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Messages - Guigui

#1
NeoLemmix Levels / Re: Heart66 easy pack
June 13, 2026, 11:25:49 PM
Hey there heart66 !

I'll certainly play your pack at some point, being fond of not-so-hard levels to ease my mind sometimes. I saw you remade some levels along the way, which is fine of course. Did you modify the pack given in the first post to include those changes ?
If not, I think this would be a good thing to do onvr you're done adding modifications, because future player will not want to scroll the whole thread to patch the pack themselves.

As for a name suggestion for your work in progress pack, I understand it is supposed to be a follow-up to this one with harder levels, so why not something like "Heart66 ADVANCED Pack" ?
#2
I watched the stream and can confirm that the solution to Blues Walk With Me is perfectly intended. Very good collective by all of you there  :shrug:
You went through all the reflexion phases I wanted to happen when making the level, including what the heck is this button for ?, and it was a real joy to watch. Thank you for pointing out all strategies and the use of all those blues pieces I set here and there.

The only point you missed makes the execution easier :
Spoiler
if you assign climber to the 1st lemming right at the start of the level, then you can let it cycle in the button area to wait for the correct opportunity to set the blocker. Then it is easier to work on the distance between 1st and last lemming.
#3
Quote from: Simon on June 10, 2026, 06:16:48 AMRight, re-rolled IDs or new-level IDs are unlikely to collide. ID is 64-bit integer (there are 2^64 possible IDs). Birthday problems will start around a billion levels (10^9 levels) with a 1 % to 3 % chance of collision. A sensible upper bound is that a million levels will ever exist. With a million levels, the chance of birthday collision is practically zero; it's around a millionth of a percent.

-- Simon

Ahah I was just making this computation too, proving that the Lemmings forum is indeed populated with many maths people (but we welcome you too JawaJuice ;)).
So yes, clicking the random ID button and getting the same ID as an already existing levelis about as likely to happen as picking Donald Trump at random among the whole USA population ... which, when you come to think of it, means it can happen !
#4
I made an update to the pack, following backroutes found by some players (especially Simon helped by IchoTolot in Simon's stream of LOTY 2025 today...). The intended solutions do not change.

The pack is in the first post, here is the changelog :

EON 1 Be Attitude For Save One : added more OWW to prevent hacking your way through a thin one with a basher.
EON 5 Four Shruggers : added a squasher at the bottom to prevent the bottom lemming from going in by himself with the 4 builders. Surprised no one found this earlier.

NEO 2 So Many Spikes : added yet more steel to prevent escaping one lemming from the bottom spikes
NEO 5 The 6'' Escape Plan : did not change, dont play this level.

ONE 4 Falling Steps : added a talisman which rewards tricky intended solution.

#5
Gah, I forgot the stream of course !
Hopefully I wont miss the second part, now setting an alert for this thread.
#6
Sounds great, I'll be sure to watch stream if possible.
#7
I tried a little to solve Step 5 Decimation, teased by the challenge sent by MASTER-88.

It looks like I am not PRO yet, of course, as I cannot solve it. Of course the time limit is the main issue. But the two exits makes me wonder too, do one need to use both exits ?
#8
 :forehead: Oh god, I did not even see that 3 levels from my pack got nominated ; I only sent one to IchoTolot  :forehead:

I just sent the 2 missing ones, sorry for having everyone waiting and Icho doing the same thing over and over.

Also thanks to the anyone who nominated my levels, it came as a nice surprise to me.
#9
Thanks for the explanation kaywhyn, I was not even aware of the differences between DOS and AMIGA version of the game.

Can you confirm that the Present and Sunsoft ranks in the Genesis version of the game have not been reversed by previous people here ? If so, I'd like to work on that if time allows.
#10
I have played a bit of this fun pack, but must say I am a bit confused about its actual content. To my knowledge, different things exist and I'm not sure which is which :

1) Reverse Lemmings by Colorful Arty, old format NL. Released in 2016 and discussed in this thread
https://www.lemmingsforums.net/index.php?topic=2762.0

2) Reverse Lemmings by Colorful Arty, updated for new format NL. Released in 2020 and discussed in this thread https://www.lemmingsforums.net/index.php?topic=4700.0
Arty presents this one as improvment of the 1), with a new challenge.

3) Reverse Lemmings Classic Edition included in The Complete Reverse Lemmings pack discussed here.

4) Oh No! More Reverse Lemmings.


