Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Guigui

#1
Yep, EON 2 looks and solves better now.
Icho does not use the easiest lucky star, but get the Talisman nonetheless !
#2
Here are my updated replays. Now the whole thing looks less prone to backroutes, good job.

Also I forgot to mention, but I love the post level screen texts ! I always feel bad when I read "SOMEONE wanted to watch the world burn", and that SOMEONE is me  :(  Come one lets aknowledge it, we did plenty of nukes in our Lemmings player lives just for the fun of it !

Some comments on the new settings affecting my previous replays :

Spoiler
Sour 5 / Sweet 2 (major design change, Sour 5 solution change)
Sweet 2 is still very accessible due to the 50% save required. But it prepares well for Sour 5.

Sour 5 was another story, quite hard now ! I used the "turn a miner with a blocker" trick to save miners needed on the right part of the level. Though the hardest part at the end was to turn that miner so that the crowd does not splat. By some kind of miracle and after many tries, I did it and unwillingly made a precise settings which uses "you fall between diagonal connecting pixels". With this setting, not only the crowd does not splat, but they all fall down in the good direction ! So I even saved a blocker here. Not sure this is intended ?

Sour 6 (design tweaks, solution overhaul). Now I find the level actually easier than before, but this may be because i did not find intended last time and struggled a lot with the timer. I think it is perfectly fine now.
The hardest part for me was to figure out how to save some time at the end : if you set the last delaying basher not high enough, the crowd will make a long way before turning back and you run out of time ! Setting it properly leaves plenty time and I could even save 100%
#3
Thanks for the kind words kaywhyn. Yeah I must be not that bad at Lemmings  8-)
Quest From Kieran I left aside for the moment, kind of discouraging to me in the last rank.
I also started Lock and Key by Dexter, but it is hard too, cannot get past level 3...
I think I have better time with simpler packs for now.


Following WillLem replays, I changed EON 2 level, new version in the OP.
Sorry for breaking your solution WillLem, but I found it backroutish and it made the level not that interesting.
This may also break IchoTolot and Armani's previous replays, but the core solution is the same.
#4
Hello WillLem,

Thank you a lot for the write up and the kind words ! I'm glad you had a good time with the EON rank. Things may get a bit tougher after, but all remain accessible I hope.

Indeed the pack is small, mainly because I do not have that much time to create many levels and I cannot think about something else when I have a level creation in mind. So I had to get those levels out to be able to move onto something else. I guess this is less intimidating than 100+ levels packs.

Also about the decoration in the levels, thank you again for noticing and appreciating them. Those took way longer than expected to create ; each time I decided to add decoration, they created unwanted backroutes. Countless times during playtests, IchoTolot used what was supposed to be decorations to destroy the levels, evil him !


As for your replays they are perfectly fine and almost intended, congratulations !

I say "almost" intended because of EON 2 : Trust Your Lucky Star ? (the one with big vertical structure at the end). Details under spoilers :

Spoiler
The clever solution you give makes very little use of the crowd : just need a bomber apart from pionneer. Intended uses the crowd a bit more.
I always think interaction with the crowd is better ; if the pionneer can go in by himself, then the whole "Save One" theme falls apart.
I'll certainly work a bit more on the vertical structure to enforce things. I have to find a way to ensure that if one lemming bashes through the structure, then he cannot stop without using a skill.
#5
Ouch, now comes the time when kaywhyn will LP my pack, such a good time  :lem-mindblown: . Many thanks to you, and this whole forum, for making the Lemmings game alive.

I'm also very glad that IchoTolot playtested the pack, he helped a lot. Because of the whole "you can only Save One lemming" thing, levels tend to be very prone to backroutes. A single mistake and all Lemmings can go in, not good.
At first I was working alone : make a Save One level --> playtest --> find it's nice --> go to sleep --> launch the level again the morning after --> find 3 backroutes that save more than one -->  ???

So I quickly understood that my solving skills were not good enough to ensure the pack to be solid and asked IchoTolot for help. The only reason why I asked Icho instead of you kaywhyn is because he is moderator on this subforum and he seemed to be more active than you on the forum at this time, I did not want to bother you. Needless to say he found looots of backroutes faster than me, and gave many good advices to make the whole thing better. I'm pretty satisfied of the pack as it is now and hope you have fun with it.
#6
Quote from: The Tomato Watcher on November 02, 2025, 01:26:28 AMDidn't expect Sweet 5 to be so tricky, whoops :forehead:

Here's a hint for you Guigui :)
Sweet 5 Hint
You can't get over the tall column right before the goal with the skills available, so you'll have to go through it ;) If you're still stumped let me know :)

Yes Sweet 5 cleared now, not sure why it scared me that much after all. Thanks for the tip !

I'm joining my replays and some comments on the levels and solution :

Spoiler
Sweet 1 Nice introduction level, open ended. I made it with a single pioneer.

Sweet 2 Lost an awful lot of Lemmings in the pit here, but it is allowed so why not ?

Sweet 3 I save one basher here, with a straightforward solution : see an obstacle, overcome it with a skill.

Sweet 4 Scary level at first sight ! Blocking the crowd and sending a pioneer do the job works well. I get just enough builders but save many destructive skills.

Sweet 5 No comment now, I misjudged the power of stoners !

Sweet 6 Timing the upmost basher is everything here. Probably the intended solution as I have no skill left at the end.
This level reminds me of the newer Lemmings game on Android/iOS : all levels have this vertical setting and screen ratio to fit a phone screen. Is that a coincidence ?

