NeoLemmix Website (this can be low priority):
1. Add a page that has a list of gimmicks and describe what each one does, complete with pictures. The same can go for the NeoLemmix objects, skills, and styles.
2. Maybe a page with a small applet where you have a list of gimmicks and skills, and you click which ones you want to use to display the code for ForceGimmick and ForceSkillset, like how it is done in the NeoLemmix Editor.
3. Make pages that have lists of pictures of the levels from the official games into the website in the same vein that you did for the Lemmings Plus series.
NeoLemmix:
1. Based on what you've done with the traditional players, add an INI option titled "LookForMusicFiles". This is similar to LookforLVLFiles where you name a level file 0101.lvl.
2. After completing the last level of a rank, it shows you the password for the first level of the next rank. However, when you go back to the main menu, it shows the last level's rank instead of the next rank. For example, when completing Tricky 30 and it gives you the password for Taxing, then pressing Esc, it still displays "Tricky" on the main menu, but when you enter the preview screen of the first Taxing level and go back to the main menu, it now displays "Taxing."
3. Should the passwords for the first level of each rank be removed? There is no point in those if you can simply access them from the main menu. Instead, put a message like "Congratulations! You beat this rank!" in place of the password. The same applies for the fail screen of the first level of each rank, that the area where the password is normally placed is blank. The first level of each rank can still be access by Cheat Codes, though.