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Topics - namida

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571
NeoLemmix Main / Skillbar info
« on: January 10, 2016, 07:36:37 PM »
As a continuation of this now-closed topic (closed due to taking a slightly different direction with this topic), I'd like to get an idea of what people would like to see on the toolbar.

Assume we have more space than we do now (let's say 4 times the space, as well as replacing some words with icons to allow even more space), so that we don't have to compress everything into the smallest space available. Common suggestions are:

- Number of not-yet-spawned lemmings
- Number of killed lemmings
- Total number of lemmings
- Save requirement
- Time taken, in levels that don't have a time limit

So basically - for now, go crazy. List everything you'd like to see there (of course, feel free to debate other users' suggestions too). Don't worry about complex formuals that you can deduce as much as possible from a single value with (unless you think having the result of the formula in and of itself, not just the info you can deduce from it, is useful). We can cull this list later.

Although I may not be implementing these right away, there are reasons why I'd like to have the list before V1.37n launches. :)

572
NeoLemmix Main / Plans for V1.37n
« on: January 10, 2016, 06:29:35 PM »
Okay - this is gonna be the most significant update in a while!

Mainly because... I'm dropping the one pack = one EXE model! From V1.37n onwards, there'll be just a single "NeoLemmix.exe", with level packs taking the form of an external file that can be loaded by this EXE. These external files will still contain the entire game's data in a single file (excluding a music pack, which can still be created and provided seperately just like it can be now). This will slightly reduce the size of downloads for each pack, but the real advantage is that you won't have to rely on level creators to update their packs to the latest version each time there's an update to NeoLemmix (they'll still need to update it to V1.37n, though for any authors that have disappeared or simply refuse to pay attention to their older packs, I'm sure I can do the conversion; but updates to any further versions after that won't be nessecary as it's no longer built into an EXE). All official games are already ready-to-go once the update drops (which I still need to sort out a few things before it can); Lemmings Plus games might be a little bit behind.

(This also has the nice, although probably not important these days, side effect of that you can now use a Windows 95 / 98 / ME computer to build your custom pack, as the Flexi Toolkit doesn't have to be able to build the data into an EXE. Also, in case you were wondering, the same NeoLemmix.exe can also be used for the editor's testplay mode.)

That aside, I'm going to do something about the replay issue mentioned here. Exactly what that'll be, I haven't decided yet. Feel free to add your input to that topic.

Since most people seem to be at least okay with it, if not outright in support of it, and keeping it may be complicated especially since it's one of those options that should probably be global, yet there's good arguments for making it configurable per-pack (and would take a lot of work to implement "configure global, allow per-pack override"), percentages are going to be a thing of the past. Just like Lix, Cheapo, and (I think?) Lemmini; NeoLemmix is going to work purely based on lemming counts from now on. For now, I've designed the removal so that it can be fairly easily reverted if people really decide "no, no, bring it back!", but I'm going to leave it out for a while to see if it really is that big of an issue.

And - you may notice how one Lemmings Plus III level has a special, hardcoded level password. You might've wanted to do this for your own pack, either as a one-off thing for a special level or two, or even do something L3D-like where every level has a predefined meaningful (or pseudo-meaningful) code of some kind rather than randomly generated ones. Heck, you might even just want to use your own randomly generated ones, rather than relying on a code seed that another pack may share. You'll be able to do this in V1.37n, at last!

Depending on how long it takes to come to a conclusion on the replay matter, I might also get around to doing something about the much-requested lemming counts in zombie/ghost levels and/or adding more info to the skill bar. If not, they won't be far behind. :) But I can assure you they are both on my "to do soon" list.

If there's anything else you think should make it into this update, let me know here. :)

(One thing that might come up - music files by name rather than number. Although the player already supports this, implementing support in the toolkit will be a bit trickier with how it's currently designed, so it's not going to happen yet. It'll happen eventually.)

EDIT: Other changes:
> The cheat level hotkey (1 by default) has been removed; it's long since been deprecated anyway. You can of course still use the direct access codes (TRICKY10 / 0210), or left/right from preview screen.
> "REPLAY" is now displayed (when no lemming is moused-over) in the info bar when a replay is playing.

