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Messages - Guigui

#1
I have cleared ScottyLems pack too. The difficulty is not that high, so perfect for me and many other players I guess.

Puzzles are always clever and levels looks good. I'd say most used techniques are : "escape the crowd with a climber" and "turn around in a miner/basher/digger tunnel"

I enjoyed the whole pack a lot and played it with a smile on my face from beginning to end. It captures the essence and fun of the original Lemmings game, so well that it would fit those games in their last ranks Taxing or Mayhem perfectly.

I'm joining another batch of replays, and give some comments on a few levels as kaywhyn did. More often than not some skills are left after the solve, or more Lemmings are saved than required. So there may be more backroutes in here.

A big thanks goes to Scotty for creating the pack, you're definitely an Original Lemmings games fan.

Spoiler
9 The Acid Test : first roadblock to me. There are so many was to free the right crowd that I did not know what to do at first. Finally I gathered both crowd together to make things easier for the builders. Timing on thoser builders was the hardest part, but it allows to save much needed time.

11 The Boardwalk : solution differs from Kaywhyn's. No containment needed, just some well placed diggers.

13 Cream Of the Crop : probably a important backroute. 5 destructive skills left and 9 Lemmings in more than requirement. Also the right part of the level is not used at all. Look at this poor Lem I sent over there, only to let it fall to its death when I realized he was not needed.
I'd say one is not supposed to be able to get throught the One Way pillar with 2 bombers only.

18 Kessel Mineshaft : I particularly loved this one ! Compression is easy to achieve with the many blockers given. Mining the big wall at the end is satisfying, though I may have it done not the intended way because I'm left with some miners.

20 Deux Ex Lemina : Great level for which one trick is used : the trap is actually inactive ! Is that on purpose ? In any case it helped me use the single builder elsewhere, and not the overcome the gap at the end. I save one more than required. Completely different solution than kaywhyn's

21 High Rise Lemmings : this one made me smile too. Solution is quite visible from the beginning, but I did not understand the use of the rightmost exit at first sight. Only when the blockers were freed that I thanked Scotty for putting it here  8-)

23 Separation Anxiety : very good one ! Clean separation achieved thanks to the 3 blockers provided. Just count correctly how you split the Lemmings between the 2 groupes, or you wont save enough.

25 Down To The Wire : headache inducing level. I struggled a lot to find a correct order to dig down those wires, and to manage timing so that the gap can be covered properly. Good level for sure!
Also another example of Scotty's touch : inactive trap ! Though this one has not use in this solution anyway.

27 Open Season : hardest of the pack for me. I finally released and blocked all entrances with a single basher, all the while liberating a single worker to do the first part of the job (this release was possible with a single pixel of terrain missing, luck !?)
But then later you have to release another one for building over the bear trap. At this time I had a very dense crowd from which it took me a while to figure out how to extract a single worker again. But finally a well placed miner did the trick.
I think this level is very open ended, and ingenious. Great work !

30 Upside Down World II : nightmarish web, glad I could finally get through it. Spider responsible for it can go burn in hell.

#2
Quote from: WillLem on November 11, 2025, 01:19:41 AM
Quote from: Guigui on November 10, 2025, 11:41:44 AMBut the Play menu gives a single "Invalid pointer operation" error. Then the program closes by itself.

This is most likely due to the Sleeper sprite, which is present in CE but not in NL.

The easiest fix is to copy the default style from CE\styles to NL\styles. All other sprites are identical, only the Sleeper has been added. When prompted, choose Merge or Replace.

That should do the trick. Let me know if it doesn't.


It works fine now, thank you !
#3
Thank you for the replays Turrican ! Good job on clearing EON and NEO ranks  :thumbsup:

You have some clever solutions here, some of them I consider backroutes :

* EON 2 Trust Your Lucky Star : the pioneer goes in by himself, no crowd needed again  :forehead: Good job destroying this vertical structure just enough to get through. I think this backroute is not hard to cancel.

* NEO 2 So Many Spikes : you save 9 in a Save One level, you clever evil!! What else could I wait from the Lemmings community ? I will work on this too.

If you plan to try ONE rank, maybe I'll wait for your solutions to see if some things have to be changed there too.
Then again, thank you for trying the pack and the kind words.
#4
Quote from: Simon on November 10, 2025, 08:10:23 PMGuigui: You can work around this: Extract both games, delete levels/ in one, and create a symlink to the other game's levels/. Then do the same for music, and again for tilesets.

-- Simon

Thank you for the advice Simon. I think I understand what you mean : run CE from its own folder, but direct it to regular NL for the levels, music and styles folders that I do not want to have duplicates of on my machine.

Though I dont know how to "create a simlink to the other game's folder". Sorry, kind of newb here.
#5
Thank you for your answer WillLem, and for moving the question to an adequate place.

