Quote from: namida on September 14, 2025, 11:11:45 PMI didn't play through it, but looking at the description and screenshots: I'd actually say "every level revolves around a locked exit" is the more "gimmicky" thing here than the one lemming. However, I'll also stress that in this case, I don't mean "gimmicky" in a bad way - it's a perfectly valid, fair and (in and of itself) non-frustrating style of level design, the only thing "unusual" is it showing up in every level of the pack.
Yeah, that makes sense.


To be honest, having only locked exits wasn't a hard-and-fast rule for me when designing each level (there's a level in the pack which doesn't have a locked exit). Either way, having locked exits does make sense in this pack for thematic reasons.