573
Something I'm planning for the next update would be making keeping percentages - especially with that some games are really not suited to it (those that use zombies/ghosts for example, and to a lesser extent, those that use cloners) - quite a hassle. That's not to say it'd be impossible to keep them, but it'd be a lot more work to keep them while still maintaining seperate options for different games, than to simply remove them.

So with that in mind - how do people feel about removing them and only having the lemming counts option?

Keep in mind that people do seem to get by just fine in Lix without it, as did they in Cheapo back when that was the big thing.

574
NeoLemmix Main / Config menu - is it okay to not use a L1-like screen?
« on: January 10, 2016, 10:34:04 AM »
I'm thinking - with more and more things potentially being added to the configuration menu (and more choices for existing options), using an L1-like screen is getting very cluttered.

How much of a problem would people see it if instead, it popped up a more Windows-like dialog box? (Similar to what the hotkey config already does)

EDIT: Also, another question. If moving to a universal player, rather than one EXE per game, then obviously any globally-relevant options should be kept in a seperate file, like how the hotkey config currently is. With this in mind - should these options share a file with the hotkeys, or have their own seperate file? Made a decision on this one.

575
Closed / 2.00 Okay, so, here's how things are...
« on: January 10, 2016, 03:56:03 AM »
Basically - I haven't written any code for this in quite a while. I've worked a bit on the enhanced versions of graphic sets, but that's it.

Since I didn't get too far in the first place, and I do see a lot of criticism of Delphi (not to mention using it is a major factor preventing cross-platform; although Lazarus exists it doesn't seem to work so well for cross-platform use in graphical apps in practice)... I'm wondering how logical it might be to try and learn something new, and start again using that, also somewhat using this as a project to learn the new language.

If I was going to learn something new, key factors would be:
- Needs to be capable of cross-platform use, otherwise that kills the whole point of moving away from Delphi.
- It'd have to be something that's useful and widespread in general. No obscure languages that might be cross-platform suitable, but don't have much real-world usage.
- Nothing too complicated. I am not going to try and make NL2 in Brainfuck.
- Needs to be compilable. So, sorry Java and Python.

Any recommendations from the programmer-types among the userbase? For the record, I currently have decent amounts of experience with BASIC and Delphi, some very basic knowledge of PHP, and am currently learning Python through university (needed one paper that could be literally anything the uni offers to complete my degree, so I thought "why not, this seems like something I could handle quite well"). I figure the obvious candidates would be C or C++ (dabbled with them in the past but never really got the hang of them, but I was a lot less capable at that time), but I'm open to other ideas.

If there really isn't anything suitable, I may consider just slowly modifying NL1 towards the intended feature set for NL2, rather than going for a full-blown rewrite.

EDIT: I also should mention - the less files there are in the final program that aren't actual data files (DLLs, etc), the better. For reference, current NeoLemmix only uses a single DLL (Bass.DLL), and even that gets built into the EXE (and extracted and run from memory at runtime).

576
Site Discussion / Happy one year birthday to the new site!
« on: December 30, 2015, 03:32:54 AM »
Well, it's probably not exactly a year - I forget the exact date we moved over. But it's close enough. :P

So yeah. Wow. We've been on this new site for a whole year already. :D

577
Contests / Level of the Year: 2015! (Playing Phase)
« on: December 26, 2015, 09:36:29 PM »
Alright so... we've had some time to nominate the levels, and now, it's time to allow a chance to play the levels so you can all decide which levels to vote for!

These levels come from a variety of sources. The majority are compiled level packs; some are individual level files, and in one case it's a DAT level pack. If anyone isn't sure how to open any of these, please ask rather than neglecting to try some of the entries.