So I did some tests :

* NeoLemmixCE.exe in its own folder (the one included in the .zip file) : everything works fine. I get the welcoming message telling me to set some graphic options for the first time. I also note that the title screen has a special CE background. Options, Level Select and Play menus work correctly.

* NeoLemmixCE.exe in the NeoLemmix.exe folder : title screen launches correctly. Access to Options menu works fine.
But the Play menu gives a single "Invalid pointer operation" error. Then the program closes by itself.
The Level Select menu gives a window with a list of my installed packs, but no screenshots appear. I also get about 30 "Invalid pointer operation", then the program closes by itself.
I also note that the CE does not have its special CE background, but the background I chose myself for the regular NL.


Could it be that some settings I chose in regular NeoLemmix.exe cause the CE to crash ? Also it may be worth noting that I run all those programs on Ubuntu OS, via Wine.
#6
Hey there WillLem and Simon. I would like to try the CE, but do not feel like having a folder for regular NL and another for CE. That would mean having duplicates of all levels, styles, and music (often heavy) folders ... a big mess for my ocd brain.

Is it possible to just put the NeoLemmixCE.exe file in the same folder as NeoLemmix.exe and have everything work for both CE and regular with a single folder ?
I tried it but I guess it creates a conflict because of the bass.dll which is not the same for CE and regular. Maybe just rename the bass.dll for CE and everything will work ?
#7
Yep, EON 2 looks and solves better now.
Icho does not use the easiest lucky star, but get the Talisman nonetheless !
#8
Here are my updated replays. Now the whole thing looks less prone to backroutes, good job.

Also I forgot to mention, but I love the post level screen texts ! I always feel bad when I read "SOMEONE wanted to watch the world burn", and that SOMEONE is me  :(  Come one lets aknowledge it, we did plenty of nukes in our Lemmings player lives just for the fun of it !

Some comments on the new settings affecting my previous replays :

Spoiler
Sour 5 / Sweet 2 (major design change, Sour 5 solution change)
Sweet 2 is still very accessible due to the 50% save required. But it prepares well for Sour 5.

Sour 5 was another story, quite hard now ! I used the "turn a miner with a blocker" trick to save miners needed on the right part of the level. Though the hardest part at the end was to turn that miner so that the crowd does not splat. By some kind of miracle and after many tries, I did it and unwillingly made a precise settings which uses "you fall between diagonal connecting pixels". With this setting, not only the crowd does not splat, but they all fall down in the good direction ! So I even saved a blocker here. Not sure this is intended ?

Sour 6 (design tweaks, solution overhaul). Now I find the level actually easier than before, but this may be because i did not find intended last time and struggled a lot with the timer. I think it is perfectly fine now.
The hardest part for me was to figure out how to save some time at the end : if you set the last delaying basher not high enough, the crowd will make a long way before turning back and you run out of time ! Setting it properly leaves plenty time and I could even save 100%
#9
Thanks for the kind words kaywhyn. Yeah I must be not that bad at Lemmings  8-)
Quest From Kieran I left aside for the moment, kind of discouraging to me in the last rank.
I also started Lock and Key by Dexter, but it is hard too, cannot get past level 3...
I think I have better time with simpler packs for now.


Following WillLem replays, I changed EON 2 level, new version in the OP.
Sorry for breaking your solution WillLem, but I found it backroutish and it made the level not that interesting.
This may also break IchoTolot and Armani's previous replays, but the core solution is the same.
#10
Hello WillLem,

Thank you a lot for the write up and the kind words ! I'm glad you had a good time with the EON rank. Things may get a bit tougher after, but all remain accessible I hope.

Indeed the pack is small, mainly because I do not have that much time to create many levels and I cannot think about something else when I have a level creation in mind. So I had to get those levels out to be able to move onto something else. I guess this is less intimidating than 100+ levels packs.

Also about the decoration in the levels, thank you again for noticing and appreciating them. Those took way longer than expected to create ; each time I decided to add decoration, they created unwanted backroutes. Countless times during playtests, IchoTolot used what was supposed to be decorations to destroy the levels, evil him !


As for your replays they are perfectly fine and almost intended, congratulations !

I say "almost" intended because of EON 2 : Trust Your Lucky Star ? (the one with big vertical structure at the end). Details under spoilers :

Spoiler
The clever solution you give makes very little use of the crowd : just need a bomber apart from pionneer. Intended uses the crowd a bit more.
I always think interaction with the crowd is better ; if the pionneer can go in by himself, then the whole "Save One" theme falls apart.
I'll certainly work a bit more on the vertical structure to enforce things. I have to find a way to ensure that if one lemming bashes through the structure, then he cannot stop without using a skill.
#11
Ouch, now comes the time when kaywhyn will LP my pack, such a good time  :lem-mindblown: . Many thanks to you, and this whole forum, for making the Lemmings game alive.

