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Topics - DanielOakfield

#1
Edit Simon: Split off topic: Some ideas.

I play 4K hardware full screen (the only way it goes 60fps), and the text is so big that many words are truncated, having a selection of big and small would be enough.

UI text: Here are two screenshots of the problem, check the version number, or the number of the skills in the edit screen only showing one digit.
#2
Lix Main / Some ideas
August 19, 2024, 01:54:41 PM
Here are a few random ideas, I wouldn't call them requests as I know how busy Simon is and how many more parts require more high-priority work, but I'd like to leave them here as food for thought!


       
  • First place is absolutely certain: Alert or Terminate


  • Stats and high scores, for the single player it could show a top 10/20 of whoever sent in the highest number of lix and in the quickest time; for multiplayer, it would be great to have for each map an incremental number showing the wins of the players who are going to play (player X 9 - player Y 3). This info could be stored locally shown in the lobby once the level is selected, and just linked to the player names, it's something people who often play together can enjoy I guess, to understand better where they need to improve. If I never won on a map against a specific player, maybe I have to change my strategy.


  • Editing the number of lix and rate per Hatch, right now it's set for all the hatches in an equal way, I'd like to have the freedom of deciding the behavior of each single hatch, for instance, one could be sending maybe only 1 lix out, and the rest need to be rescued as they are all out at the same time in a box.


  • Portals, I try to replicate the effect with many jump/hair flows... but having a real-time portal would open many more possibilities.


  • Focus/lock mode on a selected lix. Once a lix is selected to start a skill you only click on the skill/hotkey, without the need to select the skill first and click on the lix (similar to highlight mode as suggested by Flopsy). Maybe the arrow keys could select the next and previous lix, following the spawn order.


  • UI misshapen at 3840x2160: Text too large and abbreviated, too few buttons


  • Championships and cup challenges, would require having a login system, so I am pretty sure it's a massive task, but why not dream? :D


  • Neutral Lix would be great as many are asking, but I know it's not happening soon, but still, I wanted to support the cause.
    :thumbsup:
#3
Hello everyone, after playing Lix and lurking on the forum and IRC channel for many years I am finally releasing a selection of 140 195 levels created, mainly 2P, many with unlimited functions.

I have roughly another 100 but they use custom tiles so it will take some time to convert them.
:crylaugh:

Edit: I replaced the zip file with a new one with 10 additional levels
Edit2: I replaced the zip file with more levels, naming following Simon's request, and amending some of the levels as requested
Edit3: Cleaned up a few levels
Edit4: New levels, bug corrections, new folders organization (network/xP/hyperlodge)