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Messages - Guigui

#1
I precise we do not take any credits for the level design, this is all by DMA.

I remember that Present 29 "Private Room Available" was this level where you had to trap 18 lems in 18 small rooms with diggers. It was a pain to achieve in the Megadrive version with no QoL feature at all!

In the reversed version, the lems are preset in the rooms, neutral and other useful permanent skills, and you have to guide them to the exit.
#2
Thanks to your post MASTER-88, I just remembered that I let this pack aside since quite some time now. After checking I am at Not Fun 12, which is very close to completion actually.

I can confirm this pack is hard, but I'll most certainly work on finishing it now. Have a nice time with this one !
#3
Thank you for the interesting post, and levels going with them MASTER-88. They can definitely come in handy.

Thanks also to IchoTolot for explaining an easy way to do the "release all lemmings on one side from a double blocker trap". This has everything to do with the magic of odd/even number, Z/2Z for the mathematician among us :  1+0=0, 1+1=0 and so on.

I'm adding on of my favorite trick : prevent climbers from climbing a wall by putting some platform/builder/stacker brick against it.

On the list of most annoying is of course the basher/blocker cancel trick,  and the miners cancelling each other trick.
#4
Ahah, thank you for directing me again to the post I should have read since the beginning. Sounds great, poll answered.
#5
OK, and if I use theme.nxmi, am I allowed to name the sound file other than usual name in the sound folder ?
#6
Interesting, I always thought the sound effects were left behind in customization.

Not sure I understand though. If I put a sound A and a sound B file in the good folder, will this allow to have style A using sound A for exit, and style B using sound B for exit ?
#7


Hello Lemmings community,

JawaJuice and I are happy to present our collaboration level pack Reverse Lemmings: Megadrive.

Following in the footsteps of Colorful Arty and WillLem, we took the 60 levels from the Present and Sunsoft ranks in the 1992 Sega Megadrive version of the game, swapped hatch and exit, and tried our best to make fun and interesting levels from there. We made a point to not modify the levels' layouts, though solutions are of course completely different from the original and may use all skills available in NeoLemmix.

We would describe the general difficulty of the pack as Medium - Hard, though this may be judged better by you, our fellow community members.
Be aware though, as in Colorful Arty's pack, "the difficulty is all over the place!" There is no sense of a progressive difficulty curve and you can find open-ended X-of-everything levels next to stupid hard levels with minimal skillsets. JawaJuice reversed the even-numbered levels and I reversed the odd-numbered levels, so you know exactly who to take your grievances to if something makes no sense!

We playtested each other's levels extensively and hope they are as solid as they can be, but we're still expecting backroutes and unanticipated solutions. Do not hesitate to give any feedback or let us know if any hints are required. For a couple of levels, we actually had Armani and IchoTolot do some additional playtesting - thanks to them again for that!

We would also like to thank GigaLem for letting us use some graphical assets from his own packs, specifically the menu scroller.

The pack and its necessary style are joined in a single .zip file at the bottom of this post. Extract in your main NeoLemmix folder (levels and styles sub-folders), and it should all fall into place!

Attached to the levels is an eclectic selection of music, all chosen carefully by JawaJuice and I to fit the mood and titles of the levels. Download the music tracks from the following link and extract in your main NeoLemmix directory again (music sub-folder).

Finally here are screenshots of four levels - you may recognize some from the original Megadrive game.

PRESENT 16  trap a is trap A



PRESENT 29  available room Private



SUNSOFT 19  camping go Let's



SUNSOFT 24  tune the from away Out,



We hope you will have a good time playing our pack :lemming:
#8
I may state the obvious but : did you check the "highlight grouped pieces" option ?
#9
I sent email to the given address about 7 hours ago. But now I cant find it in my sent messages, so I just sent another one.
#10
I applied for Android playtest. Never played on anything on any mobile device until now, so I'll guess it can be a try and see if I like it...
#11
In Development / Re: X-tralems levels
September 26, 2026, 06:23:09 PM
I solved 16 levels by lemmkeev20 that I found here and there on the forum.
There are at least 2 more of them out there but I missed some style pieces to play them (the big one, there's two doors now ?)

They were nice little levels overall, with varied settings and not so varied solutions. Very low difficulty perfect for a relaxing lemmings time ! I often have many skills left and save more than requirement.

Keep up the work with level designing lemmkeev, and maybe post them in a more orderly fashion on the forum ;)
#12
NeoLemmix Levels / Re: Lemmings Plus Series
September 24, 2026, 04:04:40 PM
I have now cleared the whole Lemmings Plus Alpha pack by namida, pretty happy about that  8-)
Second and third rank of the pack are as good as the first one. Difficulty ranked up for sure, but maybe not as much as I expected, or is it that my skill increase ?

Joining my replays, I think there are some backroutes in there.
#13
In Development / Re: X-tralems levels
September 22, 2026, 04:26:14 PM
Hey there lemmkeev. I feel like trying your level one of these days because you seem to have created many of them.
I remember your posted some other ones in another part of the forum when you first suscribed. Can you post them here too so that we have all of them at the same place ?
#14
General Discussion / Re: General Comings and Goings
September 19, 2026, 10:34:20 PM
Congrats and good luck on your forum hiatus kaywhyn. This is not an easy thing to do when you're very used to visit here often, but you can do it.

Visiting the forum is not the biggest issue I encounter. To me it is rather playing the game up to very late at night.
So I set up a little program on my machine which kills every lemmings related applications at 1 a.m. It kind of works, and I do no longer count the number of times where I was so close to solve a level only to have NL get killed in my face  :forehead: Time for bed ! I'll solve the level tomorrow...  :sleep:
#15
This looks very interesting indeed, incredible job.
Though I'm sorry to be the first one to ask this : is it possible to run it on a Windows or Linux based computer ?