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Contests / Re: Level Design Contest #30
« on: March 24, 2024, 08:47:15 PM »Tip for replicating L2's style: Lemmings 2's terrain is strictly grid-aligned; this is why L2_classic is not a direct port of orig_pillar: orig_pillar's tiles would not have been the right size for L2's grid, and many of them don't align nicely with any grid size, so they had to redesign them. If I'm not mistaken the smallest size piece you can place is 16x8.
Is disallowing Water in Rule 3 intentional, or is it an oversight (since the stated reasoning is "Anything that was not available in Lemmings 2 is not allowed")? Water is present in L2 and the Classic water tiles are not unused in L2: they appear in 9 of the 10 official Classic levels.
There are also several unused tiles and objects in the set, which I still chose to include when I put L2_Classic together (using a rip made by... I think it was Icho?), but it's probably worth clarifying if these tiles are allowed. To my knowledge they are:
Steel: steel_01, steel_02, steel_03, steel_06, steel_07 (basically, just the small 16x16 square and one variant of the tiny 16x8 rectangle is used).
Wood: wood_14 to wood_24 are unused.
Misc: gray_block, pillar_end_03, pillar_end_05, pillar_end_06
Objects: trap_01, trap_02 (plus NeoLemmix standard objects: owa_down, owa_left, owa_right, lemming, pickup, button, updraft, flag_blue, flag_green)