Scotty's Lemmings Pack (30 Levels)

Started by Scotty, July 14, 2025, 01:54:59 PM

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Scotty

Greetings, some years ago i made a bunch of levels, something i have wanted to do since i was a kid! I originally planned for more but they never materialised, and i have sat on these for too long now. The bulk of these were made in 2018-19. I don't know if i'll ever get around to making any more but am leaving the door open for now. I should also really come up with a better name for this project, heh.

This pack is my love letter to the original game and creating it was a way to embrace the massive amount of nostalgia i have for Lemmings. The pack intended to give the feeling of the original levels but in a 'dlc' of sorts.

There are 30 levels and while it is hard for me to judge the difficulty i would guess that they all fall somewhere in the Taxing and Mayhem bracket. While i used NeoLemmix due to liking the level editor, the levels are unapologetically old school and designed to be doable without the need for frame perfect inputs and such tools that NeoLemmix allows. I may port this pack to Lemmini one day as the levels should all translate to a more vanilla style game engine nicely.

I hope you enjoy solving these as much as i enjoyed making them. If anyone happens to record their gameplay of these please do share, i love to see people's processes in arriving at solutions.

Couple of level previews:




scolems.zip

Flopsy

I've had to move this topic to the board for finished level packs, as you are considering it as a finished level pack from the sound of your post.
Posting it in the NeoLemmix levels forum will increase the chance of your pack being played :)

Of course you are welcome to post another Development topic for any further levels you decide to add to the pack in the future :)

The Tomato Watcher

Played through the whole pack in a few days (didn't have the energy to record, sorry!) and just wanted to say these were some lovely levels, even if I may have janked my way through a couple of them. :P

Your level construction reminds me of Sunsoft's levels for the Super Nintendo and Mega Drive/Genesis, which, if you're not sure, is absolutely a compliment. :)

IchoTolot

A really nice pack!  :thumbsup:

I've attached my solution replays.  :)

I may have backrouted a few - especially my solution to level 13 seems hackish.

The only slight criticism I have is the mostly unnessesary timers which in the instances of level 5,9 and 24 required restarts/replaying just to turn up the Release Rate.

But well, that I write on nostalgia's tab.  ;P   

Anyway, a really great classic pack!  :thumbsup:

kaywhyn

Hello Scotty,

I have played and solved all of your ScottyLems pack. My replay are attached.

Also per your request for an LP, link to my LP of your pack:

Kaywhyn's LP of Scotty's ScottyLems

Enjoy! :P

General Feedback

ScottyLems is a custom level pack by ScottyLems consisting of a single rank of 30 levels. The pack sticks to classic 8 skills only, as well as just the L1 tilesets. At some point, the author would like to port the pack over to Lemmini, which was the major go-to engine for level packs back in the days before Lemmix and NeoLemmix.

Though this pack is short, I absolutely enjoyed the pack from start to finish! :thumbsup: Save for 5 or so levels of the pack that I consider hard, I pretty much breezed through the pack with not many problems. At the same time, there's plenty of levels in here that I can see being challenging for casual players. So, while the pack doesn't reach the extreme difficulty that packs like Lemmings Reunion and NepsterLems do, at the same time I wouldn't say this pack is a complete cakewalk either. Thus, I would classify this pack as Easy - Medium.

Spoiler
ScottyLems 1 - Crying Over Spilt Lemmings Nice level to start off the pack, with the only hard part being to get the crowd down safely.

ScottyLems 2 - Entanglement Harder than the previous level due to the many steel blocks scattered around in the wall/terrain. However, you are given more skills than you need, so that compensates for that and lowers the difficulty.

ScottyLems 3 - Square One One of the best levels of the pack! :thumbsup: The hardest part is seeing that you need to send the climber out to the right at the start, but once you realize that the rest of the solution comes easily.

ScottyLems 4 - Fight Fire with Fire Open-ended level so nothing hard or special here. I tried going for a save all but didn't succeed. I'm guessing it is possible, but I'm not certain.

