Alright. I've finished doing the version with most (if not all) gimmick code stripped, and I'd like it if people could help me test it.
Not asking for anything too in-depth. Basically - use it to test a few levels manually, and if possible, run a few mass replay checks with replays that you know work on V1.43n / V1.43n-B. The only situations in which replays should fail are:
1. If the level uses any gimmick other than Zombies.
2. If the level *doesn't* have the Zombies gimmick set, but does have some pre-placed lemmings or windows with the Zombie flag (because it no longer checks if the Zombie gimmick is set).
3. If the replay also fails on V1.43n / V1.43n-B.
4. (EDIT) Possibly if the level uses triggered exits, two-way teleporters or single-object teleporters; or is a replay that gets to a secret level trigger rather than solves the level.
(Perplexing 29 from Lemmings Plus Omega is an example of case 2, so replays from it should fail. In my tests, once I ironed out a few bugs that initially showed up, every Lemmings Plus replay except Perplexing 29 passed.)
If you do happen to notice any other leftover relics of any gimmick, let me know, no matter how minor they may be. Once again - the only gimmick that should remain, in any form, is Zombies. (This even includes that Classic Zombies, Zombie-on-Death and Ghosts should not.) Likewise, if you encounter any replays (other than those that are expected to fail due to one of the above reasons) that fail, or notice any unusual behaviour in general, let me know - be sure to send me the replays, if you're able to do so (obviously, if they relate to unreleased levels, that might not be possible, but in this case please at least try to describe the situation where the V1.43n / V1.43n-B behaviour is different from the behaviour in this test version). Do not bother to make new replays / modify the level, if it works on V1.43n / V1.43n-B and does not fall under any of the above categories, because this is a bug - the mechanics of this version should be identical to V1.43n / V1.43n-B outside of the removal of gimmicks and those few specific object types.
Note that while this copy is marked as an experimental release of V1.43n-C, I can promise that if there is an actual V1.43n-C release, it will have the gimmicks completely intact. Removing them absolutely warrants a new version number. But I probably won't release this until further work is done in other areas.
Also note - this doens't mean for sure zombies are staying. But since there's stronger arguments to keep them than anything else, unlike the others - which are going to go eventually - I'm open to keeping these, as a general gameplay mechanic. Precedent for alternate types of lemmings exists in Lemmings Revolution and Lemmings Touch; Zombies have shown themself to have a lot of potential beyond just "here's a weird twist"; there is far more content using them than there is for any other gimmick; and as far as coding goes they are very simple.
EDIT: I should also mention that triggered exits, secret level triggers (but not secret levels via talismans), single-object teleporters and two-way teleporters have also been removed in this copy.