Here is the list of nominated levels (sorted by pack as it's easier to find them all this way) and where to find them. Levels that exist as individual standalone levels are listed at the end. All of the nominated levels are NeoLemmix levels except for one traditional Lemmix level; this one has been marked as such.

bsmith's NeoLemmix Pack (by bsmith): http://www.lemmingsforums.net/index.php?action=dlattach;topic=2254.0;attach=5030
:: Neopolitan 5 "Top and Bottom"

Doomsday Lemmings II (by namida): http://www.neolemmix.com/old/mypacks/DoomsdayLemmingsII.nxp
:: Spooky 2 "Guardian Angels"

DynaLems Demo (by DynaLem): https://www.dropbox.com/s/7rhlkjeiovxj5tu/DynaLems%20Demo.zip
:: Level 5 "Under The Boardwalk"
:: Level 9 "No More Mr. Nice Lemming"

GigaLems (by GigaLem): http://www.neolemmix.com/old/levelpacks/GigaLems.exe
:: Scalding 12 "Havoc and Anarchy"
:: Scalding 24 "Bye Bye Baby Balloon"
:: Scorching 13 "It's Not Time For Flying Toast"

Lemmings Plus II (by namida): http://www.neolemmix.com/old/mypacks/LemmingsPlusII.nxp
:: Genius 18 "An Unexpected Journey"

Lemmings Plus IV (by namida): http://www.neolemmix.com/old/mypacks/LemmingsPlusIV.nxp
:: Twisted 3 "Minesweeper!"
:: Twisted 15 "Central Heating"
:: Twisted 18 "Clockwork Maze"
:: Insane 20 "Goodbye Galaxy"

Lemmings Plus Omega (by namida): http://www.neolemmix.com/old/mypacks/LemmingsPlusOmega.nxp
:: Puzzling 30 "Drop Them Lems"
:: Perplexing 5 "When They Need It Most"
:: Perplexing 12 "That's Just How It Is"
:: Perplexing 30 "Lemming Treety"
:: Mental 13 "A Different Kind Of Hero"

Lemmings Reunion (by IchoTolot): https://www.dropbox.com/s/dst60oh0bw5yzcd/Lemmings%20Reunion%20NeoLemmix%20V%201.4.zip
:: Hey, Not Too Rough! 9 "Drunk Lemmings On Their Way Home"
:: Hurt Me Plenty 9 "Royal Halls"
:: Hurt Me Plenty 13 "The Glacier Station"
:: Hurt Me Plenty 14 "Go West!"
:: Hurt Me Plenty 29 "Controlled Release"
:: Ultra-Violence 4 "Knights of the Round Table"
:: Ultra-Violence 6 "Tryhardlon"
:: Ultra-Violence 16 "The Three Seals Of Memphis"
:: Ultra-Violence 22 "The Face Of Evil"
:: Ultra-Violence 24 "Heroes of Lemkind"
:: Nightmare! 6 "Brick Confusion"
:: Nightmare! 13 "Face Down And Pushing Through"
:: Nightmare! 16 "Another Brick In The Wall"

NepsterLems Demo (by Nepster): http://www.lemmingsforums.net/index.php?action=dlattach;topic=2092.0;attach=4483
:: Level 4 "Jump In The Ring"

Resident GigaLems (by GigaLem): http://www.lemmingsforums.net/index.php?action=dlattach;topic=2179.0;attach=4800
Note: This download is LVL files of a single rank; but all nominated levels are from this rank. A full download doesn't exist yet.
:: A Horrible Night To Have A Curse 6 "Bashilvania"
:: A Horrible Night To Have A Curse 10 "Heated Delay"

Standalone levels
:: "Criteria Fulfilled" by Nepster: http://www.lemmingsforums.net/index.php?action=dlattach;topic=2035.0;attach=4269 *
:: "Parking Garage" by Geoffster: http://www.lemmingsforums.net/index.php?action=dlattach;topic=2226.0;attach=4907
:: "Precarious Construction (Part 2)" by Crane: https://www.dropbox.com/sh/aig6srv3mtvvk39/AABw4VGeD8C9y49AEs9dnOZ3a/Crane/PrecariousConstructionPart2.lvl
:: "The Adventures Of Lemdiana Jones" by IchoTolot: https://www.dropbox.com/sh/aig6srv3mtvvk39/AACm9FQ_iOQb7KxlnnC0dryba/IchoTolot/IchoTolot_The%20Adventures%20of%20Lemdiana%20Jones.lvl **
:: "The bURns of DrEAD" by GigaLem: http://www.lemmingsforums.net/index.php?action=dlattach;topic=2264.0;attach=5084
:: "Tough Call" by Crane: http://www.lemmingsforums.net/index.php?action=dlattach;topic=2165.0;attach=4698
:: "True Grid" by IchoTolot: https://www.dropbox.com/sh/aig6srv3mtvvk39/AABk8LssOvc27ww2oakAEfh_a/IchoTolot/TrueGrid_V3.lvl
:: "Unstoppable" by mobius: http://www.lemmingsforums.net/index.php?action=dlattach;topic=2086.0;attach=4461

* This level is for regular Lemmix, not NeoLemmix
** This level needs the music file which can be downloaded here.