ScottyLems 5 - Give The Lemming His Due Somewhat hard but a great level. I especially like the worker needing to bash through in order to float to the bottom to make the splatform for the crowd while the others are contained by a blocker and miner tunnel in progress so the others can't follow. The timing is a bit tight though, but that can easily be remedied by manipulating the RR.

ScottyLems 6 - Groundhog Day Easier than the first 1-of-everything level a few levels prior, but still a nice one.

ScottyLems 7 - Lem Overboard! Another open-ended level that isn't anything too special either, with the only hard part being quick enough to rescue the danger hatch before you lose too many Lemmings. Even that part isn't too difficult.

ScottyLems 8 - Swing for the Fences Another great level! I really like how the two workers need to do different things, like with sending one on ahead to make the rest of the route and the other one making a landing platform to catch the others above the water when releasing the crowd at the end.

ScottyLems 9 - The Acid Test One of the hardest levels of the pack, though that's because I was inefficient with the skills at first and hence was wondering how to overcome the builders which are in short supply. Once I realized the miner from the left entrance was the best way to release the right entrance and hence didn't need to use as many builders there, the level was easier. Nice one, though as Icho mentioned the timer can be a bit tight.

ScottyLems 10 - Sacrificial Lems One of my favorites of the pack! :thumbsup: Multiple workers doing different things in separate parts of the level tend to be some of my favorite custom levels! :)

ScottyLems 11 - The Boardwalk Another favorite of mine! :thumbsup: Very clever to contain everyone in the digger pit and releasing them with a bomber in order to get everyone through the trap with just one loss!

ScottyLems 12 - Down The Upside Third favorite level of mine in a row! :thumbsup: The entire solution is ingenious, especially with blocking to turn but also freeing him by digging, as well as bombing on the right side of the middle OWW so a faller can fall on its right side to bomb and make a hole.

ScottyLems 13 - Cream of the Crop Nothing too special here either, especially as the save requirement is very lenient and that the hardest part of the level is just knowing the route to take.

ScottyLems 14 - The Dugout Keeping the flow going is the name of the game here, where it's just assign floaters and building across each gap you get to and then just releasing everyone at the end with a digger and make anyone who got trapped at the bottom a climber.

ScottyLems 15 - Stuck in a Rut Another favorite of mine, even if I figured this one out pretty fast! :thumbsup: Bombing so you can bash under all the pillars at the start is nice, and also being able to mine the crowd out that is contained in the pit at the bottom. The rest of the solution is pretty nice too. 

ScottyLems 16 - Lemmings on the High Ground Another excellent level! :thumbsup: Very nice use of the miner to turn the whole crowd and keep them stuck in an endless loop while one goes on ahead to do the building to get out of the pit and then get across the gap before the exit. Well done! :thumbsup:

ScottyLems 17 - Trifecta Another favorite even if I figured this out in about 30 seconds shortly after entering the level ;) Nice use of the digger so one can send a climber out and over in order to breach the middle OWW.

ScottyLems 18 - Kessel Mineshaft Another great level that looks hard but isn't since compression through the traps is easy to achieve with the entire crowd. Probably the hardest part is maxing out the RR to get through both 10-ton traps and figuring out how to get the crowd up to the very top near the exit, but that's just zig-zag miners.

ScottyLems 19 - Out on a Lem Another great builderless level! This level kind of reminds me of a level near the end of the Taxing rank in Deceit's Lemmings, where the solution is more or less the same as this one. I wonder if you got inspiration from that with this one? I think it was builderless too, but I can't remember ATM. Nice use of the basher to make a turnaround point for the other two athletes so one can climb back up to the top to dig down twice and get into position to free the crowd, and for the other to bash through the big OWW to open up the path to the exit. Well done!

ScottyLems 20 - Deus Ex Lemina Another great level with using the last Lemming from the right entrance to bomb so the everyone from the left entrance can climb out, where then the penultimate Lemming needs to bomb in order to have the final Lemming float down to build to catch the others from above once you release them with a digger. Excellent!

ScottyLems 21 - High Rise Lemmings Not as hard as it looks despite appearances. Nice level of sending over three climber workers over the top in order to block so the second can turn around and build to the exit, while the third one bashes through to release the crowd. Then the final Lemming releases the blocker by bashing and then uses the right exit by climbing.

