I think namida's suggestion would mean there is a replay file saved somewhere for each level created with the editor.
Actually I do not think this is necessary. The main idea was to have the replay loaded when one quits playtesting a level, makes some changes in the editor, and then comes back playtesting the level again.
This is just to spare the time of playing the level again and again when spending a long time creating it. But I see no need to have a replay autoloaded when I edit a level I worked on some days/months/years ago.
So yes, I think a single .nxrp file which vanishes whenever I close the editor or load another level is enough for my needs ; that is unless another level designer thinks otherwise.
Actually I do not think this is necessary. The main idea was to have the replay loaded when one quits playtesting a level, makes some changes in the editor, and then comes back playtesting the level again.
This is just to spare the time of playing the level again and again when spending a long time creating it. But I see no need to have a replay autoloaded when I edit a level I worked on some days/months/years ago.
So yes, I think a single .nxrp file which vanishes whenever I close the editor or load another level is enough for my needs ; that is unless another level designer thinks otherwise.