Sour 1 Sweet 1 remixed w/ different skills. I had to struggle a bit to get the half turning lem in time to free the crowd. Good level !

Sour 2 Compression ! I fidgeted a lot to get a first batch of 3 compressed lems to prepare terrain, then compressed the others very tight. Not sure this is intended solution ?

Sour 3 Really love this one Chasm Capers. Spent way too much time building on both sides simultaneously, until I saw a peculiar skill you gave that actually helps with pits...

Sour 4 Sweet 5 remixed. I was scared at first since I could not clear the original level. But then I saw the 4 builders and how to overcome the last pillar so it was a quick solve. Maybe not intended again since I save miner and bomber ?

Sour 5 Pretty sure I backrouted here since I save more lemmings than required, and save skills. The jumper at the beginning survives the fall by one pixel thanks to the miner applied first. I am not really sure how jumpers splat height is calculated...

Sour 6 Probably another backroute. Watch me try to use the shimmier to finally let it fall to its doom ! The crowd is save at the last second of course, I had to adjust some bashers tightly to achieve this.

#7
I could clear the whole pack now, except Sweet 5 Just Relax... Still stuck there because of the 5 gaps (sorry I wrote 4 gaps in my last message) and only 2 builders + 6 stoners to create terrain. Maybe I dont know how to use stoners properly ? Any hint would be appreciated.

The other levels were very pleasing to the eyes and the brain. I especially loved Sour 3 Chasms Capers (is there really an -s at "capers", I used only one caper  ;P )
I may have found some backroutes here and there because I end up with extra skills, mainly in Sour 5 and Sour 6.

Do you mind if I post my replays here ? Always fear it can break the fun for other players.
#8
Currently stuck at Sweet 5 Just Relax.

Lack of constructive skill gets me : 4 gaps, some quite large and high and only 2 builders and 6 stoners. Also, how can this basher help me get higher ? Need to think more I guess...
#9
Quote from: Proxima on September 17, 2025, 03:33:20 AM... vast worlds to explore, and I love the feeling of exploration and discovery, not knowing what's around each new corner, and gradually piecing things together and building connections...

Hollow Knight was sure a great game, I'll also play Silksong when time comes.

Your words above appeal to the Souls series, I may sound dumb by asking this but have you tried this series already ? If not, I definitely recommend giving them a go ; Demons' Souls and Darks Souls are very good entries in there.
Hollow Knight borrows many things from those games, to the point that on my first run of Hollow, I felt like I was playing the best 2D Darks Souls ever.
#10
I dont have much time to play the game those days, but this thread had me wanting to try this pack by IchoTolot who helped me a lot with mine.

I must say the remixed original music are a pleasure to hear !

Here is a slightly different solution for Disturbance In The Matrix. Still uses the climber turns away if a single pixel bumps its head thing, but it saves a climber on intended. No need to make that many climb at the beginning I guess  ;)
#11
I'm currently playing Portal 1 and 2 games, for maybe the 3rd time each since they came out.

The simplicity of the concept, and the tremendous puzzle it is able to create still amazes me each run I make. Plus the humour around those corridors is really good. Definitely give it a try if you love puzzle games, and do not get misdirected by the firts person view : those are real puzzle games.
#12
IchoTolot always fast solver ! Quick comments on your new replays, may contain advices on how to solve :

Spoiler
* Eon 2 Trust Your Lucky Star : at least the talisman requires some trials and errors by the player now.

* One 2 Aquarium Deception : I'm wondering if one can save 3 lems with the same method : try to make the last
3 left bridges at the end to have 3 in the correct diretion. Cannot pull it off yet myself.

* One 4 Clues Do : looks like you're speedrunning this one now! Look at how close the second builder was to the first.

* One 5 Blues : can I ask how you manage to assign the climber to the correct lem with low ID at the end ? I assign it at the beginning of level, before they're all together, to make sure I have a correct one.
#13
I modified the pack once more in the first post, sorry again for breaking previous replays.

Only the following levels have been modified :

Spoiler
Eon 2 Trust Your Lucky Star : changed the vertical structure again, talisman was too easy.
Eon 5 Four Shruggers : worked on the chains to prevent easy ways in them. Beware if you're used to them : Oh No Brick chains do not react as usual.
One 3 Clappy Clapple : tightened things and removed a builder. This breaks the second solution with compression offered by Armani some posts upper. It was cool, but involved the pionneer to go in by himself, and I think interaction is always better.
One 5 Blues : blocked Armani's last backroute to the exit. I must say his solution was very tricky indeed but I fear it may save more than one. Can you find intended ? Easier to execute I think, lems control required.
#14
Fine resolves here  8-) I loved your method for passing under the E in Neo 1!

All are definitely acceptable as intended, except maybe One 5.


Spoiler
One 5 Blues : Using nuke seems mandatory indeed because not enough destructive skills. Your solution with flooding a chain then nuke and block near the exit does work, though it could certainly save more than one with a little tweaking and luck.
Maybe I'll work a little more on that, but the number of ways to reach the exit is so big that I'm scared I cannot counter them all.

Intended solution uses the whole level, and control the lemmings so that it is quite impossible to miss the nuke part.
#15
NeoLemmix Levels / Re: Lock and Key [Difficulty: Hard]
September 08, 2025, 01:55:15 PM
Hum, making real slow progress as I could clear levels 1,2,3. Will call it achievement of the day !

Level 4 has me stuck for now : cannot access the upper part yet, and actually not sure what the twirling DNA shaped thing is ?
Clearview mode shows me a much needed floater pickup, but is unclear about the twirling DNA thing.