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Messages - Mindless

#1
He's also posted the full interview with Scott Johnston.

#2
Site Discussion / Re: Lemojis!
February 25, 2026, 05:05:55 AM
Quote from: Lana T. on February 25, 2026, 12:27:11 AMI based their design on that of Dave Pether, the artist who did the box art of "Oh No! More Lemmings", because that's the one I see when I think of Lemmings.

Yeah, better the box art than the magazine art...

I think these look good.  It might be nice to put them next to the current ones so we can compare, but I think I'd be happy if we replaced the current ones with yours.
#4
Golems v2.0-preview7

There are now keys for leftward/rightward selection (A and F by default) and a key for abandoning the level (Delete by default; basically the same as pressing Escape in DOS).  There are also some minor bug fixes and performance improvements.
#5
I don't have plans to implement directional selection since the intent was to replicate DOS Lemmings, which doesn't have that feature.  But thinking about it a bit more, I could probably add a similar feature that searches for a nearby cursor position that would select a lemming going in the desired direction.  That way you still can't select a lemming that DOS Lemmings wouldn't let you select, but it just automates the tedious cursor positioning that you could already do.
#6
There is now an audio volume control in the settings.
#7
I could add per-level hints if there's demand for it.

I don't currently track whether a level has been attempted or not.  That might be a useful thing to do.

If you're signed in and you haven't solved a level, you have to click through a spoiler warning to see how many of each skill is used in a solution and then click again to reveal the solution itself, so I don't think there's much risk of accidentally spoiling solutions in that case.

If you're not signed in, then I can't know if you've solved a level or not, and I don't want to make everyone who isn't signed in click through a bunch of spoiler warnings for everything.  You do still have to click to see the solution itself, but if you care being spoiled on how many of each skill is used in the solution then sign in.  ;)
#8
Quote from: namida on January 14, 2026, 04:07:40 AMSub-boards of Levels For Other Engines for particularly popular engines
<snip>
Add an entire "Levels" category
For the CustLemm/Lemmix/Golems board, I was thinking that the board would encompass not just level pack discussion, but also game engine, custom graphics set, and other closely-related (ex. LLDb) topics — similar to the Lemmini board and unlike the Lix and NeoLemmix board groups.


Quote from: Simon on January 14, 2026, 04:18:46 AMIs CustLemm/Lemmix/Golems LVL/DAT equivalent to the Lemmings 1 format except for the graphics set numbering? In L1, set 0 is dirt and set 5 doesn't exist. In ONML, set 0 is brick and set 5 doesn't exist either. In CustLemm, set 0 is dirt and 5 is brick. Or are there more differences?

Assuming that there are no other differences: I expect that Golems can't distinguish an ONML level from a CustLemm level, and would load the ONML level using an unwanted L1 set. This will be an extra reason to create the CustLemm board: What gets posted there should adhere to the CustLemm set numbering.
As it stands now the only incompatibilities between CustLemm/Lemmix/Golems and DOS L1 should be
  • graphics set numbers (Original vs. ONML vs. Holiday vs. CustLemm/Lemmix‡/Golems),
  • unimplemented glitches (Golems vs. the rest),
  • splat height, and
  • bugs.

If someone were to take DOS Xmas Lemmings (or even Amiga Xmas Lemmings) and replace the levels with new levels, this board would be the logical place for a topic about it, despite it not technically being "CustLemm/Lemmix/Golems".  The audience is the same, and the level files can be trivially transformed and repackaged for CustLemm/Lemmix/Golems.

We've been dealing with graphics set numbering and splat height problems for a long time, but I don't see a need for separate boards.  It's all mixed together in existing threads already anyway.

‡For simplicity, I'll say Lemmix is on the same page as CustLemm/Golems, but I remember it being complicated.


Quote from: Simon on January 14, 2026, 04:18:46 AMBut the first hunch is against an entire Levels category.
I agree.
#9
I'd like for there to be a board specifically for CustLemm/Lemmix/Golems.  Currently these go into the "Other projects" or "Levels for other engines" boards, which I find kinda sad given that these represent the genesis of fan-created levels on these forums.

I realize as much as anyone that there is not a lot of activity in this space, but it's not nothing, and there would be more activity than some of the existing boards.

I'd be happy to help populate the board with relevant threads from the "other" boards.
#10
Recent changes:
  • Level previews are now animated.
  • Solutions are now visible to everyone (but you have to sign in to access the solution lists).
#11
This is truly a problem that spans back to the beginning.  LARSPACK, which is likely the first Customize Lemmings level pack ever published, has an unsolvable level.  Oops!  Of course, they didn't have replay files back then, but the underlying problem is the same: "Did you test it?"

This is also why I'm trying (with limited success) to get authors to submit solutions for their level packs on the Lemmings Level Database.  It's not fun playing a difficult level when you're not sure there is actually a solution.
#12
It looks like it wants the files from old Lix, which you can find on GitHub.

Lemmings
Oh No! More Lemmings

They're probably the same files as namida linked to, but it might be easier to just download them rather than extract them yourself.
#13
Tech & Research / Re: Lemmings Revolution file formats
September 17, 2025, 03:55:24 PM
Quote from: whoever on September 17, 2025, 01:31:17 PMI could not find a corresponding thread. Was this ever done?
I don't think so.
#14
Help & Guides / Re: Help w 450-18
August 15, 2025, 03:02:00 PM
You'll probably have better luck asking on the Lemmings subreddit, which is ~99% about the mobile game.
#15
Golems v2.0-preview6

There is now a setting that will allow you to interrupt a loaded replay.