Just letting you know about an update to dex_circuit. It contains a fix to the pickup object which mistakenly had an offset hitbox. (The updated version is fixed using graphical offsets, so any existing levels which use this object should be functionally identical
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Both your solutions here are seriously impressive, let me try to explain. The solutions that you did here are very similar to what the original talisman solution was going to be - relying on precise timing to get the lemmings to fall off the side of the platforms to hit the switch. I changed it in the final version, adding shimmiers so the player wouldn't be reliant on timing. The fact that one of your solutions managed to do it without using shimmiers is mindblowing, well done!
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). While the levels do escalate in difficulty as you solve the pack, there are intended to be several easy levels to act as a break (This Erosion, Hanging Gardens and Silver Mines were all intended to be relatively easy for their position).
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