Sorry, I made a terrible mess out of this: In V10.12.15 the player and the editor had different algorithms to determine the trigger area location: The one in the player was correct, while the editor produced the wrong location shown above.
When I "fixed" the bug, I changed the player algorithm to adapt to the misplacement above. But this only introduced the bug into the player algorithm, too.
And it didn't even help for editor either, because my wrong algorithm got copied to the editor code to replace the equally wrong code there
.
I have now reverted my commit to the player code, making the player algorithm correct again.
@namida: Could you please upload a hotfix version with the correct placement. Sorry for creating additional work for you.