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Messages - Guigui

#1
Quote from: The Tomato Watcher on Today at 01:26:28 AMDidn't expect Sweet 5 to be so tricky, whoops :forehead:

Here's a hint for you Guigui :)
Sweet 5 Hint
You can't get over the tall column right before the goal with the skills available, so you'll have to go through it ;) If you're still stumped let me know :)

Yes Sweet 5 cleared now, not sure why it scared me that much after all. Thanks for the tip !

I'm joining my replays and some comments on the levels and solution :

Spoiler
Sweet 1 Nice introduction level, open ended. I made it with a single pioneer.

Sweet 2 Lost an awful lot of Lemmings in the pit here, but it is allowed so why not ?

Sweet 3 I save one basher here, with a straightforward solution : see an obstacle, overcome it with a skill.

Sweet 4 Scary level at first sight ! Blocking the crowd and sending a pioneer do the job works well. I get just enough builders but save many destructive skills.

Sweet 5 No comment now, I misjudged the power of stoners !

Sweet 6 Timing the upmost basher is everything here. Probably the intended solution as I have no skill left at the end.
This level reminds me of the newer Lemmings game on Android/iOS : all levels have this vertical setting and screen ratio to fit a phone screen. Is that a coincidence ?

Sour 1 Sweet 1 remixed w/ different skills. I had to struggle a bit to get the half turning lem in time to free the crowd. Good level !

Sour 2 Compression ! I fidgeted a lot to get a first batch of 3 compressed lems to prepare terrain, then compressed the others very tight. Not sure this is intended solution ?

Sour 3 Really love this one Chasm Capers. Spent way too much time building on both sides simultaneously, until I saw a peculiar skill you gave that actually helps with pits...

Sour 4 Sweet 5 remixed. I was scared at first since I could not clear the original level. But then I saw the 4 builders and how to overcome the last pillar so it was a quick solve. Maybe not intended again since I save miner and bomber ?

Sour 5 Pretty sure I backrouted here since I save more lemmings than required, and save skills. The jumper at the beginning survives the fall by one pixel thanks to the miner applied first. I am not really sure how jumpers splat height is calculated...

Sour 6 Probably another backroute. Watch me try to use the shimmier to finally let it fall to its doom ! The crowd is save at the last second of course, I had to adjust some bashers tightly to achieve this.

#2
I could clear the whole pack now, except Sweet 5 Just Relax... Still stuck there because of the 5 gaps (sorry I wrote 4 gaps in my last message) and only 2 builders + 6 stoners to create terrain. Maybe I dont know how to use stoners properly ? Any hint would be appreciated.

The other levels were very pleasing to the eyes and the brain. I especially loved Sour 3 Chasms Capers (is there really an -s at "capers", I used only one caper  ;P )
I may have found some backroutes here and there because I end up with extra skills, mainly in Sour 5 and Sour 6.

Do you mind if I post my replays here ? Always fear it can break the fun for other players.
#3
Currently stuck at Sweet 5 Just Relax.

Lack of constructive skill gets me : 4 gaps, some quite large and high and only 2 builders and 6 stoners. Also, how can this basher help me get higher ? Need to think more I guess...
#4
Quote from: Proxima on September 17, 2025, 03:33:20 AM... vast worlds to explore, and I love the feeling of exploration and discovery, not knowing what's around each new corner, and gradually piecing things together and building connections...

Hollow Knight was sure a great game, I'll also play Silksong when time comes.

Your words above appeal to the Souls series, I may sound dumb by asking this but have you tried this series already ? If not, I definitely recommend giving them a go ; Demons' Souls and Darks Souls are very good entries in there.
Hollow Knight borrows many things from those games, to the point that on my first run of Hollow, I felt like I was playing the best 2D Darks Souls ever.
#5
I dont have much time to play the game those days, but this thread had me wanting to try this pack by IchoTolot who helped me a lot with mine.

I must say the remixed original music are a pleasure to hear !

Here is a slightly different solution for Disturbance In The Matrix. Still uses the climber turns away if a single pixel bumps its head thing, but it saves a climber on intended. No need to make that many climb at the beginning I guess  ;)
#6
I'm currently playing Portal 1 and 2 games, for maybe the 3rd time each since they came out.

The simplicity of the concept, and the tremendous puzzle it is able to create still amazes me each run I make. Plus the humour around those corridors is really good. Definitely give it a try if you love puzzle games, and do not get misdirected by the firts person view : those are real puzzle games.
#7
IchoTolot always fast solver ! Quick comments on your new replays, may contain advices on how to solve :

Spoiler
* Eon 2 Trust Your Lucky Star : at least the talisman requires some trials and errors by the player now.

* One 2 Aquarium Deception : I'm wondering if one can save 3 lems with the same method : try to make the last
3 left bridges at the end to have 3 in the correct diretion. Cannot pull it off yet myself.

* One 4 Clues Do : looks like you're speedrunning this one now! Look at how close the second builder was to the first.

* One 5 Blues : can I ask how you manage to assign the climber to the correct lem with low ID at the end ? I assign it at the beginning of level, before they're all together, to make sure I have a correct one.
#8
I modified the pack once more in the first post, sorry again for breaking previous replays.

Only the following levels have been modified :

Spoiler
Eon 2 Trust Your Lucky Star : changed the vertical structure again, talisman was too easy.
Eon 5 Four Shruggers : worked on the chains to prevent easy ways in them. Beware if you're used to them : Oh No Brick chains do not react as usual.
One 3 Clappy Clapple : tightened things and removed a builder. This breaks the second solution with compression offered by Armani some posts upper. It was cool, but involved the pionneer to go in by himself, and I think interaction is always better.
One 5 Blues : blocked Armani's last backroute to the exit. I must say his solution was very tricky indeed but I fear it may save more than one. Can you find intended ? Easier to execute I think, lems control required.
#9
Fine resolves here  8-) I loved your method for passing under the E in Neo 1!

All are definitely acceptable as intended, except maybe One 5.


Spoiler
One 5 Blues : Using nuke seems mandatory indeed because not enough destructive skills. Your solution with flooding a chain then nuke and block near the exit does work, though it could certainly save more than one with a little tweaking and luck.
Maybe I'll work a little more on that, but the number of ways to reach the exit is so big that I'm scared I cannot counter them all.

Intended solution uses the whole level, and control the lemmings so that it is quite impossible to miss the nuke part.
#10
NeoLemmix Levels / Re: Lock and Key [Difficulty: Hard]
September 08, 2025, 01:55:15 PM
Hum, making real slow progress as I could clear levels 1,2,3. Will call it achievement of the day !

Level 4 has me stuck for now : cannot access the upper part yet, and actually not sure what the twirling DNA shaped thing is ?
Clearview mode shows me a much needed floater pickup, but is unclear about the twirling DNA thing.
#11
Oh yes nice. This Neo 1 is very open ended, lots of solutions indeed. It is a miracle no one managed to save more than one yet...

Building the gap between O and N is a great time saver for sure. This solution is not really a problem to me, except that it breaks the talisman which I thought was only accessible with a kind of counter intuitive solution.
It may happen that I prevent this build from O to N some days, lets see how things turn out.

#12
Hey there Armani,

Now this is a great moment for me when you solve my levels, as I remember I had a so tough time solving yours in Holiday Lemmings 2024!

Thank you for playing and for the kind words on the levels, I hope you enjoyed your time here. It is true that SMS took me a long time to set up properly. IchoTolot found a lot of backroutes that were not as cool as the intended solution you found.

You solved all of them levels brilliantly, and discovered some other backroutes/alternate solutions of course, details under spoiler :

Spoiler
Eon 2 Trust Your Lucky Star ? Nice trick to let them compress and clear 2 bars at once with a single miner. I'd rather player to bash through the last structure, then figure out how to save the climber. You can do this even with saving a skill for the talisman.
So I just moved the trap one bar to the right to prevent your solution.

