Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Guigui

#1
Thank you namida and Proxima for answers.

Following your advices, this is what I found for the mentionned tracks by checking videos on YT :

I am E.Z.T.  = orig_14-tim10genesis (Genesis)
Lemmings Ark = orig_02-lemming1genesis (Genesis)
Dolly Dimple = ohno_05  (Amiga)
#2
NeoLemmix Main / Re: New to NL : how does music work ?
August 08, 2025, 10:30:52 AM
Adding another question to this thread : do original levels have official tracks ?

More precisely for instance, if I were to play level I am A. T. on the Sega Genesis, would I always get the same music, or would it change according to the current rotation on the system ?

If they exists, I am looking for those official tracks for I am A. T., Lemmings Ark and Dolly Dimple.
#3
NeoLemmix Main / Re: [NL] All my green checks lost
August 07, 2025, 08:57:40 PM
Thank you for detailed explanations Turrican.

I think green checks were lost because of the Clear Records button, used unwillingly. It is worth noting that the Mass Replay Check is in the advanced level selection option, have to toggle them in the options if it does not appear.

Now I could get my checks back, all good.
#4
NeoLemmix Main / [NL solved] All my green checks lost
August 07, 2025, 11:00:49 AM
Hello all,

Those green checks you get when clearing levels/ranks/packs, I love to collect and see them.
But I lost them all, dont know how. My auto replays are still here though, in their dedicated folders.

So question : what did I do to lose the green checks, and how can I get them back ?
Also side-question : what is the difference between green check and orange check ?

Thanks for any help.
#5
NeoLemmix Levels / Re: STOKEAPE JUMBLE: Level Pack
June 25, 2025, 09:00:48 AM
I just deleted the music and style folders since they were empty, and can confirm the pack works as is.

#6
I cleared the pack, very nice time had with those middle difficulty levels perfect for my solving skills at this time.
The hardest levels for me were Maso 11 A Hard Nut Level, and Bonus 1 Plethora's Temple. After finally clearing them, I looked at replays form kaywhyn and others to compare.

Maso 11 A Hard Nut Level : kaywhyn needs very precise timing on the bombers, close climbers and uses a "bash into steel" thing to turn the last climber around.
I'm joining another solution that feels more natural to me, and needs less very precise timing. The bomber is used to break the thin floor on the right and allows to make a symmetrical bridge structure to save the crowd.

Bonus 1 Plethora's Temple : I think this one is a backroute, since the level is cleared without ever going to get the pickups on the left side.
Just mine downright from the beginning and delay necessary lemmings for the pioneer to build the last bridge. I love how the climber skill is used to delay one lemming, which frees the crowd at the end !

#7
Thank you simon for creating this thread following my off-topic question in the other thread.

To precise my experience with NL on Ubuntu with Wine 10 : splat ruler stutters each time, no matter how long you've been running the game for and which level you are playing.

It just appears where it is supposed to, then follows the mouse with many many frames of delay, or does not follow at all if you move mouse too fast.
This is amplified if the level happens to have many Lemmings on screen and animated object. Things go a bit better if you pause the game prior to display ruler ; but not good enough to make it actually usable like it is supposed to.

Reading simon's experience with it, I'd guess this is all related to running the game via Wine on a Linux OS. It would be nice if some native Windows users could share their experience with the performance of splat ruler.
#8
You're right that the ruler can also be used to see if terrains are really vertically aligned.

Some designers did one pixel shift between terrains, almost invisible to the eye, so your mind is set to : "Lem will fall here" when the truth is "Lem can build, or not splat, from here". This is rather evil, and had me tear my hair out a lot of time. Usually I discover it by mistake when I let a lemming fall unwillingly.

For sure the ruler can help check this, though only for its own height when sometimes you may need it for longer falls.
Anyway here is a version without the faller in the middle. It was just here for decorative and fun purpose, I love this sprite !

Also asking a quite off-topic question her : on my machine, the ruler is a bit laggy. When I press the key it appears correctly, but it stutters when I try to move it accross the screen. To move it, I better make it disappear, then reappear again elsewhere, not very handy.
Is it just me (running NeoLemmix on Ubuntu + Wine) or all NeoLemmix users ?
#9
The remaining levels fell, the lesson from them is : laserers alone suck, laserers+cancel is great.
This makes DéjàLems cleared with all talismans. I'm attaching my replays if anyone interested.

All in all a nice time revisiting those levels ; I particularly enjoy seeing those holes left by blockers that have been nuked after clearing the level. When you want to clear again with the same settings, those holes are certainly a nuisance !

#10
Playing this pack currently following kaywhyn's advice of it being of "moderate" difficulty.

I could clear all the levels, except Vexing 10 - Evacuation Procedure.

Out of the 4 lemmings to be saved, I can save 3 : upper left, upper right and bottom right ; in the time limit and with different solutions using more or less skills.

Though I am completely stumped for bottom left lemming : no matter how I do it, I always end up running short on time and/or on skills. Even if I use all my other lemmings to try to save just him, he just never reached any exit in any way.

I'd rather not watch replay, but would appreciate if someone coud give a little clue as to how save this bottom left lemming ? I think if I figure him, then the rest of the level will fall into place by itself.
#11
Quote from: kaywhyn on June 02, 2025, 09:45:04 AMNo, that's not a mistake. When namida converted MazuLems to New Formats NL, it was originally for 12.4, but later on he updated the pack again so that it's all solvable on 12.7 when it came out. However, this doesn't matter. You can still play the pack on all versions after 12.7 with the download link in the OP.

Thanks for the clarification kaywhyn.

Though I could not play the pack on NL 12.14.0 with the link in the OP, as levels were not placed in correct folders, but instead were named something like /levels/MazuLems/MazuLems/name_of_level.nxlv

This settings of things just did not work in my system, but again this may be due to me using a Linux OS with Wine to run Windows program. So maybe the naming of levels trying to include the folders in them is not recognized correctly here.
#12
It looks like the link given in first post gives the MazuLems pack, but for a version of NeoLemmix older than 12.14.0

I think I could convert it successfully to NL 12.14.0, guess it was just a matter of renaming things and putting them in correct folders. Joining this converted pack here, just unzip in levels folder of NL directory. Hopefully it works correctly.

edit by kaywhyn: Removed the attachment because the download in the OP can still be used to play the pack on all versions after 12.7. The zip file stating 12.7 isn't a mistake, because that was the latest version of NL available at the time when namida updated the pack, after first making it initially playable on 12.4 when it was converted to New Formats NL.
#13
Ok I could launch the editor. Rough steps followed :

* uninstall version 9.0 of wine
* install wine 10.0 and wine HQ
* try to lauch the NLEditor, get a message asking me to install WineMONO ; which has components allowing .NET framework stuff
* let this WineMONO install.
* launch NLEditor via sudo wine NLEditor.exe. For some reason, trying to launch it without sudo privileges returns an error.

Now I have what looks like an OK editor, and certainly wont find time to learn how to use it.
#14
As a newcomer to NeoLemmix, I can confirm the splat ruler is kind of a mystery. Was expecting the NeoLemmix Introduction Pack would explain it to me, but it did not.

So I use it like most newcomers : rough measurment, trial and error.

Adding my 2 cents to this thread, I join a suggestion for a different ruler : show Lemmings walk, fall, walk again after surviving the fall. Mirror all of this to adapt to left or right falls.

Here are 3 versions of it :
* show the floors and walls in flashy green color
* show only the floors in flashy green color
* show nothing but Lemmings, makes it easier to surimpose the "ruler" with the actual setting of the level.

#15
Quote from: Mobiethian on May 30, 2025, 11:33:19 AM
Quote from: Guigui on May 29, 2025, 04:10:14 PMCurrently playing this pack, having already cleared MiniLems.

This is an excellent pack! :) Anyway, Guigui, have you ever thought about making your own level pack? :thumbsup: We can help you learn how. ;)

I almost cleared the whole DéjàVu pack, only two levels left where I have to use laserers correctly and cannot do it :
Taxing 3 : Perseverance DV. Cannot make the crowd half turn correctly in the mess of blocks on the right side...
Mayhem 4 : No added colours or lemmings. No idea how to get up there with a correct way. I guess one blocker somewhere freed by a walker later, and two laserers canceled at the right time with walkers. Though I cannot pull this off at the correct time and place.

As for creating levels myself, this sure sounds attractive. But I fear way much time consuming for me now, and I can not launch NLEditor on my Ubuntu laptop. Made a thread about it here, guess I'd rather ask on Linux specialized places :
https://www.lemmingsforums.net/index.php?topic=7131.0