NeoLemmix > NeoLemmix Styles

Renaissance Lemmings

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∫tan x dx:
Hey everybody!

Following on from Chalkboard lemmings, my brother has created another style: Renaissance Lemmings.

A trip through the workshop of a renaissance inventor, the lemmings must traverse through a variety of clockwork traps and crumbling bookshelves.

https://www.dropbox.com/s/ruqf7fjaes3h8iv/dex_davinci.zip?dl=1

To coincide with the release of this style, my brother and I have created an accompanying level pack.
You can get the level pack here:
https://www.lemmingsforums.net/index.php?topic=4238.0

Under the spoiler are some previews of the levels in the pack.
Full album here https://imgur.com/a/B2YwVVQ

Comments and feedback are much appreciated as always!

Enjoy! :thumbsup:

Spoiler (click to show/hide)Hickory Dickory Dock


As above, So below


Bombing Run


Uneasy Alliance


Update 1:

* Fixed the hitbox of the water to extend 1 pixel below the graphic.
* Added In/Out signs to the teleporter entrance/recievers
Update 2:

* Updated the pickup sprites to include shimmiers.
Update 3:

* Updated the pickups to be compatible with the new formats. Don't forget to get the updated versions of each level!

SQron188:
:thumbsup: Hoooooly shit son, wow!!! :thumbsup: This is so satisfying to look at! The brown + gold works incredibly well! I love the elaborate background elements too, and the balcony level is just perfecto in my opinion.

I say this is a good start to my day :laugh:

Strato Incendus:
Great job once again, you two! :thumbsup: This is quite a step up even from your already magnificent chalkboard style!

Given how GigaLem overhauled many of namida's Lemmings Plus Styles, one could also look at this as a remotely related update to namida's Clockwork style. Of course, it has way too many own signature pieces to be considered that, but I think those two styles (Clockwork and Renaissance) might actually go together well visually.

IchoTolot:
This looks really impressive! :thumbsup::thumbsup:

I had a level idea the other day and I've decided to use this tileset right away. ;)  I've attached the resulting level and would be curious if anyone can find a backroute. ;P.

I've noticed 2 things:

- The water's trigger area should reach 1 pixel under the water. Currently it would be possible for the lemmings to walk on the bottom of the ocean as a result.
- The teleporter/receiver is missing an IN/OUT sign.

Apart from these things I would not hesitate to put the style (and also the chalkboard one) into the standard NL styles download. ;)

GigaLem:
A new set already? and oh my god, I'm speechless. This is beautiful, looks like something out of symphony of the night.

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