Quote from: Armani on November 25, 2025, 04:49:44 PMI prefer not to release all solutions at the same time I publish my levels because I enjoy seeing how far players can get without having the answers available from the start. For me, part of the fun of creating levels is watching people try to solve them on their own first and many players also enjoy the challenge of approaching a new pack without immediate spoilers. That said, whenever someone tells me they're stuck on a particular level and asks for the solution I always provide it. This has been the case for every pack I've ever released without exception.
Adding to this: It's REALLY difficult to gauge the difficulty of a level you've just created, because you already know how it's supposed to be solved, and you can get all sorts of feedback as a result of people attempting the level; even if you only get back a set of replays, you'll see that the hardest levels (for that player at least) remain unsolved. If someone spoils themselves, though, then they can generate their own replay for the level, and you lose that feedback unless they explicitly tell you that they had to look it up.