Now my main question is : 3)=1), or 3)=2) ?


I'm also wondering if the Present and Sunsoft ranks included in the 16 bit console version of Lemmings have been reversed too ? If not and if people think this could be nice to have, I can try to start working on reversing those levels.



#11
And now the Bonus rank has fallen, and with the whole Xmas Lemmings 2021 pack by Armani himself.
I must say I am proud, and happy to have cleared this pack.

As for the other ranks, levels in the Bonus rank are cleverly designed and mainly harder than the others as intended. Giving some thoughts now :
Spoiler
Bonus 1 : Hardest level of the pack for me, what a tough one to start the rank. I must say I cheated a little for this one, because while trying to solve the previous issue I had on Bonus 6, I saw a screenshot of a video by Swerdis which shows the position of the first blocker in this bonus 1. I did not think at all to set this blocker here, and it lead me to the solution.
It is another case of "assign the skill that will free the blocker before the blocker is even set", always hard to see for me.
Also my solution does not use the two upper pickups. For a long time I tried to catch them, but ended one lemming short of requirement, and this was because getting the two upper pickups used 1 climber and 1 builder, made me gain 1 climber and 1 builder, but loose the lemming ! So yeah, do not get those pickups and you're done. Intended ?

Bonus 2 : Better love sliders to play this one ! I could make a structure at the beginning to sort the swimmers and sliders directly, and another structure at the end to make them all go to their respective exit.
In the end I think my solution is quite clean, and I have one stacker and a couple of shimmier left. Maybe this was not intended ?

Bonus 3 : I could clear it with almost extensive study of all the possibilities here. Just save destructive at all cost.

Bonus 4 : Once you realize you only need 1 swimmer to cover the whole water needs, the level becomes easier ! Typical Armani stuff with the new skills : cloner a constructive lem, make a stoner at the most improbable place, have fun with gliders.

Bonus 5 : Easiest of the Bonus rank, may have been in the previous ones. At first I could not solve it because I was a bit frustrated by the others before and was searching for complicated stuff. This is a very regular level with a nice touch : assign the climber at the correct time.

Bonus 6 : Weirdly enough, this was a quick clear for me after the "hatch above the water??" issue was resolved by kaywhyn some posts earlier. The use of the cloner and builder is quite clear, getting a glider to shimmy all the way up is a bit tricky but nothing undoable if you've played some Armani before. Weircly enough, the hardest part for me was to time the fencer correctly so that the crowd would stay compact and go to the exit quickly enough.
But then saving the last glider was the thing : when you're out of everything, and playing the last level of a pack, what should you do ? I could find this fast enough because I had nothing else to do, and also because I recently played a kaywhyn's level in contest 33 that uses about the same trick : neutralize a lem for some frames with a oh-no animation.


Oh well, thanks again to Armani for this very well designed pack. If not already done enough, I must stress again that the guy is certainly one of the best level designer out here  :thumbsup: I'll be sure to try Halloween 2023 some time in the future, and why not bigger packs when I feel the time has come ?

Now that I'm quite happy, and exhausted, to have solved this, please recomend a short and easy-medium pack ? My brain needs rest !
#12
Thank you for clarifying that for me kaywhyn, now the level still looks hard, but not impossible !
#13
Oh, I found part of an answer by myself by checking kaywhyn's replay here. In his (old ?) version of the level, the hatch is not directly above the water :
https://www.youtube.com/watch?v=PprbPU4vCik&list=PLMDKeLmGYrY0VPSnfExjrjF4T73vaQkCf&index=6

I am using the link provided in the OP, the one named Xmas Lemmings 2021 V1.3, but get the level as shown in my previous picture with the hatch above the water. Am I doing something wrong ?
#14
Humm, Bonus 6 is a major major block to me, to the point I'm joining a picture of how the level looks on my NL player :
* lems fall directly into the water pond
* big gap to be filled with 2 builders, or 3 if I clone one of them
* fence in the big snow structure in the middle
* dig the vertical pillar amid the steel at the end

This looks quite hard to me considering I need to use maybe 1 builder and the cloner at the very beginning to just save them from the pond...

Replays from Ajpjm, kaywhyn, Ichotolot found on this thread do not work : they just show all lemmings falling directly into the water pond.

So yes, anyone can confirm my level is up to date and the same as you ?
#15
Good choice, I remember having the best time playing this classic pack.
Very well designed and not frustratingly hard.