33
« on: March 06, 2023, 01:51:48 AM »
Simon correctly deduced that I didn't vote in this poll, and I can see from the timestamps exactly how long it was open. I can never remember if the forum software gets my local timezone right, though, so I can't be certain what I was doing during that time, but I think we can all agree that it's a little silly to not get your voice heard because you were busy with something else when the poll happened -- it's not like I knew it was coming ahead of time to be able to make time for it!
Simon has already touched on making sure you understand how you're interpreting "no" votes. He correctly notes that "You ask X if X wants Y, the answer is no, then you draw the conclusion that X wants Z to not have Y." You at least had a "don't care" option, but that doesn't necessarily mean people won't just vote for their preferred option. If we're debating if something should be an option or not, and I already prefer the default, then there's not a strong incentive to keep that option alive because I get what I want regardless. Sometimes it's worth fighting against the option, if you can make a case why the option is a problem (e.g. the old debates on having direct drop as an option for the user or developer, where the inconsistent engine behavior can lead to problems with level design), but I don't think this is one of those times, as SI vs. RR is purely cosmetic.
Generally, I'd say 24 hours is a minimum time you should leave a poll open, and ideally probably a week. There forums don't generally move very quickly, so it's quite realistic to expect many people may only check once a day; maybe a few times a week; or even once a week! Only call it early if it's extremely one-sided, and err on the side of caution (if in doubt, don't close early). You may have thought this poll was one-sided, but it wasn't open very long, and there were only 3 votes. If a high ratio regardless of the number of the votes is the sole criteria for deciding when to call a poll, then you may as well just close every poll after the first vote, because 100% of people who voted picked whichever option the first voter picked.
I could probably make a case that you closed the vote early because it showed the result that you wanted, and I'm not sure a reputation for biasing feature votes in your favor is something you want if you want your development journey to be relatively drama free.
Incidentally, I believe I asked you a while back what your design philosophy for SuperLemmix was, when I was suggesting you should really decide who you're targeting this to instead of trying to make everyone happy, and you said you wanted to try to make everyone happy.
Now, making everyone happy is pretty much impossible (see: timed bombers), but you're now actively failing what's pretty much a freebie test: you say you want to try to make everyone as happy as possible, and then you go cull some random harmless cosmetic option nobody complained about that wasn't causing anyone any problems because you don't like using it.