Recent Posts

Pages: [1] 2 3 ... 10
1
Lix Levels / Re: Blitzs Multiplayer Levels
« Last post by Blitz on Today at 10:06:44 AM »
I understand that and will try my best. I can't change the routes, but I will make all the exits visible.

And also what would be background color code? I Cant find any Good codes...
2
Lix Main / Re: Explain Traps/Flingers on Mouseover
« Last post by kaywhyn on Today at 09:26:21 AM »
Have you seen a particular trap/flinger/exit/... where it was unclear what would happen?

Well, if you noticed when I went over your level "Inside Your Router," I wasn't sure what the cyan rectangles where the arrows in the upper corners were. Doesn't matter, since the Lixes can't even get into those corners, but yea, I'm not sure what those cyan rectangles mean there.

Quote
"names of the objects/traps": I assume that you mean the type of trap here, not the filename of the tile. The type should be enough. The filename would be overly specific.

Correct, for traps I meant trap type, e.g, infinite or one-time. Thanks!
3
Lix Main / Re: Lix 0.10.22 released
« Last post by Simon on Today at 09:03:06 AM »
kaywhyn's post moved to: Explain Traps/Flingers on Mouseover

Lix 0.10.23 will release tomorrow night! Tweaker opening/closing won't make the main map scroll around anymore. :lix-grin: More peace of mind!

-- Simon
4
SuperLemmix / Re: [FEAT][DISC] Replay Manager
« Last post by WillLem on Today at 02:13:13 AM »
Further updates to what is now the "Replay Manager" (formerly the replay renaming dialog when performing a Mass Replay Check):



Note that the functions are more or less the same, with the only addition being the ability to append the replay result to the filename (this can be done per-replay-kind).

The only function of "Refresh Replays", AFAICT, is that it sets the replay version number to the current level version number iff the replay passed and the version number was older (or otherwise different), so it made sense to clarify this in the checkbox caption.

We now have an actions list, which updates per-replay-kind, per-option. This is to help keep track of which options have been selected, and to encourage use of the different options when performing a MRC.

At present, I'm thinking to have both checkboxes (Append Result and Update Version) checked by default.
Thoughts? Feedback? Suggestions?

Implemented in Commit 139913a68
5
i managed to do the one group so i'll do some testing with that soon, but i also wanna give a detailed explenatin of why the 19 skill zip worked and why the 18 skill one didnt.

To do the zip you use a 3px ledge, this means that the max width of the lemming group is 1px however in certain circumstances you can do it with a 2px group width. to do this the update order within a Q must match up corectly, the builder (B) and first pixel of the lemming group (GP1) and second pixel of the lemming group (GP2) must be in a percise update order within the Q's. this is what has to happen within the 2Q's of the wallzip, Q1: B will go into the position 1Q before placeing the brick down, GP1 starts to jump, Q2: GP2 starts jumping, B places brick, GP1 continues jumping due to being updated after B was. if this doesnt happen exactly like that in the exact same order, the 2px width zip wont work, your group in both S19 and S18 are 2px groups, the reason why S19 works is because the lemmings are in that exact update order within Q's, in S18 to get the lemmings into one group rather than 1 group and 1 seperate lemming it looks like you messed up the exact order in which the lemmings have to be updated. im pretty confident that S18 is doable, maybe with a diffrent zip setup but thats something i'll find out when im back working on it.

Good luck. I´ll not understand any words about those TAS things. Even if you speak my own language, im not might not understand things like this. I´ll wish a lot luck and patient to make this. You really can make it if it possible.

My Boiler Room solution take me few weeks emulator and tons pen and paper when i  test everythings. Actual console attempt only take 8+ hours and got unintented extra point. Later check out did i can make one skill less. Too much troubles myself. How ever i got find this "perfect group" but its still pass one away. Crash it.