Eon 5 Four Shruggers Real Backroute there, you're not supposed to reach exit using a single Lem ! Interaction is better so I worked on the chains again to prevent using the 4 bridges with the upmost lemming to exit on his own.

Neo 1 One Hot Minute Backroute again, not supposed to be able to bomb the way through the E by going the upper route. I put the star some pixels higher to prevent this.

One 2 Aquarium Deception Oh no ! Saving 70 Lems here ! My bad, going above the shredders was supposed to be a splat fall. Level is way too easy like this, I set the splat again.

One 3 Clappy Clapple First solution is intended. Second is very fine too though more tricky. It again shows how Release Rate and compressing lemmings can be powerful in this game, good job ! Level did not change.

One 5 Blues Nice solution too, you went through very little pixel and hard timing to get there I'd say ! Though I will consider it a backroute as you dont use most of the level and it looks like you got quite lucky at the end that the 2 survivors were close enough to reach exit like you did.
I made little change here again, can you find intended ? It is more straightforward and a bit easier to execute I think, you're not very far actually.

I changed the pack in the first post to block those backroutes in Eon 2, Eon 5, Neo 1, One 2, One 5, sorry if it breaks replays already given.

#13

I am glad to present my level pack : Save One.

In each level of this pack you have a bunch of lemmings, but can only save one!
To this end, I had to resort to many tweaks in the level design : limited skillset, traps, locked release rate (gosh how powerful is this thing!), death awaiting around many corners.
Maybe this feature will have you think of the game in a different way than usual : play all for one and be glad when you hear the single yippee at the end.

Of course I am sure many of you master solvers will try your best to break the levels, and succeed... Even though I put much care in ensuring this is not possible, I am impatient to see how you will backroute some levels and save many Lemmings!

This small pack consists of 16 levels split in 3 ranks of roughly increasing difficulty : Eon, Neo, One. It uses only original styles, and mainly the 8 original skills.

Each rank has a "one-of-each-skill" level, a remixed level from the original Lemmings games (I Am A.T., Lemmings Ark, and Dolly Dimple) as well as a single talisman.

Also a level kindly created by guest-star IchoTolot appears in the pack !

I consider the levels to be of moderate difficulty, and hope some of the later ones will require you to think more than a little to clear.

Pack is attached in this post, with the required style. Unzip in your main NeoLemmix folder.

In order to lighten the bad mood where all lemmings will die but one I attached famous, fun and catchy musics to the levels. Can you recognize them all ?
Accept download and unzip in your main NeoLemmix folder :
https://drive.google.com/file/d/1hFaCTmUTf6kiE7t9m8ph6prst8MkFL_Y/view?usp=sharing

Many thanks go to IchoTolot for playtesting the pack a lot and giving me advices to improve all.
Also to Strato Incendus for letting me use his handmade musics of the original OST. I used 3 of his songs in remixed original levels.

Here are some screenshots of 3 levels, one in each rank.

One 4 : Clues Do  Three brothers and sisters try to reach the exit.


Eon 3 : I Am E.Z.T.  Time to get your revenge on the T.!


Neo 2 : So Many Spikes Easy when you know how ?


I thank your for reading and hope you have fun with the pack.
#14
NeoLemmix Levels / Re: Lock and Key [Difficulty: Hard]
September 02, 2025, 09:53:00 PM
I did try the first 2 levels, could not solve them  :crylaugh:
I love the setting and the mood though, lots of attention went into details for everything. Will try to give the pack more time when possible.
#15
Thank you namida and Proxima for answers.

Following your advices, this is what I found for the mentionned tracks by checking videos on YT :

I am E.Z.T.  = orig_14-tim10genesis (Genesis)
Lemmings Ark = orig_02-lemming1genesis (Genesis)
Dolly Dimple = ohno_05  (Amiga)