I have cleared ScottyLems pack too. The difficulty is not that high, so perfect for me and many other players I guess.
Puzzles are always clever and levels looks good. I'd say most used techniques are : "escape the crowd with a climber" and "turn around in a miner/basher/digger tunnel"
I enjoyed the whole pack a lot and played it with a smile on my face from beginning to end. It captures the essence and fun of the original Lemmings game, so well that it would fit those games in their last ranks Taxing or Mayhem perfectly.
I'm joining another batch of replays, and give some comments on a few levels as kaywhyn did. More often than not some skills are left after the solve, or more Lemmings are saved than required. So there may be more backroutes in here.
A big thanks goes to Scotty for creating the pack, you're definitely an Original Lemmings games fan.
Puzzles are always clever and levels looks good. I'd say most used techniques are : "escape the crowd with a climber" and "turn around in a miner/basher/digger tunnel"
I enjoyed the whole pack a lot and played it with a smile on my face from beginning to end. It captures the essence and fun of the original Lemmings game, so well that it would fit those games in their last ranks Taxing or Mayhem perfectly.
I'm joining another batch of replays, and give some comments on a few levels as kaywhyn did. More often than not some skills are left after the solve, or more Lemmings are saved than required. So there may be more backroutes in here.
A big thanks goes to Scotty for creating the pack, you're definitely an Original Lemmings games fan.
Spoiler
9 The Acid Test : first roadblock to me. There are so many was to free the right crowd that I did not know what to do at first. Finally I gathered both crowd together to make things easier for the builders. Timing on thoser builders was the hardest part, but it allows to save much needed time.
11 The Boardwalk : solution differs from Kaywhyn's. No containment needed, just some well placed diggers.
13 Cream Of the Crop : probably a important backroute. 5 destructive skills left and 9 Lemmings in more than requirement. Also the right part of the level is not used at all. Look at this poor Lem I sent over there, only to let it fall to its death when I realized he was not needed.
I'd say one is not supposed to be able to get throught the One Way pillar with 2 bombers only.
18 Kessel Mineshaft : I particularly loved this one ! Compression is easy to achieve with the many blockers given. Mining the big wall at the end is satisfying, though I may have it done not the intended way because I'm left with some miners.
20 Deux Ex Lemina : Great level for which one trick is used : the trap is actually inactive ! Is that on purpose ? In any case it helped me use the single builder elsewhere, and not the overcome the gap at the end. I save one more than required. Completely different solution than kaywhyn's
21 High Rise Lemmings : this one made me smile too. Solution is quite visible from the beginning, but I did not understand the use of the rightmost exit at first sight. Only when the blockers were freed that I thanked Scotty for putting it here
23 Separation Anxiety : very good one ! Clean separation achieved thanks to the 3 blockers provided. Just count correctly how you split the Lemmings between the 2 groupes, or you wont save enough.
25 Down To The Wire : headache inducing level. I struggled a lot to find a correct order to dig down those wires, and to manage timing so that the gap can be covered properly. Good level for sure!
Also another example of Scotty's touch : inactive trap ! Though this one has not use in this solution anyway.
27 Open Season : hardest of the pack for me. I finally released and blocked all entrances with a single basher, all the while liberating a single worker to do the first part of the job (this release was possible with a single pixel of terrain missing, luck !?)
But then later you have to release another one for building over the bear trap. At this time I had a very dense crowd from which it took me a while to figure out how to extract a single worker again. But finally a well placed miner did the trick.
I think this level is very open ended, and ingenious. Great work !
30 Upside Down World II : nightmarish web, glad I could finally get through it. Spider responsible for it can go burn in hell.
11 The Boardwalk : solution differs from Kaywhyn's. No containment needed, just some well placed diggers.
13 Cream Of the Crop : probably a important backroute. 5 destructive skills left and 9 Lemmings in more than requirement. Also the right part of the level is not used at all. Look at this poor Lem I sent over there, only to let it fall to its death when I realized he was not needed.
I'd say one is not supposed to be able to get throught the One Way pillar with 2 bombers only.
18 Kessel Mineshaft : I particularly loved this one ! Compression is easy to achieve with the many blockers given. Mining the big wall at the end is satisfying, though I may have it done not the intended way because I'm left with some miners.
20 Deux Ex Lemina : Great level for which one trick is used : the trap is actually inactive ! Is that on purpose ? In any case it helped me use the single builder elsewhere, and not the overcome the gap at the end. I save one more than required. Completely different solution than kaywhyn's
21 High Rise Lemmings : this one made me smile too. Solution is quite visible from the beginning, but I did not understand the use of the rightmost exit at first sight. Only when the blockers were freed that I thanked Scotty for putting it here
23 Separation Anxiety : very good one ! Clean separation achieved thanks to the 3 blockers provided. Just count correctly how you split the Lemmings between the 2 groupes, or you wont save enough.
25 Down To The Wire : headache inducing level. I struggled a lot to find a correct order to dig down those wires, and to manage timing so that the gap can be covered properly. Good level for sure!
Also another example of Scotty's touch : inactive trap ! Though this one has not use in this solution anyway.
27 Open Season : hardest of the pack for me. I finally released and blocked all entrances with a single basher, all the while liberating a single worker to do the first part of the job (this release was possible with a single pixel of terrain missing, luck !?)
But then later you have to release another one for building over the bear trap. At this time I had a very dense crowd from which it took me a while to figure out how to extract a single worker again. But finally a well placed miner did the trick.
I think this level is very open ended, and ingenious. Great work !
30 Upside Down World II : nightmarish web, glad I could finally get through it. Spider responsible for it can go burn in hell.
Good job destroying this vertical structure just enough to get through. I think this backroute is not hard to cancel.
Come one lets aknowledge it, we did plenty of nukes in our Lemmings player lives just for the fun of it !
. Many thanks to you, and this whole forum, for making the Lemmings game alive.

If you're still stumped let me know
)