I precise we do not take any credits for the level design, this is all by DMA.
I remember that Present 29 "Private Room Available" was this level where you had to trap 18 lems in 18 small rooms with diggers. It was a pain to achieve in the Megadrive version with no QoL feature at all!
In the reversed version, the lems are preset in the rooms, neutral and other useful permanent skills, and you have to guide them to the exit.
I remember that Present 29 "Private Room Available" was this level where you had to trap 18 lems in 18 small rooms with diggers. It was a pain to achieve in the Megadrive version with no QoL feature at all!
In the reversed version, the lems are preset in the rooms, neutral and other useful permanent skills, and you have to guide them to the exit.






Time for bed ! I'll solve the level tomorrow...