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Messages - Guigui

#1
ONE 2 Aquarium Deception and ONE 5 Blues here :
#2
Alright, now I finished watching carefully all the replays from you all, and the tremendous LP by kaywhyn.

I learned a lot from the replays, and have a very fun time watching kaywhyn playing my levels. Kaywhyn, it was a joy to hear your comments, to see you falling for most of the traps I set up and struggling on all the little details I put in there to avoid nasty backroutes :D

As already said, you and other players overcomplicated some stuffs, I'll most certainly write a PM to give some details and intended solutions on the most complicated stuff. Also, I need to defend my NEO 5 level, which both of you backrouted and dislkiked !  :lix-evil:

So now comes the time for a major revamp of the ONE rank, along with some levels in the other ranks. I'll be sure to post it here when it is done.

Finally, to honor the time and effort kaywhyn and JawaJuice put in solving some levels not the intended way  :thumbsup: , I join those levels and their crazy replays.
Those solutions will not work on the newer version of the levels to come  :evil:

ONE 4 Clues Do and ONE 6 The Blue Pi here :
#3
Congrats on clearing ONE rank JawaJuice !

I did not have time to finish watching kaywhyn LP yet, and did not watch your solutions for ONE either. But from the comments alone I can say that the following :

ONE 2 Aquarium Deception backrouted by kaywhyn and JawaJuice. No nuke involved here. Solution is simpler and it did not occur to me that nuke was possible. You guys are crazy to even try this when the exit is so close to the hatch, you realize in 30 seconds that you dont have enough builders to go the long way, and most of all the level title tells you the Aquarium is a Deception

ONE 3 Clappy Clapple backrouted by kaywhyn and JawaJuice. My bad, backroute is obvious.

ONE 4 Clues Do backrouted by kaywhyn and JawaJuice. Compression of climbers not necessary, and kills the purpose of the level. I thought I had this covered, but you both beat me here.

ONE 5 Blues backrouted by at least JawaJuice. You're not supposed to save 3 here. Though it is funny to note that the core of the backroute solution you both gave for ONE 2 is the intended for ONE 5 !

ONE 6 The Blue Pi backrouted by kaywhyn. The athlete is the one that's supposed to go in, the way JawaJuice did. Then you can, as he said, sit back and enjoy your C.O.N.G.R.A.T.S


Now that this list is done comes the obvious conclusion : ONE rank needs yet another patch ! I should also apologize for presenting the rank as is, since it lead you to search solutions that are actually harder to pull off than what intended are, thus the frustration.

I'd say only ONE 5 may qualify as hard to execute bc it requires some precise timing at the end, though nothing as impossible as what you did in ONE 2 for instance.

So my next move is to make another update when time comes, then maybe release all intended solutions ? Not sure about that though, because I notice now that it is easier for people to find backroutes when they do not know intended, of course ! So I thank you for all being playtesters of the pack  :thumbsup:


#4
Quote from: darkshoxx on December 02, 2025, 05:38:45 PM
Quote from: Guigui on November 30, 2025, 10:59:26 PM* NEO 2 So Many Spikes I consider it a backroute too, because the pioneer goes in by himself, no crowd needed. The intended solution is much more satisfying imo, need to fix again.
You used this trick twice in your replays : start bashing through an illegal terrain (steel or one-way), and still get some pixels of terrain removed under your feet because one bashing animation finishes before getting canceled. Nasty.

Oh lol of course I completely forgot that that was cheesed. Yeah that's obviously a backroute. I have that one like 98% solved, I just can't line up the crowd correctly. The release rate is fixed to a very specific number so I was assuming there's a common known way of aligning them all at that rate and I just don't know it.

I'll get back to backroutes fix when I finish watching kaywhyn replays, having so much fun with it !

If you want to try NEO 2 w/o that nasty backroute be welcome. Compressing is easy with the given blocker, *some people* in this thread even tried it.
I can only say that fixed RR indeed plays a role in the intended solution.
#5
I am in ectasy now : have spent so much time watching many kaywhyn replays, and now I get to watch my levels done. A pleasure and an honor, really  :-[

About 5 hours of watching ahead of me, and hearing you calling me GweeGwee is the best ;) I'll be sure to write comments when I'm done.
Thanks again for your time given to the :lemming: community.
#6
The green checks disappear completely, nothing is left.

