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Messages - Guigui

#1
I'm currently playing this pack, nice and not too hard for now  :)

I read the messages here about The Snow Palace (Whiteout 3) level. I'm sorry but I'm still lost after all the explanations given because there are too many parameters for my brain.

I have The Snow Palace level with 51 builders, 11 diggers, 10min time limit, and play with NeoLemmix 12.14. Is it solvable like kaywhyn mentionned earlier ?

I can solve it in about 10min50sec with some straightforward route, and many diggers left. Though I cannot see how to save 50 more seconds.
#2
Quote from: JawaJuice on April 14, 2026, 04:36:51 PM
Quote from: Guigui on April 14, 2026, 04:16:43 PM
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?

Spoiler
I did the same as you :)  I used a basher to remove a little bit of terrain before using the laserer; I believe this changes the trajectory of the laser such that it doesn't need to be interrupted (to avoid destroying the platform above). I don't believe the steel acts to stop the laser; it normally would, but only if you're going into a significant chunk of steel, not just touching a couple of pixels at the very corner of a steel section.

Sorry for spoiler discussion about stopping the lasered in The Aquatic Ruins !

Spoiler
I did not stop the laserer, in my solution it destroys the platform with the button on it, but then I overcome this with a well placed basher.
In the end your solution uses basher+laser+jump, where mine uses laser+basher+jump, so we're equal here.

But then I maintain that the steel definitely stops your laser. Later this allows you to save another skill and then have that builder left at the end to turn the slider around to the exit.

On my side I turn the slider around with the walker pickup, which is why I think my solution is intended whereas yours is backroute : laser stopped by steel is not intentionnal by designer Mobiethian/kaywhyn. Let's see what they say !

#3
JJ was faster than me on that one, here are my replays for the updated levels of v2.0.
I could not do 100% on some of the Prepare levels anymore, but I think they are more solid this time around.

As for The Aquatic Ruins, it is not a hard and very nice level ! Comments :

Spoiler
I also had to choose where to use the jumpers carefully. In the end I did not cancel the laserer because the extra basher allows for making the slight space needed to access the second button in a single jump despite the laserer hole.

I think I have the intended solution because I do need the walker pickup at the very end, to save the cursed slider.

The hardest part for me to figure was that one actually needs 2 pionneers to make it at the end : disarmer cannot be slider too. So isolating 2 lemmings at the beginning was necessary, and the weird part where one needs two builders to reach that leaf on the wall makes perfect sense !
So yeah, I guess this is intended solution ?


EDIT : after looking at JawaJuice's solution, I also have the idea that it is a backroute. Question :
Spoiler
How did JJ stop the laserer ? Is it stopped because it meets steel by like 1 or 2 pixels ?
#4
The Amiga Classic Levels pack by Master-88 has been cleared ! I am quite happy about it, this was definitely a nice and hard trip through those already know levels.

Now that I am done with a (small) pack by Master-88, I can say that he definitely deserves his username of Master, as one needs to master many tricks and skills from the game to clear those levels. Good job on creating those remix levels Master-88 !

As it seems I am the first one to report having cleared the pack, I'll go through the ritual level-per-level thoughts from my solutions.
Also one must note that some levels in this pack fall under the category of "solution is easy to spot, but hard to execute", namely levels number 7, 9, 10, 16, 21, 23, 26, 28.
I know some people tend to not like much those levels, I personnally do not mind them up to a certain point and will mention the few ones that bothered me the most in the spoiler below.

Spoiler
1 : the pack starts hard ! Very well know level with what seems an impossible skill set at firts. Though the very few number of skills given does not leave many choices, and once the digger spot is found, the rest is ok.

2 : nice little puzzle. Walker is strong as usual, and I am left with climber/floater pair, old style Lemmings !

3 : first roadblock to me, I was trying to go the bottom route. I created a half turn with a single pixel digger, I guess this is intended.

4 : I learned the half-turn with stackers here, thank you !

5 : I could save all Lemmings with many digger cancelling in the rightmost pillar. Maybe not intended ? Did not try the Talismans, especially the timed one.

