I'm sorry I have no real idea on the scoring and unlockables aspect of the whole game yet as I think it may be hard to give before playing a good chunck of the game and seeing how hard levels are.
I tried the 5 levels demo and, coming from Original Lemmings and NL, I find the lack of time manipulation tools awkward. I'd at least give the ability to assign a skill while the game is paused. It is kind of awakard to have to unpause the game to assing skills, then pause immediatly after to start thinking again.
Also certainly give a keyboard shortcut for the pause bc going to the pause button may loose wome precious time and make you miss the skill assignment deadline if you miss the button !
Finally in the level 5 of the demo with the builder-like I noticed a bug where some Fizzles will turn when walk on the extremity of a "bridge" set under them. I call it a bug bc some Fizzles turn at this spot when others dont.
Oh and I must also say this is a nice touch to have the builders "instant" in the sense that a fizzle coming right after a builder will be able to get on the bridge. This does differentiate Fizzles from Lemmings and will avoid many headaches to players.
One must also acknowledge that the very long time builders take in Lemmings is also the source of many good levels and tricks, but here this will make the game overall easier and I think this is what you're after.
I tried the 5 levels demo and, coming from Original Lemmings and NL, I find the lack of time manipulation tools awkward. I'd at least give the ability to assign a skill while the game is paused. It is kind of awakard to have to unpause the game to assing skills, then pause immediatly after to start thinking again.
Also certainly give a keyboard shortcut for the pause bc going to the pause button may loose wome precious time and make you miss the skill assignment deadline if you miss the button !
Finally in the level 5 of the demo with the builder-like I noticed a bug where some Fizzles will turn when walk on the extremity of a "bridge" set under them. I call it a bug bc some Fizzles turn at this spot when others dont.
Oh and I must also say this is a nice touch to have the builders "instant" in the sense that a fizzle coming right after a builder will be able to get on the bridge. This does differentiate Fizzles from Lemmings and will avoid many headaches to players.
One must also acknowledge that the very long time builders take in Lemmings is also the source of many good levels and tricks, but here this will make the game overall easier and I think this is what you're after.
).
Oh god, I did not even see that 3 levels from my pack got nominated ; I only sent one to IchoTolot