My brother sent me a link to your playthrough on your youtube channel, it was great fun seeing you solve them! Well done and thank you!
Quote from: Armani on September 09, 2026, 09:55:04 AMOne thing I noticed though: the main puzzles of the levels are all hidden in the talismans.
This is mainly true for most of the newer ranks. The very first ranks (Simple and Tricky) are more open-ended in their talisman solutions.
QuoteWithout the talisman, the levels are either too simple or just plain build-and-bash-to-the-exit type levels. Especially a level like River Styx is a complete joke without the talisman and all the carefully fine-tuned object placements and neutral lemmings become a total waste. If anyone misses the brilliance of this level just because they don't care about the talismans, that would be a real shame.![]()
This is intentional - the pack is intended to be very easy and suitable for absolute beginners, while the talisman solutions are considered to be the 'true' puzzles intended for more experienced players. This does mean that some levels become trivial for the non-talisman solution as you mentioned, however I don't personally see a problem with this. The pack is primarily meant to be a showcase of the new styles and I feel if a puzzle was too difficult it would discourage new players from seeing the later levels. Ergo, I feel that the talisman solutions are a good compromise which satisfies both new and experienced players.
For all the levels which had specific solutions for the talisman, every single one of them was the intended solution, well done!
Here are the solutions I have the most to say about:
Spoiler
1. Penumbra: Your solution of digging down to prevent the lemmings from turning around is a way better and more obvious idea than what I did for the official solution! 
2. Welcome to the World of Tomorrow! This one was a joy to see you try to solve! (The talisman solution has exactly enough shimmiers!
)
3. Sweet Tooth: Intended solution, nice one! I'm very proud of this level and it was very fun to watch you solve.
4. Serpent Shrine: Another one that was really fun to watch you solve, great work!
8. Lost in the Dessert: Very nice solution, I hadn't realised you could send all the lemmings across to the top left, since the love hearts above the hot air balloons were added after I had already recorded a solution for this one!
10. Chamber of Horrors: This level was made purely to show off the new traps and their disarm animations. (Both the regular and talisman solutions rely on lemmings walking through the traps!
) Your solution was slightly more efficient than the official solution due to using the compression method and a walker at the beginning - nice one! 
Turbulent:
2. Lemmings of the Caribbean: Differs slightly from the intended solution, but my brother says that this is fine. (I also love the kraken creature, I was quite blown away when my bro first sent me the level and I saw it for the first time
)
3. The Belfry: Nice solution on this one. Originally, the talisman solution was much harder as it also forced no more than 10 walkers. I made it easier as I thought this rank already has way too many difficult talisman solutions.
6. An Omen of Doom: Watching this on youtube, I thought for sure that you were going to backroute this one, but you managed to get the intended solution. Well done! (The timing is really tight on this one, I struggled a bunch when I was solving it for myself!)
7. Bumbly Beach Bazaar: I agree that this one is extremely convoluted. It's basically impossible unless you manage keep track of the lemming with the disarmer.
I was certain that this level would have a ton of alternate solutions, however your solution seems quite similar to mine, so perhaps not?
(You are correct in that the glider is just a trap to be avoided, I don't think it's possible to save any lemming that becomes a glider due to the way the exit is positioned.)
8. Ice Nine: My brother and I were both extremely shocked that you managed to figure out the correct solution for this one so quickly! (It differs slightly from the intended solution but is still acceptable) Great work!
9. River Styx: Another one that was very fun to watch you figure out! I'm very glad you like it, it's another one I'm very proud of, thank you!
You mentioned earlier in the post that this level is very easy for the non-talisman solution, but I disagree. The neutral lemming will interfere with the splitter if it's not taken care of. The zombies also need to be killed off in order to get to the lower exit which makes it quite a tricky level in my opinion.
10. A Tale of Two Cities: I agree that this is a great finale to the pack. My brother insisted on designing a Celestial level to finish the pack off with, and I think he did a great job
QuoteThe new tileset is gorgeous. I can see myself using this tileset often.Thank you, and I look forward to seeing what you create!
2. Welcome to the World of Tomorrow! This one was a joy to see you try to solve! (The talisman solution has exactly enough shimmiers!
)QuoteThe various water-pipe terrain pieces and water objects allow level designers to make complicated, maze-like swimmer routes, which, in my opinion, no NeoLemmix style has allowed so far.Thank you! I feel that swimmers are seriously under-utilised in neolemmix, so all three faithful batches have included a 'water' themed style ('Mosaic', 'Brass' and now 'Freezer') to try and encourage more swimmer usage.
3. Sweet Tooth: Intended solution, nice one! I'm very proud of this level and it was very fun to watch you solve.
4. Serpent Shrine: Another one that was really fun to watch you solve, great work!
8. Lost in the Dessert: Very nice solution, I hadn't realised you could send all the lemmings across to the top left, since the love hearts above the hot air balloons were added after I had already recorded a solution for this one!
QuoteWow, I love the design of the new limited exits! The talisman says not to use any shimmiers and I was wondering how a shimmier could be helpful in this level anyway.Thank you! I'm really proud of those exits and this level exists mainly to show them off. (The shimmiers are used in this level near the start for getting towards the grey balloon and for traversing the underside of the candy canes.)
10. Chamber of Horrors: This level was made purely to show off the new traps and their disarm animations. (Both the regular and talisman solutions rely on lemmings walking through the traps!
) Your solution was slightly more efficient than the official solution due to using the compression method and a walker at the beginning - nice one! Turbulent:
2. Lemmings of the Caribbean: Differs slightly from the intended solution, but my brother says that this is fine. (I also love the kraken creature, I was quite blown away when my bro first sent me the level and I saw it for the first time
3. The Belfry: Nice solution on this one. Originally, the talisman solution was much harder as it also forced no more than 10 walkers. I made it easier as I thought this rank already has way too many difficult talisman solutions.
6. An Omen of Doom: Watching this on youtube, I thought for sure that you were going to backroute this one, but you managed to get the intended solution. Well done! (The timing is really tight on this one, I struggled a bunch when I was solving it for myself!)
7. Bumbly Beach Bazaar: I agree that this one is extremely convoluted. It's basically impossible unless you manage keep track of the lemming with the disarmer.
I was certain that this level would have a ton of alternate solutions, however your solution seems quite similar to mine, so perhaps not?(You are correct in that the glider is just a trap to be avoided, I don't think it's possible to save any lemming that becomes a glider due to the way the exit is positioned.)
8. Ice Nine: My brother and I were both extremely shocked that you managed to figure out the correct solution for this one so quickly! (It differs slightly from the intended solution but is still acceptable) Great work!
9. River Styx: Another one that was very fun to watch you figure out! I'm very glad you like it, it's another one I'm very proud of, thank you!

You mentioned earlier in the post that this level is very easy for the non-talisman solution, but I disagree. The neutral lemming will interfere with the splitter if it's not taken care of. The zombies also need to be killed off in order to get to the lower exit which makes it quite a tricky level in my opinion.
10. A Tale of Two Cities: I agree that this is a great finale to the pack. My brother insisted on designing a Celestial level to finish the pack off with, and I think he did a great job
I look forward to seeing you tackle the other ranks!














Thank you so much everyone for voting and congratulations to my co-winner Kaywhyn!