Some NeoLemmix packs may exist as EXE files; these can just be downloaded and played. Those that exist as NXP files should be played with NeoLemmix V1.37n or higher. Single levels can be loaded in NeoLemmix V1.37n by selecting them when starting NeoLemmix (or by dragging-and-dropping them onto NeoLemmix.exe), or by loading them in the editor then using playtest mode (if configured), or in NeoCustLemmix V1.36n (or earlier) by pressing F6 from the title screen then selecting the level.



Voting will open around the start of January 15th 2016 (UTC).

As a reminder, the prize will be US $15 for first place, and US $7.50 for second place. Swapping for non-monetary prizes of the kinds seen in previous contests can be discussed between me and any winners who wish to do so. For more detailed info on this (such as what happens if a winner can't be contacted) see the LOTY2015 announcement topic.

So... let the playing begin, and may the best level (of 2015) win! :)

578
Closed / [BUG] [CONTENT] [FIXED] V1.36n - Holiday 94 Frost 12 is impossible
« on: December 21, 2015, 02:47:44 PM »
Status: Fixed for next update. Topic closed.

579
In order to keep this subforum useful and tidy, please observe the following rules:

1. Prefix your topic title appropriately. First should be either [BUG] for a bug report, [SUG] for a suggestion, or [DISC] for a discussion. Following this should be either [PLAYER] if it relates to NeoLemmix itself, [EDITOR] if it relates to the editor, or [STYLES] if it relates to styles. If multiple tags from each set are applicable, use the one that you think is most applicable. If unsure, just use your best guess, it isn't the end of the world if you get it wrong.

2. Topic titles should be reasonably specific. For example, if the editor had a bug where it crashed when you try to load any level with 500 or more lemmings, "Bug in the editor" is not a good title. "Editor crashes when loading certain levels" is better. "Editor crashes when loading levels with 500+ lemmings" is better again.

3. Give as much information as you can. Screenshots are often helpful. If you've done any testing and know that there are certain things that trigger a bug, or certain situations where it doesn't happen, include that information.

4. Do not add polls to your topics. It is solely for myself / other devs to decide if and when polls should be used for bugs and suggestions.

5. Suggestions of any kind for the game are no longer being accepted. Nor are reports of bugs unless either they were introduced in the newest major version (currently 12.12.X), or they cause NeoLemmix to crash and/or can cause data loss. Bug reports or suggestions for the editor are still welcome. Note that this rule is not applied retroactively, so bug reports / suggestions may be open if they pre-date the cutoff but have not yet been addressed.

6. Suggestions / bug reports for styles should be for official styles only. IE: Styles that come from an official Lemmings game on DOS, as well as "default", "examples", "orig_sega" (the Sega tileset from the Master System version), and "special". In particular note that this does not include the Genesis styles, or any Master System styles other than the Sega one. If you are having issues with one particular unofficial tileset, even if it is causing a player / editor bug, please try to check if it may be an issue with that style first (for example, that the style creator has deleted / renamed pieces without creating the appropriate alias.nxmi entry).

7. Don't be a smartass. Or to put this a different way - if you need to use words like "technically" or really complicated logic in order to justify how your post is a bug rather than a suggestion, or how it doesn't fall foul of the cutoff dates for certain kinds of reports, then your suggestion / report should not be posted.

