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Messages - Scotty

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Contests / Re: Lemmings Forums Level Contest #14
« on: February 20, 2018, 08:58:27 pm »
Spot on - thanks!

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Contests / Re: Lemmings Forums Level Contest #14
« on: February 20, 2018, 07:54:28 pm »
Hey, i'm interested in having a go at a level for this but i have a problem, in that my level editor for old format NeoLemmix shows up like this:



I have no problems with the new format. I guess i am missing files or something? Excuse my lack of familiarity with the program.

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General Discussion / Re: Greetings!
« on: February 16, 2018, 01:41:12 am »
Thanks for the welcomes :D

re. NeoLemmix, i *think* i currently have the latest "new format" version. I like that port as it is still supported and updated regularly with a good and accessible editor, and is indeed good for casual play, although i don't mind the classic execution mechanics personally, as long as things don't require insane pixel perfect tricks and so on!

re. multiplayer, aside from a couple of games many years ago on console i haven't really explored it. I'll have to check out Lix though.

re. IRC i think i saw a Discord mentioned in a thread somewhere, if that is active i'll check that out for sure :P

PS - Sonic is the other game i obsessed over when i was younger :D

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Lemmings Main / Re: Lemmings Speedrunning
« on: February 16, 2018, 01:30:24 am »
Nice topic. I always wondered about running Lemmings, it's interesting to me given that you can theoretically be incredibly consistent in your runs as there is no RNG or general NPC kinda problems to worry about. Maybe i'll fire up WinUAE and do some Amiga "episode" (ie Fun/Tricky etc) episodical attempts.

I don't see why ESC level ending should be disallowed if it's an inbuilt vanilla port mechanic though. Classically all that kinda stuff is fair game and runners pick whatever port is fastest, at least from what i've seen, as long as it is an official release. A NeoLemmix run for example would basically be TAS considering that you can easily do frame specific manipulation :P

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Introductory as in specifically tutorial style levels, or as in "20 of everything levels which you then replay later with intended resources"?

I'm only mildly familiar with community content at this point, but from what i've seen, these kinda levels fall into one of those categories.

I think it's safe to assume that by this point, people searching for new Lemmings content will have played the original game. So there's no real point having a level showing how original builders or miners work for example.

With repeating levels i personally find it more interesting where level is presented in one specific initial way, then the second encounter is modified with additional steel or one-way walls (or something in that vein) to provide a new challenge or force a new solution rather than one a player might have found in their first playthrough with less limited resources. For example, there is a level in MD/Genesis Lemmings that is modified second time around with steel blockades that force a completely new approach (Fun16/Taxing2).

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General Discussion / Greetings!
« on: February 16, 2018, 12:35:56 am »
Hello from the UK! I thought i'd just make a quick introductory post.

Like most (probably), my Lemmings interest stems back to the early 90's. My friend had an Acorn Archimedes and introduced me to Lemmings, as well as it being present on the school computers of the time, and from that i got the game for my Megadrive/Genesis. I was very obsessed with Lemmings as a child :D  The Archimedes port really does hit the nostalgia spot for me though, despite numerous flaws in how the gameplay worked, the music and general presentation is still incredible in my opinion. I have visited this site on and off over the years but never got around to being active until recently.

I am also a serial game modder and have been messing around with that kinda thing for years, with games such as C&C, various simracing games and Doom (i have a large and ever growing catalogue of Doom maps and am pretty active in that community), and of course Lemmings. I remember making some Lemmings levels many, many years ago, with a program called LemEdit (iirc), although they are long gone now. I also remember playing some classic addon level packs like MazuLems back then.

I recently discovered the NeoLemmix port and the impressive array of modding tools available for that and have been making a few levels. I'm impressed and relieved at how quick and easy it is to create things for Lemmings - this is coming from Doom mapping where it is easy to spend literally 100+ hours working on a sole map depending on how ambitious and large it is. It's great to see a port that is still actively supported by the community and has great editing and modding tools - i think these are such important assets to the longevity of any classic game.

IRL i'm an engineer and huge car nut, and have worked in motor racing on and off for a while now.

Anyway, seeya around!
Scotty

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