I'm also very glad that IchoTolot playtested the pack, he helped a lot. Because of the whole "you can only Save One lemming" thing, levels tend to be very prone to backroutes. A single mistake and all Lemmings can go in, not good.
At first I was working alone : make a Save One level --> playtest --> find it's nice --> go to sleep --> launch the level again the morning after --> find 3 backroutes that save more than one -->  ???

So I quickly understood that my solving skills were not good enough to ensure the pack to be solid and asked IchoTolot for help. The only reason why I asked Icho instead of you kaywhyn is because he is moderator on this subforum and he seemed to be more active than you on the forum at this time, I did not want to bother you. Needless to say he found looots of backroutes faster than me, and gave many good advices to make the whole thing better. I'm pretty satisfied of the pack as it is now and hope you have fun with it.
#12
Quote from: The Tomato Watcher on November 02, 2025, 01:26:28 AMDidn't expect Sweet 5 to be so tricky, whoops :forehead:

Here's a hint for you Guigui :)
Sweet 5 Hint
You can't get over the tall column right before the goal with the skills available, so you'll have to go through it ;) If you're still stumped let me know :)

Yes Sweet 5 cleared now, not sure why it scared me that much after all. Thanks for the tip !

I'm joining my replays and some comments on the levels and solution :

Spoiler
Sweet 1 Nice introduction level, open ended. I made it with a single pioneer.

Sweet 2 Lost an awful lot of Lemmings in the pit here, but it is allowed so why not ?

Sweet 3 I save one basher here, with a straightforward solution : see an obstacle, overcome it with a skill.

Sweet 4 Scary level at first sight ! Blocking the crowd and sending a pioneer do the job works well. I get just enough builders but save many destructive skills.

Sweet 5 No comment now, I misjudged the power of stoners !

Sweet 6 Timing the upmost basher is everything here. Probably the intended solution as I have no skill left at the end.
This level reminds me of the newer Lemmings game on Android/iOS : all levels have this vertical setting and screen ratio to fit a phone screen. Is that a coincidence ?

Sour 1 Sweet 1 remixed w/ different skills. I had to struggle a bit to get the half turning lem in time to free the crowd. Good level !

Sour 2 Compression ! I fidgeted a lot to get a first batch of 3 compressed lems to prepare terrain, then compressed the others very tight. Not sure this is intended solution ?

Sour 3 Really love this one Chasm Capers. Spent way too much time building on both sides simultaneously, until I saw a peculiar skill you gave that actually helps with pits...

Sour 4 Sweet 5 remixed. I was scared at first since I could not clear the original level. But then I saw the 4 builders and how to overcome the last pillar so it was a quick solve. Maybe not intended again since I save miner and bomber ?

Sour 5 Pretty sure I backrouted here since I save more lemmings than required, and save skills. The jumper at the beginning survives the fall by one pixel thanks to the miner applied first. I am not really sure how jumpers splat height is calculated...

Sour 6 Probably another backroute. Watch me try to use the shimmier to finally let it fall to its doom ! The crowd is save at the last second of course, I had to adjust some bashers tightly to achieve this.

#13
I could clear the whole pack now, except Sweet 5 Just Relax... Still stuck there because of the 5 gaps (sorry I wrote 4 gaps in my last message) and only 2 builders + 6 stoners to create terrain. Maybe I dont know how to use stoners properly ? Any hint would be appreciated.

The other levels were very pleasing to the eyes and the brain. I especially loved Sour 3 Chasms Capers (is there really an -s at "capers", I used only one caper  ;P )
I may have found some backroutes here and there because I end up with extra skills, mainly in Sour 5 and Sour 6.

Do you mind if I post my replays here ? Always fear it can break the fun for other players.
#14
Currently stuck at Sweet 5 Just Relax.

Lack of constructive skill gets me : 4 gaps, some quite large and high and only 2 builders and 6 stoners. Also, how can this basher help me get higher ? Need to think more I guess...
#15
Quote from: Proxima on September 17, 2025, 03:33:20 AM... vast worlds to explore, and I love the feeling of exploration and discovery, not knowing what's around each new corner, and gradually piecing things together and building connections...

Hollow Knight was sure a great game, I'll also play Silksong when time comes.

Your words above appeal to the Souls series, I may sound dumb by asking this but have you tried this series already ? If not, I definitely recommend giving them a go ; Demons' Souls and Darks Souls are very good entries in there.
Hollow Knight borrows many things from those games, to the point that on my first run of Hollow, I felt like I was playing the best 2D Darks Souls ever.