580
Site Discussion / Simon has been added as a global moderator.
« on: December 20, 2015, 02:11:46 PM »
Just to let everyone know - Simon has been given a global moderator position. Welcome to the staff, Simon! :)

581
Player V1.36n

* Added support for customizable hotkeys. These are saved in the NeoLemmixHotkeys.ini file, where
  they can be edited by hand if desired, or copied to other folders. (Multiple players in the *same*
  folder will indeed share this INI file.) To configure them, enter the Config menu (F3 on the title
  screen) then press T.
* Added two new default hotkeys; < is backwards frameskip 5 seconds, and > is forwards frameskip
  5 seconds.
* A missing music file no longer causes the game to crash.
* A text file is no longer saved alongside the replay by default. It can still be saved if automatic
  replay naming is turned off, by choosing "Replay + Text File" from the format dropdown box in the
  save replay dialog.
* Fixed the following bugs:
  > Lemmings that fall into a digger pit being dug by a ghost often get stuck in terrain
  > Two-way teleporters sometimes cause the complete disappearance of lemmings
  > Whether or not a climber splats from a fall can be affected by the position they start from
  > Multiple skills can be assigned in a single frame via various methods, often breaking replays
  > If a lemming is highlit while paused, the change is not immediately visible
  > Finding secret level triggers also unlocks the next non-secret level
  > A L1 sliding glitch-like setup allows gaining a small bit of extra height
  > Generic names instead of accurate ones are used when Alt+Tabbing / on the start bar in Flexi


Downloads:
http://www.neolemmix.com/old/neolemmixplayers.html
http://www.neolemmix.com/old/neolemmix/CustLemmixNeo.exe

Source code (Delphi 7):
https://www.dropbox.com/s/h42e0x1h7v3f2en/NeoLemmixSource_V1.36n.zip

If you want Lix-like hotkeys (based on the Lix defaults), replace the contents of NeoLemmixHotkeys.ini with the following:
Lix hotkeys (click to show/hide)



Editor V1.36n-A
> Fixes more bugs with the Validate Level feature

Editor V1.36n-B
> Adds a scrollbar to the terrain / object selection menu

Download:
http://www.neolemmix.com/old/neolemmixeditor.zip



Flexi Toolkit V1.03

> Contains NeoLemmix V1.36n player
> Popup dialogs (such as that to edit preview/postview texts) now display centered on the toolkit's
  window, instead of in illogical fixed locations
> Newly-added ranks will now have an auto-generated generic name instead of just a blank name
> Added a confirmation dialog on the reset to defaults buttons
> Enabling replay checks is now the default option (rather than disabling them)
> Added a "Show All Options" button on the Settings tab; this allows access to options previously
  only accessible through the NeoLemmix Editor's SYSTEM.DAT editor (it does not, however, display
  any options that are not relevant to NeoLemmix)
> Title screen scroller texts now default to some NeoLemmix credits, as these are no longer forced
  in the Flexi player
> It is now possible to set the "Reset standard rotation after track" value on the musics tab to
  zero; doing so will set this value automatically when building an EXE so that every track is used


Download:
http://www.neolemmix.com/old/neolemmix/FlexiTool.zip

Source code (Delphi 7):
https://www.dropbox.com/s/3jgshglhn82170a/FlexiTool_V1.03_Source.zip

582
So, I'm putting this up to help people find eligible levels to nominate, since often it can be a hassle to look back and find when a pack was released, and even more so with cases where a level was added to a pack at a later date. Note: This is not nessecerially a complete list! Please PM me or reply here if you think I've missed anything or made a mistake.

Remember that the rules for eligibility are:
- The level must've been initially released between December 2014 and November 2015; it doesn't matter when the pack it's in was released, only when the level itself was.
- The level must be created by a single author.
- The level must be for Lemmix, NeoLemmix, Lemmini, SuperLemmini or Lix, and in the case of Lix, must be single-player.
- The author must not have speficially requested for it to not be eligible (whether for the specific level, or a blanket "don't allow any of my levels in the contest").