6 : Just dig at the correct place, kind of easy.

7 : Two builders only. I made the first bridge so that the builder turns around and only the last lemming goes up. This saves a lot of time for the second builder. This is one of the level where solution is hard to execute, and pixel perfect.

8 : I love this one ! Solved it by using the fact that a miner removes a bit of terrain above his head, so a single miner can both free the crowd and open the way to exit, nice ! I guess one can also extend the miner with bridges on the right side.

9 : As compicated is it looks ! Awful turn around tricks everywhere, I must say I do not like this one very much, but I got the talismans nonetheless.

10 : Also hard to execute, no real thinking involved I guess. I managed the talisman by going the counter-intuitive right route.

11 : Really clever puzzle ! I spent about 4 days thinking about it to solve, it took me some much time to find how to control the crowd and use this extra basher. When you look at the solution, it looks obvious though, the mark of great levels !

12 : This one was also very hard to me, both because of time limit and crowd control. Hint : the stairs are not the same between the pillars...

13 : Nice puzzle and easier than the previous one in my opinion. Or maybe the previous one served as a training for this one ?

14 : I think I backrouted this one with basher-blocker trick. I end up with lots of skills left.

15 : Long and exhausting level, this Super Lemmings is really strong ! I did not try the talismans as I was kind of worn after the clear, sorry.

16 : Awful Group Control ! Achieving compression with walkers only is definitely hard. And the hidden Cameleon at the end is pure evil !

17 : Really nice puzzle, pure Lemmings style. One of my favorite in the pack, congrats.

18 : This one was really hard to me too, until I let the pionneer escape to the left instead of the right. This remains a very good level, builderless and need to control that zombie correctly.
I can maybe see how to solve faster for the timed talisman, but have absolutely not idea on how to solve with a single jumper and all the destructive skills though ! I'd be curious to see a solution for this talisman is someone has one.

19 : I think I have another backroute here since I saved 25/23 with many skills left. I used basher cancelled by shimmier to gain height and save many builder I guess.

20 : Interesting level with 99RR, so all happens at the beginning. Maybe another backroute as I save many skills again ?

21  : Once again hard to execute. I did not try the talisman as I do not like the miner-cancels-miner trick. Though this level definitely teaches you how to do this correctly !

22 : I found this one easy with all those super powerfull skills like cloners and walkers. Another backroute ?

23 : Hard to execute, so much that I ended up making a little paper frame showing a cloned laserer. Then I put the frame on my screen at many different place to see how I could save 2 or more blockers at once. In the end the 1.15 time limit is not that hard.

24 : Tough one, but satisfying when you pull it out. I did not use the blocker, and I think its presence made me loose much time. I'd say my solution not using it is more straightforward.

25 : Good puzzle, hard to spot what to do with this crowd.

26 : Tough one, the chains are not symmetrical ! Once you spot this, it becomes easier. I could not get the timed talisman though, I can not prevent my worker to make an unwanted back and forth way...

27 : Definitely a favorite of mine ! Straight lemmings puzzle solvable with not that muck tricks. All skills used to their full extent, especially all those miners that seem useless at first in this setting. Great level.

28 : Hard to execute zig-zag builder with blockers, freeing lemmings at the correct timing is tough.

29 : Favorite of mine too ! The original level was hard too, but this one is climax. I love it, thank you.

30 : Many skills given, but managing time is the hardest here. I'm not sure I could save 5 more seconds for the talisman.



Thanks to Master-88 for this pack, it gave me quite many things to think about and taught me new tricks in the game. Good job  :thumbsup:
#5
Oh ok, I could clear the level. It turns out it is not symmetrical afeter all. Once again needs to place builders pixel perfect, or am I missing something.

I love how you have to build over existing bridges on the right side to gain just enough height for the end.

I still cant get the under 3 minutes talisman though, this climber worker is just too slow, and I dont know how to use those 2 extra bashers to gain time...
#6
Path of the Evil Twins

30 to be saved, 15 in each exit, symmetrical (?) level, 10 builders.

