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Messages - Guigui

#1
Closed / Re: [-][SUG][ED] Rename NLEditor to NLEditorCE
February 02, 2026, 08:23:10 PM
Oh my bad, I understand now.
I thought this was the CE edition of the editor but it is just the regular editor improved.
I see no reason to have both indeed.
#2
Closed / [-][SUG][ED] Rename NLEditor to NLEditorCE
February 01, 2026, 06:49:26 PM
why not renaming the exe file NLEditorCE ?
The CE suffix would allow this editor to not overwrite the regular editor exe if they are run from the same folder as you're currently working on.
#3
I am currently playing this pack and making some progress.

I just cleared Not Fun 11 : Toil. Replay joined.
It was a roadblock for a lot of time to me considering the huge number of possibilities, mainly to get through that chain at the middle.
In the end my solution is backroutish because I am left with a bomber and save an extra lemming.
This is certainly due to how I do this chain part : precise timing that allows to both free the crowd with minimal casualty, and allow the athlete to get back to the left part of the level.

Now I'm stuck on the Sorting Factory that's next, but I guess this level can be possible too.
#4
Quote from: Guigui on January 29, 2026, 11:39:29 PM... I can not remember a moment where I thought that I was better in vanilla NL ...

Oh well, can I actually express my ocd here ?

Why is that indentation wrong on the result screen ? The "you needed" line is not properly aligned with the 2 others as it used to be in NL and the games of my childhood. My eyes and heart hurt every time...
#5
NeoLemmix Levels / Re: LemFan's various packs
January 31, 2026, 10:59:32 PM
Here are my solutions for BadLems.

Overall I'd say it is a nice pack with moderate difficulty, and a lot of open ended levels. Clearing it did not take me too long, and I recognized many tricks you can learn while playing the NL Introduction Pack by Icho.

If I had to guess I'd say that you played the NL Introduction Pack prior to making this one LemFan ?
#6
NeoLemmix Levels / Re: LemFan's various packs
January 31, 2026, 01:39:59 AM
Thank you for the explanation. This is indeed the case : some consecutive levels have the same ID, so NL thinks they are the same level and trigger the auto replay.

Since the pack is only 40 levels long, I'd say it would not be very long to open them all and click the "random ID" button. Not sure if it would be beneficial to anyone though.

Anyone noticed if this happens in other longer packs from LemFan ?
#7
NeoLemmix Levels / Re: LemFan's various packs
January 31, 2026, 12:45:18 AM
I'm currently playing the BadLems pack and encounter a weird behavior of NL : most of the time when I clear a level and move to the next, NL goes in Replay Mode and I get the replay for the previous level I just cleared.

I never encountered this behavior in any other pack I played. Is there a logical explanation to this ?
#8
Sounds great, thank you WillLem. But do you sleep sometimes ?
#9
Not sure which one of ping-pong or reset is the best. If I understand correctly, you can zoom one step too far and have to make the whole cycle again in both case. So I guess either solution works.

Why not add a visual indication on screen or on skill bar when you have reached min or max zoom to prevent from going too far ?
#10
Split from this topic: [SUG][PL] Modifier + Mousewheel = Forwards/Backwards Framestep



Humm, here comes another idea that might result in about the same effect but with maybe less programming hassle : just add a "zoom cycle" function.

When one presses the "zoom cycle" button, the game zooms in. Other presses continue to zoom in until you reach max zoom, at which point other presses start to zoom out and so on. This way one can reach any amount of zoom with some presses a single button. Then one can configure hotkeys as follows :

wheel up (no modifier) : time skip desired number of frame forward or backward
wheel down (no modifier) : time skip desired number of frame forward or backward
right click : zoom cycle.

This way you have total control of both zoom and time with the mouse only, and I guess the programming part is easier.
#11
Sounds good WillLem, looking forward to trying this CE version straightforward compatible with a previous NL installation. Good job  :thumbsup:

I've been playing the game with the CE for some weeks now (CE installed in its own directory) and I like the visual enhancements and such. I can not remember a moment where I thought that I was better in vanilla NL, so this means that even if the CE is not better than NL, it is certainly not worse !
#12
Quote from: weirdybeardy on January 27, 2026, 02:25:36 PMThese look brilliant. I'm really looking forward to playing them.

I can feel another Lemmings binge coming on... I feel it in me waters...

I'm also looking forward to playing the new Tomato Watcher levels, and playtest them if he still needs some testers.
Moderate difficulty is definitely my cup of tea from time to time, especially considering I'm stuck on Fiat Lems! and Quest From Kieran at the moment.

btw weirdybeardy I had a lot of fun playing your pack recently. I made a 16 levels pack myself with the twist mechanic of "you can only save one lemming", see my sig. Feel free to try it for a short binge to get back to Lemmings !
#13
It looks like I launched this whole idea of booting CE from the same directory as NL, so I'm giving my vague 2 cents here : either solution 2) or 4) sound fine to me.

1) could indeed turn CE things hard to locate, and 3) does not allow modifications (which I already did for some tiny things in the CE).

Please note that I am not a programmer at all so I may not understand all arguments when they become complicated like here, I'm just an end user who likes to keep things kind of tidy on my machine.
#14
Good call Simon.

I think I just made a mistake in the OP. Trying to imagine it in action, I can definitely see wheel down for forward, and wheel up for backward.
#15
Closed / Re: [?][BUG][PL] Lemminas sprites not working
January 24, 2026, 10:37:57 PM
Solved with the styles updated, thank you.