You are Lemmings Queen and you can make what ever if its even theory possible. GOOD LUCK.:)
6
Armani is so awesome test player. He is bullzoder and can break nearly eveythings abouts lemmings. Few levels back to testing. Levels which have strong skills a lot is very dangerous one.

If you pass any single things with those levels, its will be totally backroutes. I also figured out that things when i was Crane pack test player. Those strong skills allow a lot and technically impossible make perfect. So usually make long levels i´ll accept several soltuions to done and accept all.

How ever i´ll happy if i can patch 85-90% those ones. Armani are helped me a lot about my pack. Few those levels take tons attempts. But hope with Armani help i can got my greates pack ever. Hell yeah its not possible make pack like this without superb testplayer. We have to watch so many things.

Expect Crane EXTREME pack. I´ll myself allow a lot more unintention things, but here is few levels which learn your use some super advance tricks, i cannot accept any backroutes with those levels, because those levels idea will be ruined and yeah those type levels is most worse to make, bacause those i´ll always got break about testing. Sometimes some are impossible fix prefectly correct.

When i did those trick type levels i simply got totally burn out and just have to keep 5 months break.
7
I'll stream Lix singleplayer tomorrow, Saturday, June 1st, starting 17:00 UTC.

twitch.tv/simonnaar

I'm planning to play the Classy rank from geoo's pack. Or should we wait with that until geoo has time to watch, and instead play late lemforum/Hopeless, or early Nepsterlems?

As usual: Join the chat and help solve, unless you know the solution already. Apparently, this is more lenient than most other people's puzzle-solving streams. Most solvers don't want any backseating, but I'm happy to take ideas.

-- Simon
8
Lix Levels / Re: Blitzs Multiplayer Levels
« Last post by Simon on May 31, 2024, 08:46:41 PM »
Thanks!

Usually, going down is easier than going up. The players with hatches at the top are at an advantage. Are you okay with such an imbalance? It's your choice.

I recommend a darker background. The medium blue background clashes with the moons and with blue lix. I think a dark blue will go well with the moons.

In 5-player Sunny Day at the Beach, player E has to go to a hidden exit. Please make all the exits clearly visible. Also, player E has by far the easiest route: His exit is immediately near his hatch. Maybe enlarge the island in the sky with 5 players, to make everything less cramped?

I'll be happy to merge Sunny Day at the Beach if you address these concerns.

-- Simon
9
Challenges / Re: Lemmings SNES all levels max pointed (videos up) Update 23.4.2024.
« Last post by Paiy on May 31, 2024, 06:48:09 PM »
i managed to do the one group so i'll do some testing with that soon, but i also wanna give a detailed explenatin of why the 19 skill zip worked and why the 18 skill one didnt.

To do the zip you use a 3px ledge, this means that the max width of the lemming group is 1px however in certain circumstances you can do it with a 2px group width. to do this the update order within a Q must match up corectly, the builder (B) and first pixel of the lemming group (GP1) and second pixel of the lemming group (GP2) must be in a percise update order within the Q's. this is what has to happen within the 2Q's of the wallzip, Q1: B will go into the position 1Q before placeing the brick down, GP1 starts to jump, Q2: GP2 starts jumping, B places brick, GP1 continues jumping due to being updated after B was. if this doesnt happen exactly like that in the exact same order, the 2px width zip wont work, your group in both S19 and S18 are 2px groups, the reason why S19 works is because the lemmings are in that exact update order within Q's, in S18 to get the lemmings into one group rather than 1 group and 1 seperate lemming it looks like you messed up the exact order in which the lemmings have to be updated. im pretty confident that S18 is doable, maybe with a diffrent zip setup but thats something i'll find out when im back working on it.
10
Lix Levels / Blitzs Multiplayer Levels
« Last post by Blitz on May 31, 2024, 04:12:22 PM »
I made some Multiplayer Levels 2p 3p 4p and 5p Hope you like It.
Pages: [1] 2 3 ... 10