Style
August 22, 2026, 03:29:21 PM
Hey everyone!

I'm pleased to announce a new ongoing project, dex_common.

This style was made alongside a new set of 'Lemmings Faithful' styles. Those styles are nearing completion, but I thought I'd release this one earlier, as it's a little different from all other projects that I've done so far.

It is intended to be an ongoing style of mine, which I will occasionally update with new objects, hence why I felt it necessary to make a separate forum thread.

This style isn't really a 'true' style, as it is intended to be a supplement to be used alongside another style, since it mainly contains generic objects and a few useful terrain pieces.
To clarify, each of the 'original' and 'ohno' themes from the original lemmings games use 8 unique colours for their terrain. However, for objects, they also use 6 'common' colours that are found across all styles:



The 6 'common' colours - red, yellow, green, blue, grey and white.


Included in dex_common are a bunch of objects that only use these 'common' colours.
These new objects are therefore compatible palette-wise with all the 'orig' and 'ohno' styles, as well as all existing 'lemmings faithful' styles, and are intended to be used alongside them!

Here is a little preview of some of the objects


Also included are a few generic backgrounds. I didn't feel like adding these backgrounds to any of my existing styles, since I don't think backgrounds fit with the 'faithful' theming. However, I have received requests to make backgrounds, so I felt including them here would be a good compromise. Each background uses a separate palette from all existing styles, but are limited to only 8 colours each to try and make them as 'retro' as possible. I tried to make them either as dark or as low-contrast as possible to be unobtrusive.

(Hint: use the 'background_bgdrop' object of dex_common alongside existing objects, as some objects use transparency to act as negative space.)
orig_fire exit is a good example of an object using transparency as negative space



Here's a link to the style:

https://www.dropbox.com/scl/fi/24s0w1e712td1tn8pybfq/dex_commonV2.zip?rlkey=t0zm094s33qfist34q0gixisv&st=zlxdlc7b&dl=1

UPDATE - Version 2: Added a few new objects, mainly background stuff in preparation for the new 'Lemmings Faithful' release.

Let me know what you think, or if there are any errors!  :thumbsup:
#11
This is just an update to let everyone know about a minor change (see OP for details). Be sure to also check out the new button and background animation for dex_lush! (Happy belated pride, everyone! :thumbsup:)
#12
Wow! :o Thank you so much everyone for voting and congratulations to my co-winner Kaywhyn!

All of the nominated levels this year were genuinely incredible and I feel humbled to have won joint first place! :thumbsup:
#13
Just letting everyone know about a quick fix for the pickup for dex_circuit (thanks GuiGui! :thumbsup: ), see OP for more details. Also updated all the preview images to use dropbox instead of imgur.
#14
NeoLemmix Levels / Re: Heart66 easy pack
June 09, 2026, 06:09:13 PM

Welcome to the forums! This is a pretty nice level pack, although I do have some things to point out.

Level 68 has a missing object that the style manager couldn't download. I loaded the level in the editor and the problematic object in question was an exit. For the purpose of my playthrough, I replaced it with the default crystal exit.
Level 87 has a ton of missing terrain pieces that the style manager couldn't download that I wasn't able to replace, so I wasn't able to complete this one.

I was able to complete every other level, except for level 49 which seemed excessively difficult. The replay that you provided for this one doesn't work on my version of NeoLemmix, which leads me to believe that there may be some shenanigans with different terrain pieces.
Are all your styles up to date?

While overall this pack was quite easy, there are quite a few headscratchers that I was stuck on for a while!

My favourite levels are:
13, 31, 52, 69, 70, 76, 83, 84, 86, 90, 92, 94 and 97.

Also, level 35 has the funniest replay.

My replays are attached.


QuoteLooking at the zip itself and opening the levels in Notepad and then later on in NeoLemmix itself, you have all levels titled 01-Easy, 02-Easy, etc. all the way to the final level, which is called 99-Easy. These aren't very catchy or interesting level titles. Surely you can think of better ones?

I personally didn't really mind the lack of titles. Design-wise, the levels have a minimalistic feel that I quite enjoyed, and I feel the lack of titles helped complement that. That's just my opinion, though, I'm not really sure what the consensus of the lemmings forum is on levels without titles.
#15

QuoteI've played a lot of these levels before but it was fun to play through them again and refresh my memory. The main stuff I hadn't played was the majority of 92Dexter11's Lock & Key levels and a few from LDC 32. Overall, lots of ingenious design and you can definitely see why everything has been nominated for LOTY 2025 - worthy contenders all! :thumbsup: Good luck to everyone!

By and large, there's nothing particularly easy here! On the contrary, it makes for a challenging pack! I will say that aside from Armani's and Guigui's input, which I already knew, the levels from Lock & Key are comfortably the hardest ('No Looking Back' especially), occasionally utilizing quite obscure tricks but more often than not, just non-obvious solutions that take a very long time and lots of trial and error to figure out! 'kaywhyn's Organic National Park' gave them a good run for their money though; had me stumped for ages, that one!

Thank you for your kind words. I would also like to echo your statement about the lots of ingenious designs for all of the other contest finalists - there are some really amazing levels here, good luck everyone! :thumbsup:

QuoteI'll attach all of my replays and maybe the respective authors can let me know if I've discovered any unacceptable backroutes!

For my levels, the 'Lemmings Faithful' have no intended solution, although I would have to commend you for saving all the neutrals in 'Diamond in the Rough' - that replay blew me away when I saw it!

As for the 'Lock and Key' levels, all the solutions are intended, except for 'The Split' and 'Epilogue'.

The Split
For 'The Split', the backroute is pretty major in context, although for the purposes of the contest, I suppose it's fine. (The gimmick behind 'Lock and Key' is that it's intended to be a narrative with continuity, e.g., if the lemming is assigned a glider in one level, he'll start as a glider in the next level, but this context isn't relevant for the contest so it's fine here.) I'll have to release an update for it at some point later.
Epilogue
For Epilogue, the solution is very impressive and uses all available skills. Backroutes aren't really as relevant for this one, since in context it's the final level of the pack. Either way, it's fine for the purposes of the LOTY contest too!