Levels here are listed by creator. For the most part, I've just listed whole level packs. It is possible that there might be some exceptions I've missed too, since I haven't nessecerially played all of these packs myself (and where I have, I don't nessecerially remember every level). Note that it doesn't matter if the level happens to be a joke level or a technical demonstration; as long as it fits the above rules, it is eligible (even if it's unlikely to have any chance at winning) and should be listed here.

bsmith
- bsmith's NeoLemmix Pack

Crane
- "Precarious Construction" and "Precarious Construction (Part 2)" (NeoLemmix Community Pack contributions)

DynaLem
- DynaLems (demo levels only! Exception: "Red Wave")
- Unused Gimmicks Pack

exit
- cLemmings Ultimate Edition
- exit's SuperLemmini packs
- NeoLemmix Community Pack contributions

Geoffster
- GeoffLems (V1.0 additions only, see GeoffLems topic)
- GeoffLems Minipack (exceptions: "Lemmington Abbey", "Gluten-Free Organic Lemmings")

GigaLem
- GigaLems (exceptions: "Skeptical Method", "Botanical Research")
- Resident GigaLems (Ranks 1, 2 3 and 6 only)
- NeoLemmix Community Pack Contributions

IchoTolot
- Lemmings Reunion (with a few exceptions)
- "Apocalypse Maintenant" (NeoLemmix Community Pack contribution)


mobius
- MobiLems II Preview Levels (except "Mission Improbable", "Way Down In The Hole", "Cirque Du so lemming")
- mobius06 standalone pack

namida
- Doomsday Lemmings
- Doomsday Lemmings II (demo levels only!)
- Lemmings Plus Omega (except demo levels!)
- Lemmings Plus IV
- NeoLemmix Introduction Pack (except those taken from the NeoLemmix Skills Tutorial Pack)
- NeoLemmix Community Pack contributions (exception: "A Little Breather")
- "An Unexpected Journey" (Lemmings Plus II addition during 2015)


Nepster
- NepsterLems (demo levels and the levels here only!)
- "A Level Lix Can Never Have" (released as single level)
- "Stonerhenge" (NeoLemmix Community Pack contribution)

Rubix
- Rubix's Epic Adventure ("Lost: And the story continues..." only!)



Community Packs:
- NeoLemmix Community Pack: Contributions are public so generally okay; though a few are multiple-author.
- Revenge of the Lemmings: As far as I'm aware, most (if not all) levels are ineligible.

583
Site Discussion / IMPORTANT: Forum Software Update
« on: December 04, 2015, 04:41:58 AM »
There's a new version of SMF available, and I will be running the update at some point within the next few days. Of course, if it breaks any major features, I'll revert it until a workaround can be found.

I will give a warning about 30 minutes before I actually run the update.

Please take note of the following:
- Keep a backup of ALL content posted to the site (whether attachments or posts themself) from when the 30-minute warning is given, until I confirm the update is complete. I cannot guarantee it won't be lost in the update and/or any nessecary reversions. Also, just in case, you may want to keep a local copy of anything for a few days after the update.
- Any modifications I've made to the site may get reverted by the update. Especially those that add functionality (rather than just adjust cosmetics), be cautious with using them for a little while after the update, and report any problems right away - if you're not sure if something's a problem, report it just in case.
- Don't panic if the site is unavailable during the update. I'll stay on #lix during the update so I can let people know if there's any unexpected problems.
- I'm expecting the update itself - if all goes well - will take about 5 minutes at most, if that. However, I'll also need to run a backup beforehand, which may take a bit longer.

EDIT: The update has been completed.
So far, no issues have been noticed as a result of it. Please let me know if you find any.

584
Contests / Level Of The Year: 2015! (Nominations List)
« on: December 04, 2015, 04:12:40 AM »
This topic is ONLY for the nominations list, hence why it is locked. For general contest discussion, please see the main LOTY 2015 topic.

Levels are listed alphabetically by author name. Within an author's section, levels that are part of a large pack will be listed first, followed by those that are part of small packs, and finally individual levels. Ordering of packs will be determined based on the nature of the packs / series (eg: if it's a series with numbered entries, then all the main ones will be listed first in numbered order, etc), but this shouldn't get too confusing. Ordering of levels within a pack will be determined based on the order they occur within the pack. If a level has more than one nomination, its nomination count will be bolded.

Remember that users can change their nominations, so this list is in no way finalized until nominations close. If you see any levels listed here that shouldn't be eligible, let me know ASAP. As a reminder, the reasons a level may be ineligible are:
- Was publicly released before December 1st 2014, or after November 30th 2015; it is the level's release date that matters, not that of the pack that contains it.
- Was created by multiple authors (including derivatives of official levels, but not levels merely inspired by other levels).
- Is not available for any accepted engine (Lemmix, Lemmini, NeoLemmix, SuperLemmini, or single-player Lix).

Current nominated levels: 41

bsmith
- "Top and Bottom" (bsmith's NeoLemmix Pack, Neopolitan 5)


Crane
- "Precarious Construction (Part 2)" (Contest #1 entry)
- "Tough Call" (Contest #5 entry)


DynaLem
- "Under The Boardwalk" (DynaLems Demo 5)
- "No More Mr. Nice Lemming" (DynaLems Demo 9)


Geoffster
- "Parking Garage" (Contest #6 entry)


GigaLem
- "Havoc and Anarchy" (GigaLems, Scalding 12)
- "Bye Bye Baby Balloon" (GigaLems, Scalding 24)
- "It's Not Time For Flying Toast!" (GigaLems, Scorching 13)
- "Bashilvania" (Resident GigaLems, "A Horrible Night To Have A Curse" 6)
- "Heated Delay" (Resident GigaLems, "A Horrible Night To Have A Curse" 10)
- "The bURns of DrEAD" (Contest #7 entry)


IchoTolot
- "Drunk Lemmings On Their Way Home" (Lemmings Reunion, "Hey, Not Too Rough!" 9)
- "Royal Halls" (Lemmings Reunion, "Hurt Me Plenty" 9)
- "The Glacier Station" (Lemmings Reunion, "Hurt Me Plenty" 13)
- "Go West!" (Lemmings Reunion, "Hurt Me Plenty" 14)
- "Controlled Release" (Lemmings Reunion, "Hurt Me Plenty" 29)
- "Knights of the Round Table" (Lemmings Reunion, "Ultra-Violence" 4)
- "Tryhardlon" (Lemmings Reunion, "Ultra-Violence" 6)
- "The Three Seals Of Memphis" (Lemmings Reunion, "Ultra-Violence" 16)
- "The Face Of Evil" (Lemmings Reunion, "Ultra-Violence" 22)
- "Heroes of Lemkind" (Lemmings Reunion, "Ultra-Violence" 24)
- "Brick Confusion" (Lemmings Reunion, "Nightmare!" 6)
- "Face Down And Pushing Through" (Lemmings Reunion, "Nightmare!" 13)
- "Another Brick In The Wall" (Lemmings Reunion, "Nightmare!" 16)
- "True Grid" (Contest #4 entry)
- "The Adventures of Lemdiana Jones" (Contest #6 entry)


möbius
- "Unstoppable" (MobiLems II Test Levels)


namida
- "Guardian Angels" (Doomsday Lemmings II, Spooky 2)
- "An Unexpected Journey" (Lemmings Plus II, Genius 18)
- "Drop Them Lems" (Lemmings Plus Omega, Puzzling 30)
- "When They Need It Most" (Lemmings Plus Omega, Perplexing 5)
- "That's Just How It Is" (Lemmings Plus Omega, Perplexing 12)
- "Lemming Treety" (Lemmings Plus Omega, Perplexing 30)
- "A Different Kind Of Hero" (Lemmings Plus Omega, Mental 13)
- "Minesweeper!" (Lemmings Plus IV, Twisted 3)
- "Central Heating" (Lemmings Plus IV, Twisted 15)
- "Clockwork Maze" (Lemmings Plus IV, Twisted 18)
- "Goodbye Galaxy" (Lemmings Plus IV, Insane 20)


Nepster
- "Jump In The Ring" (NepsterLems Demo 4)
- "Criteria Fulfilled" (Contest #2 entry)

585
Contests / Level Of The Year: 2015!
« on: December 02, 2015, 10:38:02 AM »
So, I said I had something special planned for the next contest... and here it is! The LEVEL OF THE YEAR contest!
(Yes, I know the last contest hasn't quite finished yet, but I wanted to get this one underway before the year's over.)

