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Lix Levels / Re: Simon streamed Lix singleplayer puzzles, Sat, 2024-06-01
« Last post by Simon on Today at 07:13:34 PM »
Stream is over! Recording will remain for 14 days at: twitch.tv/simonnaar

The Climber Predicament & The Floater Predicament: I have a meaty backroute including a finnicky trick near the exit to lose height. I have several spare climbers and floaters, therefore this replay (after you re-point it) will solve both levels.

Lab Map feels intended. Nice! Flopsy found the loose idea independently from me.

Steady Supply: The main idea of my solution feels exactly indended. Nice! I'm sure I can improve the details to make the timing easier for myself. I had 1 builder spare and could spend it to turn a mistimed lix.

Clam's Missing Cubes looks intended. That's a tricky skill-minimizing variant of our research on Clam's Pachinko, and to solve it now, you needs the right idea from the start. Flopsy believes he wouldn't have found it himself.

This Level Socks: Feels reasonably close or intended.

-- Simon
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No rush, take your time! ;) Indeed, while thematically, this is a follow-up to Lemmings World Tour (referring to the song-based theme), in terms of level design philosophy, it's more of a continuation of Pit Lems. (Which I still have to finish remastering for New Formats... but first, I must focus on releasing Lemmings: Hall of Fame.)

Basically, don't be surprised not to see me a lot on the forums during the first half of the year - which is in fact for music reasons, too. ;)

Usually, once the Eurovision season is over, my mind eventually frees up to circle back around to Lemmings again. I try not to use too many Eurovision song titles for Lemmings levels, since most of them aren't that well-known to the wider public. But Lemmings World Tour had a few, since that of course went nicely with the levels set in different countries around the globe. ("Ovo je Balkan", "Dziesma par laimi", "Waterloo" etc.) In Lemmings Open Air, meanwhile, I can only recall "Euphoria" off the top of my head. There's definitely going to be a few more ones in "Lemmings, Drugs, & Rock 'n Roll".
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Lix Levels / Re: Blitzs Multiplayer Levels
« Last post by Blitz on Today at 04:30:05 PM »
Yeah you can do that
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Lemmings Main / Re: Lemmings Collection
« Last post by Paiy on Today at 03:56:06 PM »
thats a amazing colection :thumbsup:

i sadly dont have much lemmings stuff but there is more coming eventually


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Lix Levels / Re: Blitzs Multiplayer Levels
« Last post by Simon on Today at 03:46:14 PM »
All right! Would you like me to put these levels in the next Lix release?

We have a few authors now who have only built one level per player count. I'll make a directory "other" for them. I'll put your 4 maps into the release here:

levels/network/2p/other/sunnydayatbeach2p.txt
levels/network/3p/other/sunnydayatbeach3p.txt
levels/network/4p/other/sunnydayatbeach4p.txt
levels/network/5p/other/sunnydayatbeach5p.txt

-- Simon
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Lix Levels / Re: Blitzs Multiplayer Levels
« Last post by Blitz on Today at 02:43:17 PM »
Thanks I Think Thats Fixed
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Lix Levels / Re: Blitzs Multiplayer Levels
« