[+][SUG][PL] Pickups skill types are hard to see ?

Started by Guigui, March 01, 2026, 10:33:57 PM

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Guigui

I've always had a hard time deciphering which skill is included in a pickup, to the point that most of the time I have to actually pick it up to check which skill it is. Is that just me ?

Simple suggestion : display the skill type and its number in the panel when mousing over the pickup icon ?
So if you mouse over a pickup that gives 3 builders for instance, you'd see "3 builders" written in the panel, the same way you see lemmings types and skill description when you mouse over them.

Save One level pack : do you have what it takes to save one Lemming ?
16 levels of medium-hard difficulty.
https://www.lemmingsforums.net/index.php?topic=7216.0

Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.

WillLem

Quote from: Guigui on March 01, 2026, 10:33:57 PMSimple suggestion : display the skill type and its number in the panel when mousing over the pickup icon ?

Great idea, I'll get on this for sure.

SuperLemmix also solves this problem by making the default pickup much larger:



Would people be up for this in NeoLemmix as well? If so, we could either add it to the 'default' style, have it replace the default pickup, or add it to the 'special' style. If not, a red version of the above pickup is always available from 'willlem_lemminas', and I could add the blue one to 'willlem_lemminas_special' (in fact, I'll go ahead and do that anyway).

Pieuw

It's not just you @Guigui. Working on Iron Industry for instance, even knowing which pickup skills I set, I couldn't recognize most of them. In NeoLemmix there's this view mode that clearly shows terrain, steel and object types. Maybe it could also show pickup details more clearly?

IchoTolot

QuoteWould people be up for this in NeoLemmix as well? If so, we could either add it to the 'default' style, have it replace the default pickup, or add it to the 'special' style. If not, a red version of the above pickup is always available from 'willlem_lemminas', and I could add the blue one to 'willlem_lemminas_special' (in fact, I'll go ahead and do that anyway).

As many levels do rely on the pickup size and maybe even incorperate it into their design: How about making a second pickup_large object for the default style (if indeed a style can hold 2 pickup object types here)? Having the option would be a good thing and a net gain in all cases.

Guigui

I also agree that default pickup should not be changed because it would break levels already including them.
Just putting the bigger blue ones in the Special style sounds enough.

Save One level pack : do you have what it takes to save one Lemming ?
16 levels of medium-hard difficulty.
https://www.lemmingsforums.net/index.php?topic=7216.0

Bravo jolie Ln, tu as trouvé : l'armée de l'air c'est là où on peut te tenir par la main.