So, this one will be a bit different from other level design contests, in that you don't make a new level for it - instead, it's a contest between levels we've seen released over the last year! For the avoidance of doubt, this will count as December 2014 to November 2015 (inclusive), and the following conditions apply to qualify:

1. The level must be for Lemmix, NeoLemmix, Lemmini, SuperLemmini, or single-player Lix.
2. The level must not have been publicly released during the eligible time period. It is fine if it was released privately (eg. to testers) outside the time period, as long as it was also publicly released during that time. Only the release date of the level matters - if it was a later addition (during this time period) to a pack that was released outside the period, it's still eligible.
3. The level must not have been entered into any previous Lemmings Forums Level Design Contests. This rule has been revoked.
4. The level must be designed by a single author. Levels inspired by other people's levels are fine, but direct modifications of them (including from official levels) are not.
5. The author of the level must not have specificially requested that it not be eligible. So far, no authors have requested this for any level.

Being a derivative of an ineligible level (as long as it's from the same author) does not disqualify a level; as long as the level in question is clearly intended to stand as a seperate-but-related level rather than a newer version of the same level.

I'm attempting to make an eligible levels list here, but please note that it may be incomplete and/or may contain mistakes. If you're sure a level should be eligible but it's not on there, ask (or nominate it anyway), because what matters is whether it meets the above rules, not whether it's specifically on that list - the list is just a helping guideline.

So... time to get onto how to nominate levels!

To nominate a level for the contest, simply send me a private message with the list of levels you're nominating. But... to keep it from getting too crowded, some limits apply:
- You may nominate up to eight levels in total from authors other than yourself
- You may not nominate more than three levels from the same author
- You may additionally nominate ONE of your own levels if you nominated at least 4 other levels, or TWO of your own levels if you nominated a full 8 other levels

If you wish to change your nominations, that's okay, but please send an entire updated list, not just "remove this one, add this one, etc".

The list of nominated levels is publicly visible here, but who nominated which levels is not public unless they choose to disclose it.

Nominations are open until the start of December 25th, 2015. After this, I will double-check the eligiblity of all nominated levels, and those who have nominated ineligible levels will be given a chance to pick other levels instead. Once the list has been finalized, it will be posted, and a time period of around 2 weeks will be given before voting opens.

In order for the contest to go ahead, there is a certain number of nominations that must be reached. I won't disclose what this amount is, but in the event that it isn't reached but is close, I may consider continuing the contest but with only one prize.[/b]

The voteoff will occur in three stages, with the exact details possibly being tweaked depending on how many levels are nominated:

Stage 1
This will be done similar to how the first rounds of the voteoffs for the official games were. The levels will be put into random brackets, and the top ~50% from each bracket will qualify for Stage 2.

Stage 2
This will also be done in regular voteoff style. The aim here will be to get down to around 4~6 remaining levels, so exact details will depend on how many levels are entered.

Stage 3
This will be done in an elimination format over multiple rounds; each round, one level gets knocked out, and the others continue onto the next round.

Prizes will be USD $15.00 for first place, and USD $7.50 for second place. If you win and would prefer a non-monetary prize, that can be negotiated at the time. Alternatively, you can request it be donated to a charity.

Since I realise the format of this contest raises the possibility of someone winning who is no longer active on the forums - once the final voteoff round ends, I will contact the winners by PM as usual. If they don't reply within a few days, I'll send them an email through the admin panel. If they haven't made contact within 28 days of the initial PM, then their prize will be donated to a charity (within reason) of the other winner's choice; if both winners are unreachable, we'll sort that out when it happens, but most likely I'll get input from the forum to choose a charity (or charities) to donate to, or possibly just make the next contest's prizes a bit bigger than usual. If you do not wish for your levels to be included (whether a general "don't include any of my levels") or only specific levels, let me know - but please consider allowing it, and donating the prize if you do win.

The format also raises the possibility of a single user getting both first and second place. In this case, it will be treated as if that user won first place, and a user who cannot be contacted won second place - in other words, the user in question gets the first place prize; they do not get the second place prize themself but may choose a charity for it to be donated to.

Also - the rule about "you may not discuss contest levels anywhere on the forums" does not apply in any way to nominations (including that you may discuss, if you wish, the levels you're nominating), and I feel it would be unfair to impose this restriction on levels that weren't specifically entered, so it will not apply outside of the contest topic during voting, as long as the discussion isn't in the context of the contest (ie: you can talk about the level in general, discuss solutions, etc; but no saying "I voted for this one" or trying to encourage people to vote for it).

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