Thanks all for the replies and the kind words, i really appreciate it. I have been meaning to do some sort of update for months since i saw IchoTolot's solutions (and saw a couple of backroutes i wanted to get rid of), i just haven't gotten around to it yet. Part of me wants to ditch a couple of the levels i know are weaker ones and replace it with this idea i had inspired by Reverse Lemmings, i just haven't gotten the inspiration to create any replacement levels. I still need to come up with a better name for the pack too, hah.
It is interesting to see which levels people have found easy/difficult because as the creator i found that quite difficult to judge for myself, it was basically a guessing game. I know from my Doom mapping how important some playtesting is in the final quality of a release, so seeing videos and replays are invaluable
That one level probably was inspired by something in the Deceit pack, that is one of my favourites (alongside Mazulems, which i actually played back when it was quite new all those years ago!). The Acid Test was the first level i made for this, way back in like 2018 i think, so it is funny to see it be regarded as one of the most difficult.
Thanks again!
Watch this space for an update somewhere down the line...
It is interesting to see which levels people have found easy/difficult because as the creator i found that quite difficult to judge for myself, it was basically a guessing game. I know from my Doom mapping how important some playtesting is in the final quality of a release, so seeing videos and replays are invaluable
That one level probably was inspired by something in the Deceit pack, that is one of my favourites (alongside Mazulems, which i actually played back when it was quite new all those years ago!). The Acid Test was the first level i made for this, way back in like 2018 i think, so it is funny to see it be regarded as one of the most difficult.Thanks again!
Watch this space for an update somewhere down the line...






