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Messages - DanielOakfield

#1
Thank you Simon, you are the best!!! I look forward to it!
#2
Lix Levels / Re: Competitive Multiplayer Levels
February 09, 2025, 10:34:06 PM
@Simon Thank you for your instructions, all clear! I have sent you in a PM some of those levels corrected and a few new ones!
#3
Quote from: Flopsy on October 03, 2024, 12:28:41 PMEDIT: Also this was my 1000th forum post!
:party:



Are all of those included in the official release of Lix? Because I thought I had gone through most of the levels and can't remember many of those in the video!
#4
Thank you for sharing this Blitz! Many levels I have never seen before!!
#5
Lix Levels / Re: Competitive Multiplayer Levels
September 30, 2024, 01:15:44 PM
Hi, I corrected a few tiles/bugs, I also added 2 new levels and reorganized the folder structure as Flopsy suggested, the zip has been updated in the original post.

I still find it very redundant the way files are organized, most of the information is already in each file, so in theory, the files could be organized for example by author or the number of players, and for instance, a filter could be implemented on the root of the network folder to select a specific author or to filter out the number of players I want or not. I find it useful to have the ability to navigate the logical folders' structure however from a usability point of view as a player I'd only need to see the levels I am interested in, for example, all the 4P levels or all the levels from an author, or a combination of those.

Also at the moment, we have folders with the same names in different points of the structure, many 2P, 4P.... and also the author-named folders are duplicated.

Not a big deal of course  :cute:
#6
Lix Levels / Re: Competitive Multiplayer Levels
September 18, 2024, 08:44:21 PM
I organized the levels in folders, fixed some bugs, and added more 4p levels, replaced the file in the original post!
#7
Lix Levels / Re: Competitive Multiplayer Levels
September 05, 2024, 03:41:45 PM
I added a few more 4p levels and fixed a few symmetry issues. The file is updated in the original post!
#8
I need to clarify my idea, I didn't mean that once one has mathematically won the nuke should start automatically, I suggested that once there's a winner (doesn't matter how many players) it should be notified in the match, then it's up to the players what to do with that information... maybe it could just show a small icon somewhere, happy to study possible UI solutions if that's something Simon would like to implement.
#9
Lix Levels / Re: Competitive Multiplayer Levels
August 30, 2024, 12:38:10 PM
Added a few more levels to the original post. Some are 4-player levels, which seem to be preferred by you guys :)
#10
Edit Simon: Split off topic: Some ideas.

I play 4K hardware full screen (the only way it goes 60fps), and the text is so big that many words are truncated, having a selection of big and small would be enough.

UI text: Here are two screenshots of the problem, check the version number, or the number of the skills in the edit screen only showing one digit.
#11
Lix Main / Some ideas
August 19, 2024, 01:54:41 PM
Here are a few random ideas, I wouldn't call them requests as I know how busy Simon is and how many more parts require more high-priority work, but I'd like to leave them here as food for thought!


       
  • First place is absolutely certain: Alert or Terminate


  • Stats and high scores, for the single player it could show a top 10/20 of whoever sent in the highest number of lix and in the quickest time; for multiplayer, it would be great to have for each map an incremental number showing the wins of the players who are going to play (player X 9 - player Y 3). This info could be stored locally shown in the lobby once the level is selected, and just linked to the player names, it's something people who often play together can enjoy I guess, to understand better where they need to improve. If I never won on a map against a specific player, maybe I have to change my strategy.


  • Editing the number of lix and rate per Hatch, right now it's set for all the hatches in an equal way, I'd like to have the freedom of deciding the behavior of each single hatch, for instance, one could be sending maybe only 1 lix out, and the rest need to be rescued as they are all out at the same time in a box.


  • Portals, I try to replicate the effect with many jump/hair flows... but having a real-time portal would open many more possibilities.


  • Focus/lock mode on a selected lix. Once a lix is selected to start a skill you only click on the skill/hotkey, without the need to select the skill first and click on the lix (similar to highlight mode as suggested by Flopsy). Maybe the arrow keys could select the next and previous lix, following the spawn order.


  • UI misshapen at 3840x2160: Text too large and abbreviated, too few buttons


  • Championships and cup challenges, would require having a login system, so I am pretty sure it's a massive task, but why not dream? :D


  • Neutral Lix would be great as many are asking, but I know it's not happening soon, but still, I wanted to support the cause.
    :thumbsup:
#12
Lix Levels / Re: Competitive Multiplayer Levels
August 19, 2024, 12:38:57 PM
Hi Simon,

I replaced the file in the original post, here's what I modified

       
  • Renamed all the files as per the standard requested, small caps no spaces
  • Shrunk the map that was giving the VRAM warning
  • Changed the background color in maps with hidden traps, so that everything is visible
  • I changed the author to Hyperlodge
  • Added 25 new levels :D (more will follow at some point)
#13
Lix Levels / Re: Competitive Multiplayer Levels
July 29, 2024, 01:21:01 PM
Thanks so much, Simon for taking some time to check the maps!

I appreciate everyone's playing style is different, and can't make everyone happy ;) I like diversity so that in some maps I am terrible, in some others I have my strategy and I win more easily :lemcat:

Yeah, I believe I stopped hiding parts, some levels are a few years old, but I kept them as they are for their historical value ha!

I'd be delighted if you could include my levels, of course, most of the maps are 2p; I generally do symmetrical maps so if multiple goals are present they can be played well 2/4... and so on.

Please feel free to rename the files as you need, they are not in any specific order, I will name any future levels using the naming convention (I already have a bunch more ready)!

Look forward to playing with you :cute:
#14
Lix Levels / Re: Competitive Multiplayer Levels
July 21, 2024, 06:57:33 PM
Little update, I added 10 levels to the file in the original post!
Enjoy and have a happy Sunday
8-)
#15
Lix Levels / Re: Competitive Multiplayer Levels
July 21, 2024, 02:10:05 AM
Thanks for the welcome!
Look forward to playing with you all :thumbs-up: