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Messages - Guigui

#1
I also agree that default pickup should not be changed because it would break levels already including them.
Just putting the bigger blue ones in the Special style sounds enough.
#2
I've always had a hard time deciphering which skill is included in a pickup, to the point that most of the time I have to actually pick it up to check which skill it is. Is that just me ?

Simple suggestion : display the skill type and its number in the panel when mousing over the pickup icon ?
So if you mouse over a pickup that gives 3 builders for instance, you'd see "3 builders" written in the panel, the same way you see lemmings types and skill description when you mouse over them.
#3
In Development / Re: Ah yes, PimoreLems!
March 01, 2026, 10:25:52 PM
Once again Icho ruled us all out, congrats!

Spoiler
The Strange Relics Of Lemnos had to be done the other way around, always hard to see but it solves both problems of where to put the bridge, and not having to cancel that basher.

Your Ancient Crash Site solution is a marvel. Save a bridge by making bridges in an unnatural way at the beginning. This level is on par with Armani's best tricky designs, reminds me a lot of Underroot in the last contest.

Also 100% on Spring Break looks easy when you watch Ico do it. For some reason, I'm just not that good at seeing how to use multiple miners.
#4
In Development / Re: Ah yes, PimoreLems!
February 28, 2026, 06:41:56 PM
Hey there Pieuw (fun fact is that I'm from France too, Poitiers)

I could clear the Calm rank of PimoreLems with the talisman, with the exception of Ancient Crash Site (dont know how to do Talisman either) and Spring Break (can not go through the 2 OWW at the beginning, I am not that good at miners fests).

Lots of fun had here. I must say that the talismans make things way harder than regular levels. Usually I first played the levels without even looking at talisman requirement, then I cleared again trying the talisman. This is why you may find 2 or 3 replays for some levels ; the ones with later timestamp being the talismans.

If you release the pack as is, I suggest mentionning clearly that talismans are hard. Or else new players may be turned off if they think the first rank is easy !

I'm giving thoughts on the levels that struck me the most :

Spoiler
Emerald Cave This one was hard to spot for me : after the builders we realize that we have 2 builders left to contain the crowd somewhere. I could do it in a precise spot at the right of the level, intended I guess ?

Lemming Falls I love the water fall in this level, tricky design  :shrug:
I used the floating piece of grass to avoid the splat for the crowd, not sure if intended.

The Strange Relics of Lemnos Still dont know how to do it without cancelling the upper left basher in some mysterious way.

Minimal Design I guess I have the save 15 solution you mentionned earlier. Gotta make splatforms in an optimal way : one bridge to both avoid splat and go over the blocker previously set for turn around.
It did not take me long to figure it out because, luckily, I just played the Mobilems pack in which the level If a Lemming Falls uses a very similar technique. This level had me stuck for a week!

The Italian Job Execution was pain here : mine too early and lemmings may splat if they have not joined the crowd yet ; mine too late and you get a bunch of close lemmings some of which may fall from one pixel too high and splat.
There must be something I overlooked here to make the miner easier to set.

Standard Test Chamber Wow ! A tribute to Portal in a Lemmings level, great idea. The two best puzzle games ever in one, brilliant.

One remark though : two heart cubes ? There is only one of them in Portal 1 for sure, and tons of them in Portal 2. Breaking the unicity or the extreme multiplicity of those cubes here seems like a weird idea.
Also a suggestion : definitely put a tiny "The cake is a lie" or "The lem is a lie" text in some corner of the level !

Anyway, great level. For the resolution I came to the conclusion that one needs to first get to the middle part to push the button, then get to the upper part with the crowd to the exit. So in the meantime I had to fill the hole leading to the middle part. Was that the intended way ?
How does it compare to JawaJuice solution ?

Voltaic Mosaics Not that hard even with a single miner. I must apologize that my solutions here are a complete mess as I was improvising most of the time.

What Happened in Sovogda Love the design and the red moon. Why not set the depart screen to this moon and starting area, as you did in The Italian Job starting zoomed on the helicopter ?

Clumps I also have a save all and no destructive solution. Walkers are that strong.

Iron Industry Very nice level. Regular clear does not need any pickups at all, and talisman needs all of them. As often with pickups, I cannot decide if they make things harder or easier actually. I mean looking at the level you can quickly see in which order to go and pick them, and this kind of gives away the solution. Though if you were to give the skills readily available, then the level would fall apart. So yes, pickups are double edged.
#5
NeoLemmix Levels / Re: [NL] Mobilems (2022)
February 27, 2026, 06:05:22 PM
I have cleared the whole MobiLems 2025 pack ! Joining my replays.

This was a great ride all along, with some very interesting levels like The Pit of Despair, Is So Simple (reference to Dolly Dimple ?), Tres Humbres, Walk The Plank, If A Lemming Falls, and many many more.

