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Topics - Scotty

#1
Greetings, some years ago i made a bunch of levels, something i have wanted to do since i was a kid! I originally planned for more but they never materialised, and i have sat on these for too long now. The bulk of these were made in 2018-19. I don't know if i'll ever get around to making any more but am leaving the door open for now. I should also really come up with a better name for this project, heh.

This pack is my love letter to the original game and creating it was a way to embrace the massive amount of nostalgia i have for Lemmings. The pack intended to give the feeling of the original levels but in a 'dlc' of sorts.

There are 30 levels and while it is hard for me to judge the difficulty i would guess that they all fall somewhere in the Taxing and Mayhem bracket. While i used NeoLemmix due to liking the level editor, the levels are unapologetically old school and designed to be doable without the need for frame perfect inputs and such tools that NeoLemmix allows. I may port this pack to Lemmini one day as the levels should all translate to a more vanilla style game engine nicely.

I hope you enjoy solving these as much as i enjoyed making them. If anyone happens to record their gameplay of these please do share, i love to see people's processes in arriving at solutions.

Couple of level previews:




scolems.zip
#2
General Discussion / Greetings!
February 16, 2018, 12:35:56 AM
Hello from the UK! I thought i'd just make a quick introductory post.

Like most (probably), my Lemmings interest stems back to the early 90's. My friend had an Acorn Archimedes and introduced me to Lemmings, as well as it being present on the school computers of the time, and from that i got the game for my Megadrive/Genesis. I was very obsessed with Lemmings as a child :D  The Archimedes port really does hit the nostalgia spot for me though, despite numerous flaws in how the gameplay worked, the music and general presentation is still incredible in my opinion. I have visited this site on and off over the years but never got around to being active until recently.

I am also a serial game modder and have been messing around with that kinda thing for years, with games such as C&C, various simracing games and Doom (i have a large and ever growing catalogue of Doom maps and am pretty active in that community), and of course Lemmings. I remember making some Lemmings levels many, many years ago, with a program called LemEdit (iirc), although they are long gone now. I also remember playing some classic addon level packs like MazuLems back then.

I recently discovered the NeoLemmix port and the impressive array of modding tools available for that and have been making a few levels. I'm impressed and relieved at how quick and easy it is to create things for Lemmings - this is coming from Doom mapping where it is easy to spend literally 100+ hours working on a sole map depending on how ambitious and large it is. It's great to see a port that is still actively supported by the community and has great editing and modding tools - i think these are such important assets to the longevity of any classic game.

IRL i'm an engineer and huge car nut, and have worked in motor racing on and off for a while now.

Anyway, seeya around!
Scotty