Quote from: hrb264 on February 28, 2026, 10:49:49 AMAlso I usually like to be quite generous with the skill set because I often make mistakesespecially if I make levels with 100+ lemmings, or where you have to assign a load of floaters etc, but I get the impression many people often like to have 1 or 2 of each skill and don't like this sort of level? (To be honest, 1 of everything levels aren't my favourite type
)
I think the big thing with this is just make that you're doing something interesting with all those skills. Maybe they make the level open-ended, maybe you're limiting a few key skills and providing excess of everything else, maybe it's a level where only a few of the skills are actually useful and you need to figure out which ones... What you definitely don't want is "here is the hatch where we shall be assigning 50 floaters to 50 lemmings" or "here is our massive gap that we have to cross that requires 20 builders", because at that point you may as well just lower the drops, shorten the gaps, etc.
Quote from: WillLem on February 28, 2026, 04:19:03 AM2) Does the skillset provide more skills than are required to solve the level as intended? Yes = 0, No = 1
Of course, I'm sure these are intended to be guidelines and not hard rules, but I think this one has an interesting caveat: providing more skills than absolutely required will often allow more possible solutions (which makes the level easier), but if the excess skills don't actually open any new solutions, then it could potentially make things harder by obscuring which skills you're actually supposed to use.
especially if I make levels with 100+ lemmings, or where you have to assign a load of floaters etc, but I get the impression many people often like to have 1 or 2 of each skill and don't like this sort of level? (To be honest, 1 of everything levels aren't my favourite type
)