As for closing the application properly I must admit I don't know how to do it in a script on Ubuntu OS. I shall look onto this.
#7
Quote from: darkshoxx on November 30, 2025, 09:46:59 PMCurrent Work In progress, good fun. The Umbrella one, if this is the intended solution then it's a brilliant.
I assume the clappy clapple is a backroute.
looking forward to finishing the ones I haven't gotten yet.
There's a high variance in difficulty  :)

Thank you for the input darkshoxx, you have good solutions here. Some comments :

* ONE 3 Clappy Clapple for sure is a backroute : you saved 3 and could save more. I thought I had this covered at some point, but it looks like this backroute reappeared... I will fix it, you are not very far from the intended solution at all.

* NEO 2 So Many Spikes I consider it a backroute too, because the pioneer goes in by himself, no crowd needed. The intended solution is much more satisfying imo, need to fix again.
You used this trick twice in your replays : start bashing through an illegal terrain (steel or one-way), and still get some pixels of terrain removed under your feet because one bashing animation finishes before getting canceled. Nasty.

* ONE 1 The Umbrella Irony Perfectly intended and executed, good job  :thumbsup: I like the irony of the umbrellas not protecting from anything.

Once again congratulations on those solves  :lemming: , hope you can get more solutions and have fun with this small pack.
#8
Thank you for the guide WillLem. Now I am still waiting for green checks to disappear again, but it did not happen recently.

One thing I thought about : I set up a process on my machine that kills NL regularly, to prevent me from playing too much  ??? This process brutally does "kill NeoLemmix.exe" if it is running late at night for instance.

Maybe the green checks issue could happen if the kill occurs when the game is accessing userdata.nxsv for instance ? I could not reproduce it though, no matter when I try to manually kill NeoLemmix.exe, my green checks survive.
#9
Quote from: The Tomato Watcher on November 29, 2025, 11:24:17 PMVery few of the updated solutions are intended, but almost none are worth patching out. Sour 2 in particular feels impossible to ever be fully fixed, as it will always be possible for some precise lemming spacing to cheese the level (and might even be everyone's first thing to try no matter what), even if I make the save requirement as strict as possible. Kinda sucks because I thought the intended solution was clever, and if this level were in the original game that precise lemming spacing wouldn't even matter, but it is what it is, and it's not worth touching the level ever again.

Sour 4 is the exception. It might take a while, but I think I can make it work, we'll see.

I am kind of sad to read the bitterness here  :(

As the average guy who keeps getting his levels backrouted in any possible ways by master solvers of this community, I have not given up yet and patch them over and over again to get closer to my goal. This is tough, especially considering the Save One mechanic in my pack is very prone to being destroyed by single tiny details.

Anyway, I gave another shot at Sour 2 and think I have found the intended solution, or near ? Clever indeed, I understand the frustration of seeing everyone avoiding it. If this is indeed intended, I may even give some ideas to enforce player to go that way :

Spoiler
* Locking Release Rate : RR is too powerful in compression level, dont give this freedom to players.

* Give only one blocker and put a high enough wall somewhere before the traps to allow compression between said wall and blocker only : a single place where compression is possible will enforce intended solution.

* Add more traps to the way : my previous solution that has 1 out of 3 close lemmings get through the 2 traps dies.
#10
Quote from: Turrican on November 29, 2025, 02:26:07 AMI have tried the One rank , and here are the replays of my solutions.

I enjoyed the pack a lot! it's theme is pretty original , and as I said in my first post , the  puzzles have a lot of variety.

Now I feel both  :thumbsup: for you Turrican, and  :scared: for me.

You cleared them all brilliantly, but 5 out of 6 are total backroutes, including some really easy ones that were totally overlooked !

This ONE rank now looks like a total mess to me, and I need to work more on it. I'm glad you enjoyed it still, thank you, though I think the intended solutions are much more satisfying than some you provided.