ScottyLems 22 - Rapid Descent Not a difficult level itself, but only hard because of the strict time limit. Even then, time isn't too big of an issue. Nice level.

ScottyLems 23 - Separation Anxiety One of the hardest levels of the pack IMO. It was difficult to work things out here, especially with separating the Lemmings into two groups, with the left side Lemmings being climbers to use the left exit, while the right group being the floaters to use the floater only exit on the right side. The thing that especially threw me off is how you need to send a climber over on the right side to mine the floater group free, because I wasn't sure if I be able to save enough. Nice level, but wow, hard one.

ScottyLems 24 - Keep Your Lems Close... Another level that isn't hard itself but has a strict time limit. Even then, it can still be challenging to work out where to use each skill since the toolset is quite restricted. I'm sure there are ways to make the time limit less of an issue so that not a lot of time is spent walking or taking long detours though. Save requirement is a bit on the lenient side, so that drastically reduces the difficulty.

ScottyLems 25 - Down to the Wire A level that looks hard and imposing but isn't despite appearances. I had my struggles here at first due to overthinking, but once I realized that you don't have to build from both sides of the gap at the same time, then the level is easier. It can still be challenging to work out the finer details of the solution.

ScottyLems 26 - Vertigo Definitely the hardest 1-of-everything level of the pack, though that's justified due to being near the end of the pack. I was too focused on figuring out how to turn around the worker back to the left to bash through the pillar at the bottom, but once I realized that the stuff on the left isn't decoration, then the solution came to me easily. Excellent level, one of the best of the pack too! :thumbsup:

ScottyLems 27 - Open Season Definitely one of the hardest levels of the pack. It wasn't easy to figure out how to release all entrances and same thing with isolating a worker to make the path, especially in the middle where the OWW is. It can also be difficult to ensure that Lemmings aren't too close to the one that goes on ahead to build over the bear trap so that you don't lose anyone, but fortunately you're allowed 2 losses instead of one if you don't have the timing right. Great decent challenging level nevertheless!

ScottyLems 28 - Re-Use Miners & Climbers Easy one, with the only hard part timing the second climber correctly in order to turn around and mine the crowd out at the bottom once you release them with a miner on the left side where the entrance is.

ScottyLems 29 - Aftershock Not a difficult level, but not an easy one either. At first I had the wrong idea of building over the exit, as that caused me to lose one too many Lemmings. So, I went through the thin pillars below the exit and was able to spare a builder in the end. Nice level.

ScottyLems 30 - Upsidedown World II Nowhere near the hardest level of the pack by a mile, but it's still a challenging level to finish off the pack. You're very limited on bashers and miners again, with your most prominent destructive skills being the diggers and bombers. Getting through the web with climbers and bombers is quite tricky. You fortunately have plenty of builders to get back up again after using bombers for the web. It is important to save the blocker for the very end so the others can turn around towards to the exit.         

Thank you again for your ScottyLems pack, @Scotty! I enjoyed it through from start to finish, even if it's on the easier side than most other custom level packs currently available! :thumbsup:     

Scotty

Thanks all for the replies and the kind words, i really appreciate it. I have been meaning to do some sort of update for months since i saw IchoTolot's solutions (and saw a couple of backroutes i wanted to get rid of), i just haven't gotten around to it yet. Part of me wants to ditch a couple of the levels i know are weaker ones and replace it with this idea i had inspired by Reverse Lemmings, i just haven't gotten the inspiration to create any replacement levels. I still need to come up with a better name for the pack too, hah.

It is interesting to see which levels people have found easy/difficult because as the creator i found that quite difficult to judge for myself, it was basically a guessing game. I know from my Doom mapping how important some playtesting is in the final quality of a release, so seeing videos and replays are invaluable :)  That one level probably was inspired by something in the Deceit pack, that is one of my favourites (alongside Mazulems, which i actually played back when it was quite new all those years ago!). The Acid Test was the first level i made for this, way back in like 2018 i think, so it is funny to see it be regarded as one of the most difficult.

Thanks again!

Watch this space for an update somewhere down the line...