There were many hard ones, especially at the end (I'm looking at you Zombies levels...), but it helped me a lot honing my solving skills and now I'm more confident to tackle harder packs in the future.

I definitely understand why this pack is so well rated and gladly appreciated to be able to play it on NeoLemmix. Thank you for your work Mobius, hope to see you around the forum soon !

Now I'm left with that Outtakes rank that does not appear in the game. Coming to think of it, I guess those must just be the levels that Mobius took out when he made the 2025 update mentionned earlier, so he left them out of the pack deliberately ?
#6
In Development / Re: Ah yes, PimoreLems!
February 27, 2026, 04:41:33 PM
The biggest difference I see between the digger-blocker and the basher-blocker interaction is that the digger does not get canceled, whereas the basher gets canceled by the blocker. This makes a huge difference.

Also the digger case always ends up with the same scenario of the digger turning direction, whereas the basher case may end up with all possible outcomes depending on when/where the blocker is set. This is certainly why most people tend to dislike it : the game is all about actions and their consequences, so when very similar looking actions result in very different consequences, players may get upset.

Oh well, sorry to derail Pieuw's thread, we were just searching for another way to solve The Strange Relics of Lemnos' talisman.
#7
NeoLemmix Main / Re: [SUG] Add Exit to default style
February 27, 2026, 07:38:49 AM
No real opinion on this so far here, though I'd say that putting default entrance and exit side by side would definitely help choosing the latter.
#8
In Development / Re: Ah yes, PimoreLems!
February 27, 2026, 01:07:14 AM
I also cleared levels 1 to 10 with the Talismans. Looks like I'm not yet to the harder ones.

I think I did the same blocker-basher weird thing in The Strange Relics of Lemnos. Must say I have no idea how it works exactly, my method is : just flood the basher area, make a blocker above the ground before the basher, and hope for both of them to cancel.

Curious to know what the intended solution is for this talisman, I can see no other way to the exit with minimal builders than the whole revolution around the level, and I have no idea how to stop this basher w/o the weird blocker trick. Have you found something else JawaJuice ?
#9
Thank you WillLem, now I understand better how the Style Manager works.
#10
Now that's a teasing ! Good job  :thumbsup:
#11
Lemmini / Re: Trying to catch up...
February 25, 2026, 08:35:52 PM
I'm kind of new here, play on neolemmix for the original feel of the game with tons of user packs available.
#12
First I need to give many thanks for the new Style Refresh feature, it is brilliant.

Next in the styles selection folding menu, I understand that the original styles are at the top of the list, and that some special styles (named Special_xxxx) are at the the end.

Here come things :

1) Is it on purpose that the WL specific styles are also at the end ?

2) The lower-case styles are sorted after the upper-case ones. This makes it harder to find some styles if one does not remember how exactly they are written. Screen :



3) I created a new style named "Sonic", upper-case, and it appears among the lower-case ones. Screen :



4) In this new style "Sonic" I created no object at all, so it uses the default ones. But the exit does not appear in those default objects. Though the flag appears twice. This is the case with most styles I tried that do not include their own exit object. Screen :



5) Finally, the number of available styles is huge. Why not make the unfolding menu much higher to see much more of them at once ?

#13
NeoLemmix Levels / Re: [NL] Mobilems (2022)
February 18, 2026, 11:44:28 PM
I am playing this pack at the moment. Satisfying, but pretty hard ! (oh well, I started by the Heinous rank for whatever reason, so this may be why I find it hard immediatly  :forehead: )

I downloaded the file named Mobilems_2025.zip, unzip all correctly I guess since I get the good music.

However the Outtakes rank does not appear in the NL level browser. A quick glance showed me that this rank is not mentionned in the root "levels.nxmi" file that specifies the rank name and their folder.
Also, the Outtakes rank folder does not have its own "levels.nxmi" file. So for NL, the Outtakes rank just does not exist. Is that on purpose ?
#14
With the recent resurgence of this pack because of the bug, I decided to give it a go.

Very open-ended levels by WillLem as often, but the talismans can give major headache.  think I cleared some of them, but must aknowledge I gave up on the others : most of the time I can see a solution, but am too lazy these days to play the levels again, especially if this solution is too complicated (I'm looking at you Gold Talisman Level 8) Maybe I'll come back to them later

Anyway, thank you for the pack and long live the King.
#15
NeoLemmix Levels / Re: Lemmings Heritage
February 16, 2026, 10:55:11 PM
After clearing New Worlds, I figured why not getting back in time and trying Heritage from fellow Mobiethian ?

That was a good idea as the levels are mostly pleasing to look at and solve, and do not make my head burst trying to solve them  :thumbsup:

Replays joined, with the first rank solved by the kids again. They were alternating solving them, and were very excited because the solution appeared to them in a matter of seconds, you know how kids are...