I can solve the right side of the level by sending 15 to the exit with 5 builders. Looks like I should do the same with the left side to complete the level.

However, there is this little pixel in the chain of the right part that helps me get high enough with the builders, but this little pixel is not here in the left side, and I cannot get high enough.

I'm joining my replay, getting as close as I can to clear, only missing this little pixel. Can anyone tell me if I'm on the correct track to the solution ?
#7
Forum Games / Re: Corrupt-a-Wish
March 27, 2026, 12:01:51 AM
Granted, you find a big DDR arcade cabinet in working order for cheap ! Though it has that weird UK electrical plug and you cannot use it in Kuwait :/

I wish I was a better badminton player to at least score decent points against my local friends.

#8
Following my series of playing old small packs, I cleared the Lemmings Migration pack by Nessy.

Wow what an amazing pack, especially for a first one if I understand correctly.

All levels are enjoyable, difficulty is very progressive and the Migraine levels are indeed very hard as advertised.
I had many amazing moments when the solutions to them finally came to me.

I think I may have some unintended solutions here and there, for instance :
Spoiler
Migraine 5 We're Coming Home : I have a climber left, did not find what to do with it. Setting up the digger stairs and freeing the crowd at the end in time with the suicidal basher was very hard. So I think I'm missing something with this extra climber

Many thanks to Nessy for the pack, hope we'll see you sometime around on the forum. When my fear of large pack is gone, I'll certainly try Destination.
#9
I'm making some progress in the pack.

Currently at level 18 Reaper Work. The level looks doable at first sight, until you realize that you will definitely need the zombie ! It is also a builderless level, so I guess kaywhyn would like it if he tries it.

I could not clear 11 Trouble In The Art Gallery : no idea how to isolate a worker yet.
I could not clear 12 Lock Down for the same reason. Maybe yet another trick with builder and stacker that I dont know ?

Level 8 Cunning Plan I thought was brilliant.
Spoiler
I used the single miner to destroy terrain both under and above him.

Level 14 Escape Chute, I'm not sure I have intended solution because I have many skills left.
Spoiler
I used a basher canceled with a blocker in the central triangle.

Level 15 Super Lemming Adventure was super fun to solve with this Super Lemming ! I did not have courage to start again for the talismans though, sorry.

Level 17 Everyone's A Harder Nut was very nice too.
Spoiler
Typical exemple of taking the long way with the pioneer to save the "crowd"

Levels 6, 7, 9, 10, 16 all require very precise skill assignment. Solution is not very hard to guess but damn is it hard to set up correctly ! Especially in 7 and 16. Also special mention to the hidden cameleon somewhere ! You think the level is clear, but it is not ... at all  :evil:
#10
General Discussion / Re: General Comings and Goings
March 25, 2026, 09:18:56 AM
Quote from: GigaLem on March 25, 2026, 04:01:50 AMI hate that I feeling I announced Millas being back in progress too soon when Ideas dried up for me.
This month (or year) has left me drained I have finished up a video project that was meant to have been finished up months ago and now I've been very tired lately. I've sketched an idea for a level revision but I feel full hesitantcy trying to open up NLE again to make it. and I feel frustrated because I want to make progress on things but the moment I sit down I feel extra tired.

I know that feeling. Normal advice is to not put pressure on yourself with this, it is just a game after all. Ideas and will to realize will come when they do, and will be better if not forced out of a tired brain.
In the meantime, go and play Portal if you have not already !
#11
I've always wanted to try some MASTER-88 levels, but must admit that the very long packs tend to scare me, and I dont have much time these days.
So I started this 30 levels Amiga Classic pack.

I love the setting in classical levels with new skill set to solve. It reminds me of WillLem's Deja Vu, except that here the levels settings are the exact same than in the original games, only the skills change.

I could clear levels 1, 2 and 3 only for now, and boy are they hard already !

Currently stuck on level 4 "Tailor-Made for Stackers". Here I am not allowed to loose a single lemming, so I assume the Stoner and Bomber skills are useless. So I am left with 12 stackers, 1 climber and 1 floater to solve the original tutorial level "Tailor-Made for Blockers", and with a release rate of 75 meaning that a stacker lets a single lemmings go past his wall before it is high enough to block. No idea how to do that yet...