EDIT : and the OCD strikes, it cannot let me leave the ONE rank like that. Update includes modifications to the following levels following Turrican replays :

Spoiler
ONE 1 : prevented easy half-turn at then end. Turrican solution was nice but a bit too easy for last rank imo.
ONE 3 : prevented building directly to exit, who can do build directly to exit in Dolly Dimple ?!
ONE 4 : prevented half-turn with 2 close builders. Ichotolot had this solution too, nice but defeats the purpose of the clues given in the "Clues Do" level.
ONE 5 : tired of you guys flooding the exit area, so I just put AMAZING FIIIIIIRE here. Now the intended way to exit is easier to spot.
ONE 6 : I cant believe Turrican's backrtoute was not found earlier. Tortured minds of long-time lemmings player do not even see very simple solutions when they exist. Hopefully now they dont exist anymore in this level.
#11
About Sour 5 @JawaJuice : I checked and we have the same solution indeed. Though my execution was way harder than yours bc I set the miner at an incorrect height, which made the crowd either walk left or splat when escaping the miner tunnel. Another case of player overcomplicating things for himself.

Though I still wonder if we have intended solution on Sour 5 Through Thick and Thin, I save 1 blocker and you save 1 blocker and 1 jumper.
#12
Quote from: JawaJuice on November 19, 2025, 11:49:49 PMYou're right about Neo 1 not being too bad (although I have no idea how to get the talisman solution) and I did finish 3 (Eroded Ark) - very clever design that one, well done! As for the other three levels, I'm completely stumped! Level 5 actually caused me to rage quit, which doesn't happen too often! I just can't see how any of these levels are possible. Obviously they are, as people have done them but I'm afraid they're beyond my ability to solve :( I stand by what I said: this ain't a Medium pack, it's either Medium-Hard or straight-up Hard imo.

Ouch, sorry for the ragequit on NEO 5. I must admit this level was designed to be kind of stressfull and tough on timing, or else it would not be called The 6'' Escape Plan


(By the way for those keen on extreme music, just search for Panasonic Youth by The Dillinger Escape Plan on the interwebz ; to find the original 'song' that has been 8-bit remixed for this level)


If you feel like coming back to NEO rank later, I can give as a general advice that all intended solutions use the crowd to help save one Lemming, no Lemming going to the exit by itself is allowed. Now for more specific but still vague advices if you wish :

Spoiler
NEO 2 So Many Spikes : this one may be the toughest of the rank. Do know that at least first and last lemming have an important role

NEO 4 Tower Of Sacrifice : created by IchoTolot so blame him for the difficulty ! Once you made one Lemming a climber, you must notice that the music is "I Will Survive". So please make him survive at any cost. Really nice level design by Icho where things fall into place by themselves afterwards.

NEO 5 The 6'' Escape Plan : one of them Lemming has to Escape this very poor level design. Via thE uppEr or downEr routE is your choicE.
#13
Thank you for playing the pack JawaJuice, you got all of them solutions as intended in EON rank ! :thumbsup:

In NEO rank you can clear NEO 1 easily. Maybe NEO 2 starts to get a little more difficult, let me know if you try.

Some comments on your solution :

Spoiler
EON 2 Trust Your Lucky Star ? You have intended for the talisman which saves the blocker : start bashing when the climber is about the height of the Lucky Star ! To my knowledge, this is now the only way to get through the vertical structure w/o using the blocker.

About intended solution using the blocker you are also right : just start bashing at any time, and stop the basher with a blocker when the climber is safe from the traps.

EON 2 Head Bang Bump Wash Dry Turn Blow This one is not that hard, the solution is in the title. Look at the Head of the worker which :
Bang : when he is a digger (you have to be a metal music fan to get the headbang concept ;))
Bump : when he bumps his head while building
Wash : when he bashes under the water
Dry  : when he walks under the shredder
Turn : when he is a blocker
Blow : When ... Oh No !
#14
I also went for pillar. Crystal is the easy pick for sure, but definitely overused and so 2022. You're Armani or not ?
#15
I'm opening this question again : my green checks keep disappearing regularly, for apparently no reason.

As Turrican explained above, I did not (for sure) used the "clear records" button, nor changed any settings or deleted any files userdata.nxsv in my installation. However all my green checks still disappear regularly, like once every 2-3 weeks.

Of course I can restore them with Mass Replay Checks, but this takes some time and I am not even sure which pack I need to run the replay on. I also noticed that the Mass Replay Check may not validate each level (some of them appear as failed), but when I run the replay manually, it validates. This is not the biggest trouble though.

Finally it may be worth noting that I run the game on Ubuntu via Wine. Any idea on why my green checks disappear now ? I love to see them, reminds me that I can actually clear levels and helps me move forward to the next.