Recent Posts

Pages: [1] 2 3 ... 10
1
Your showcase animations are always excellent. Thanks for taking the time to make them!

-- Simon
2
NeoLemmix Main / Re: NeoLemmix V12.13.0-RC Released
« Last post by Simon on Today at 09:34:44 PM »
I can't run V12.13.0 RC both on my pc and laptop.
This is the error message I got:

Idea: There are at least two new images in the RC1:

./gfx/panel/nolems_message.png
./gfx/panel-hr/nolems_message.png


Do these exist in your NL tree? Or did you take the executable from the download and nothing else?

Even if you installed the entire RC1: Maybe NL calls into outdated graphic libraries on your system. I don't know if it's possible with PNG to run into new compression formats, but, as a wild guess: Open the images in a graphic-editing program of your choice, then re-save them as PNG. Does that make NL happy?

(It would spoil the wild goose chase if the message told you which image it tried to load. On the other hand, it doesn't seem to be entirely NL's fault; grepping the source for variations of "Unknown image format" finds nothing. Looks like it comes from within one of NL's libraries.)

-- Simon
3
NeoLemmix Main / Crane's ideas about porting NL to Unix-likes
« Last post by Simon on Today at 09:17:17 PM »
In Future of NeoLemmix development, Crane wrote:

One thing I would like to do one day is get NeoLemmix working on the Raspberry Pi.

It is a bit of an undertaking though because besides porting the source code over to the Free Pascal Compiler, [...]

That's interesting -- I've always thought that NL builds (1) only on Windows, (2) only for Windows, and (3) only with certain compilers/IDEs. You sound like none of these 3 restrictions need be set in stone, and removing the 3 restrictions is a medium-scope project for an experienced Pascal/Delphi developer.

Background: I spent one night on installing a Delphi toolchain in Wine on Linux and failed because the graphical IDE wouldn't run. I wouldn't mind trying again, and trying it with different versions of the Microsoft toolkits that the IDE needed.

But even better would be to build NL on Linux from the command line without installing any fat IDEs.

It's okay if it generates Windows binaries (i.e., we crossbuild from Linux to Windows) because the Windows binaries run well in Wine. Linux binaires would of course be nice, but they aren't essential yet. It's also okay if I can't change the GUI dialogs without installing an IDE or a graphical GUI editor.

-- Simon
4
We now have a fully-implemented and working Playback Mode, with options to play back by Replay, by Level, or in Random order!

It's fairly rudimentary, but works well. No camera movement unfortunately, but simply having auto-play functionality is a huge advantage by itself. Here's a video demo:



EDIT: Incidentally, Playback Mode works just fine when Classic Mode is active, but Replay Insert mode is unavailable (as per the parameters of Classic Mode) - so, despite what I said in the video, Playback Mode probably won't activate Replay Insert mode by default.

I'll get a better demo video out soon :P

Implemented in Commits 80da87c02 - 98d4abdfc (not squashing at present to make it easier to rollback features in case of issues, the commit number may change before the feature goes stable)
5
In Development / Re: [NeoLemmix] Lemmings New Worlds Demo
« Last post by Mobiethian on May 20, 2024, 08:26:26 PM »
I'm so glad that you liked the demo! That made me happy. :) I'll be using similar design methods for the remainder of the pack.

Your new styles are just right! :thumbsup:
6
In Development / Re: [NeoLemmix] Lemmings New Worlds Demo
« Last post by 92Dexter11 on May 20, 2024, 08:06:53 PM »
Just played through this, and wow! These levels look amazing, great work!

I really like the solutions, they're quite easy, but just challenging enough. They remind me a lot of the ohno/orignal levels. Looking forward to seeing the rest of your pack!
7
Bugs & Suggestions / [BUG][PLAYER]Graphical visual oddities of a laserer
« Last post by Armani on May 20, 2024, 07:06:19 PM »


If a lemming get killed while he is lasering, the laserer's sketch remains permanently.

Bonus)


If a lemming get teleported while he is lasering, the laserer's sketch points to the old location for few frames.
I think this is relatively well-known but anyway.
8
NeoLemmix Main / Re: NeoLemmix V12.13.0-RC Released
« Last post by Armani on May 20, 2024, 06:57:35 PM »
I can't run V12.13.0 RC both on my pc and laptop.
This is the error message I got:


Looks like everyone else are having no problem. :crylaugh:
9
In Development / [NeoLemmix] Lemmings New Worlds Demo
« Last post by Mobiethian on May 20, 2024, 10:31:23 AM »
Now presenting a 10 level demo of Lemmings New Worlds! My second level pack using styles (with permission) made by 92Dexter11 and they are beautiful! This is what gives the level pack its name.


With this demo, I am looking for suggestions, routes to take as far as difficulty and design, any ideas that can be thought up to help this pack along. Also, level name suggestions are welcome!

Download link: https://drive.google.com/file/d/1h5_yj7AqnDHdYYtq5nht5RcQfbbzMlMU/view?usp=sharing

A few previews (Names are subject to change as well as the levels):


"Golden Hills"


"Lemming Power"


"Broken Pieces"

The first playable rank is Breezy. There will be 10 levels in each of the three ranks planned and there will be 30 levels total: Breezy, Windy and Stormy.

Enjoy the levels! I am looking forward to your ideas and adding names to the list to helpers and to make the best use out of 92Dexter11's excellent community contributions. This forum is welcoming and helpful. Thank you for the help and respect! It's nice to know that there are still people willing to help out when it's needed.
10
Lix Main / Re: Lix chat history
« Last post by Simon on May 20, 2024, 07:49:53 AM »
In 0.10.23, chat lines will be colored according to player colors.

I haven't touched the line wrapping behavior for 0.10.23. Only the first display to receive chat wraps correctly. After you return from play to lobby, the lobby will obtain the chat lines (which the game's chat display has wrapped) and chop long lines, which is the bug.

-- Simon
Pages: [1] 2 3 ... 10