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Messages - Guigui

#1
Quote from: hrb264 on December 25, 2025, 08:35:14 PMthat looks so cool. I had no idea you could do that. As soon as I've done the Oh No levels I'm going to download it. :D

For sure I had a good time with WillLem's DéjàLems !

If you like the original games with a new twist, you should also check out the Complete Reverse Lemmings Collection : all original levels with entrance and exits reversed ! A joy to play those levels again with a brand new eye !
https://www.lemmingsforums.net/index.php?topic=5436.0
#2
Here are my replays for the updated levels only in V6. Good job The Tomato Watcher  :thumbsup:

Spoiler
Now I got Sour 5 more easily with the blocker turning a miner part, just needed to set the miner upper thatn what I did before. Also nice job on the new way the stairs are set near the exit, it enforced me to espace another lemmings from the crowd with 2 jumpers to finish making the path for the crowd. It is sweet to see 2 workers making the path one after the other.

Sour 2 with a single place to compress has a more obvious solution for sure. It remains a very good level to crack with the exact count of Lemmings, and the part where you have to bash in a very specific place to escape another worker from the crowd.


EDIT : now joining actual replays.
#3
Lemmings Main / Games similar to Lemmings
December 21, 2025, 03:08:58 PM
If it does not already exist on the forum, why not share the games we played that are similar to Lemmings ? Strategy/puzzle games that have the same vibe of using your brain only to solve levels.
I put this topic in the general Lemmings thread since it is related to the game, feel free to delete or move it if not coherent.


I can start with  Zombie Night Terror (Nintendo Switch, Steam and more)



Do not let yourself fooled by the whole Zombies settings, this is a true Lemmings game.

In each level, you have to turn a certain number of humans into zombies.
To this end you have several tools at your disposal. For instance a syringe that turns a single human into a zombie, zombie managament tools that direct them where you want, make them explode to infect nearby humans and more.
Gameplay is very similar to Lemmings in the sense that you do not control characters directly, but give them tools to achieve your goals.
Overall a very nice game that scratches the same itch as Lemmings does : assign tools correctly and think to achieve your goal.

Only complaint may be the zombies settings and the resulting darkness of all environments. If you can handle this, then some fun can definitely be had with this game for Lems fans.

#4
I could finally clear this pack, almost including Vexing 10 Evacuation Procedure.

I say "almost" because I wanted to see an advice here, and decided to watch the beginning of kaywhyn's replay up to a skill assignment I never tried until now. I acknowledge I sometimes do that to give me a new idea I have not tried yet.
Problem is that for Vexing 10, 4 skills are assigned very closely at the beginning (that reminds me of something btw...), so I just paused after  those 4 skills, and got the solution for sure. It is a hard level, and this solutions ends with an extra builder, so not sure this is the intended one ?

Overall the pack was indeed very good with lots of moderate difficulty levels, the kind I like to make my brain work, but not to the point of overheat !
#5
I could solve Icho's No Way In Hell for rule 1, took me a looong time to see the basher extension !

Now I've been losing my hair for quite a while on his Social Distancing for rule 2. Tried different things with all those Lem control skills, but did not get an inch closer to the solution I fear. I dont feel like watching a replay coz that would spoil the fun.

The only way I can see to any exit is to have one lemming go the middle level where the exits are then build a bridge over the gap. Once that is done I guess exits can be reached via either the upper level by simply falling, or by the downer level by shimmier hanging under the bridge, which would look very nice !
Though I have no idea how to send a lem to the middle level in the first place.

Can you give advice : am I on the correct track here by wanting to send a lem to the middle level, or is the solution completely different ?



#6
You're welcome kaywhyn.

I also cleared Crane's Redneck Redemption, no idea for the talisman though.
I tried the 2 other ones some days ago but let them be in peace now reading Crane's last comment on them.
#7
Following JawaJuice's advice, I tried some levels in the contest. Having already suffered from loss of hair on many levels by IchoTolot and Armani, I decided to play kaywhyn's level first.

I was pleased with them, great job kaywhyn ! But hey, what else should we expect from the guy with maybe the largest number of packs cleared here ? I think now everybody has more and more expectation for you upcoming pack, you better not disappoint 8-)

Spoiler
Rule 1 got me stuck for a long time because I did not know it was actually possible for a ohnoer to exit, nice move ! Though I finally found it because when you have used all other skills to make the 3 others exit, you are only left with these 2 possibilities miner+bomber or basher+bomber.

Rule 2 went pretty smooth, the miner extension is easy to spot. Is the title Help Me, Help Dune a reference to the Dune movie or book ? I read those when young but cannot remember very well.

Rule 3 I did another miner extesion. When you realize that you have only one miner, and that this miner is mandatory to free both the bottom and the middle pairs of guys, then the road is set.

#8
Just a little word to let players know that the Save One update is currently being worked on. I'll upload it when time comes, before 2026 hopefully.

I will also state here that I will (try to) not do that many updates in the future. It is quite hard for me to accept that some players do not go my own route, but I now understand that it is not necessary to change the levels each and every time this happens.

Thanks again to the players, and to the playtesters.
#9
Thank you for the explanation namida.

So if I understand correctly, the closest we can do on NL to have a level similar to what It's A magical World looked like is to shift steel plate one pixel closer to hatch area, so that the builder himself will turn around and play the role of the climber who glitched.

This way the level is pretty straightforward and both crowd are totally independant.
#10
I cleared the Mazulems pack, joining my replays. Seconding the fact that the difficulty has much variations.

Of course It's A Magical World was a challenge, but proved doable after all with some precise pixel counts to forge a stair with dig+bash.
Now I'm wondering what the initial solution was, and what you were supposed to do with all those bashers and diggers ?
#11
ONE 2 Aquarium Deception and ONE 5 Blues here :
#12
Alright, now I finished watching carefully all the replays from you all, and the tremendous LP by kaywhyn.

I learned a lot from the replays, and have a very fun time watching kaywhyn playing my levels. Kaywhyn, it was a joy to hear your comments, to see you falling for most of the traps I set up and struggling on all the little details I put in there to avoid nasty backroutes :D

As already said, you and other players overcomplicated some stuffs, I'll most certainly write a PM to give some details and intended solutions on the most complicated stuff. Also, I need to defend my NEO 5 level, which both of you backrouted and dislkiked !  :lix-evil:

So now comes the time for a major revamp of the ONE rank, along with some levels in the other ranks. I'll be sure to post it here when it is done.

Finally, to honor the time and effort kaywhyn and JawaJuice put in solving some levels not the intended way  :thumbsup: , I join those levels and their crazy replays.
Those solutions will not work on the newer version of the levels to come  :evil:

ONE 4 Clues Do and ONE 6 The Blue Pi here :
#13
Congrats on clearing ONE rank JawaJuice !

I did not have time to finish watching kaywhyn LP yet, and did not watch your solutions for ONE either. But from the comments alone I can say that the following :

ONE 2 Aquarium Deception backrouted by kaywhyn and JawaJuice. No nuke involved here. Solution is simpler and it did not occur to me that nuke was possible. You guys are crazy to even try this when the exit is so close to the hatch, you realize in 30 seconds that you dont have enough builders to go the long way, and most of all the level title tells you the Aquarium is a Deception

ONE 3 Clappy Clapple backrouted by kaywhyn and JawaJuice. My bad, backroute is obvious.

ONE 4 Clues Do backrouted by kaywhyn and JawaJuice. Compression of climbers not necessary, and kills the purpose of the level. I thought I had this covered, but you both beat me here.

ONE 5 Blues backrouted by at least JawaJuice. You're not supposed to save 3 here. Though it is funny to note that the core of the backroute solution you both gave for ONE 2 is the intended for ONE 5 !

ONE 6 The Blue Pi backrouted by kaywhyn. The athlete is the one that's supposed to go in, the way JawaJuice did. Then you can, as he said, sit back and enjoy your C.O.N.G.R.A.T.S


Now that this list is done comes the obvious conclusion : ONE rank needs yet another patch ! I should also apologize for presenting the rank as is, since it lead you to search solutions that are actually harder to pull off than what intended are, thus the frustration.

I'd say only ONE 5 may qualify as hard to execute bc it requires some precise timing at the end, though nothing as impossible as what you did in ONE 2 for instance.

So my next move is to make another update when time comes, then maybe release all intended solutions ? Not sure about that though, because I notice now that it is easier for people to find backroutes when they do not know intended, of course ! So I thank you for all being playtesters of the pack  :thumbsup:


#14
Quote from: darkshoxx on December 02, 2025, 05:38:45 PM
Quote from: Guigui on November 30, 2025, 10:59:26 PM* NEO 2 So Many Spikes I consider it a backroute too, because the pioneer goes in by himself, no crowd needed. The intended solution is much more satisfying imo, need to fix again.
You used this trick twice in your replays : start bashing through an illegal terrain (steel or one-way), and still get some pixels of terrain removed under your feet because one bashing animation finishes before getting canceled. Nasty.

Oh lol of course I completely forgot that that was cheesed. Yeah that's obviously a backroute. I have that one like 98% solved, I just can't line up the crowd correctly. The release rate is fixed to a very specific number so I was assuming there's a common known way of aligning them all at that rate and I just don't know it.

I'll get back to backroutes fix when I finish watching kaywhyn replays, having so much fun with it !

If you want to try NEO 2 w/o that nasty backroute be welcome. Compressing is easy with the given blocker, *some people* in this thread even tried it.
I can only say that fixed RR indeed plays a role in the intended solution.
#15
I am in ectasy now : have spent so much time watching many kaywhyn replays, and now I get to watch my levels done. A pleasure and an honor, really  :-[

About 5 hours of watching ahead of me, and hearing you calling me GweeGwee is the best ;) I'll be sure to write comments when I'm done.
Thanks again for your time given to the :lemming: community.