EDIT : it turns out I could solve level 4 after writing this. I have the floater, some stackers, and one minute left. I used something I did not know yet, being not very familiar with the newer skills : 
Spoiler
Stacker cancel : assign a stacker at the exact same place than a previous stacker, or than a currently working stacker. This way the last assigned stacker will cancel after trying to set one brick over the already existing stack, and most importantly he will turn around.
I used this to contain and compress the crowd at the beginning, and to prevent the last climber from climbing the stacks leading to the exit.
Hope this it the intended solution ?
#12
General Discussion / Re: General Comings and Goings
March 20, 2026, 08:58:41 PM
Congrats on your sister and on you kaywhyn ! That is indeed a very nice moment for your family, enjoy it.

I remember being an uncle for the 1st time at the age of 12, my sister was older than me and she had kids very early. Found memories.
#13
^ Great idea, really !

I know many people in the Soul's community like to do challenge runs of this series of games : Demons' Souls, Dark Souls I, II, III, Bloodborne, Elden Ring. I guess transposing the rules to this series may be fun too.

As for the BG3 Lemmings run, I aknowledge not being able to do it myself because I dont own/know the game. Maybe you'd have more success if you were to introduce the concept in a BG oriented forum ?
#14
Quote from: Flopsy on March 13, 2026, 08:24:27 PMDefinitely adding this to my "to play" list. Not as a NeoLemmix 30, a full playthrough  :thumbsup:

Can I ask where one can see your playlist ?
#15
Oh well, time to give up on Terrarium's talisman. I can save 43, but not 44. Sorry about that Mobiethian and Armani  :(

I'm joining my solution for the whole pack. I had a very good time with it. I loved the design and the way tilesets are used, especially the mushrooms and flowers ones. So thanks to Dexter for that too !

I'm giving quick thoughts on the levels that struck me the most :

Spoiler
Prepare 7 Flower Power. I had a surprisingly hard time containing the crowd and pushing the button here. I must have used a very suboptimal method, but it worked in the end !

Prepare 10 Construction Function. Very nice design on this one. I had a fun time figuring out a route from those thin diagonal floors, and went via some small holes here and there.

Prepare 16 Caught In Liminal Space Great design again !  It reminds me of the game Castlevania : Symphony Of The Night, mainly on PS1 and Saturn consoles if anyone is familiar with the game. The whole game is set up in a giant castle you have to explore. And where you think you're finally done with it and beat the final boss comes a twist :
Spoiler
You have to go through the whole castle again but it is reversed upside down, opening whole new paths and ways to explore !
So yeah, having reversed elements in here reminded me of that tremendous game.

Nuisance 6 Mesmerizing 1st level by Armani, I was not even scared ! And it went smoothly  8-)

Nuisance 7 Mirror World 2nd level by Armani, I was not even scared, and I should have been ! See discussion above.

Nuisance 8 Hoopin' on the groove line I had fun jumping here and there. A bit disappointed by the end part tbh. Maybe I backrouted it and the intended solution is somehow funnier ?

Nuisance 8 In The Rear With The Gear Not a very big fan of the level tbh. One quickly understands what needs to be done, and after that there is no thinking involved.  I salute the original idea and the beautiful design.
And most of all I salute the reference to that Sergent in the Full Metal Jacket movie, that very one who tells Joker he better stays "In The Rear With The Gear".
Now please make a level named "Lem has guts, and guts is enough".

Nuisance 14 Sugar Free Lemming Aid I spent so much time on this one ! For some reason I tried to used the downer tree branch. Must have realized sooner that this is not the correct way because it is hard to reach that is used up almost all my skills.

Nuisance 19 The Aquatic Ruins Very nice design again, where you have to let a lemming wander around and make the work in a very precise order and fashion. Making sure the crowd does not splat at the end was not that easy, maybe I missed something.

Nuisance 20 The Choosen One See discussion above, a real trip for my brain.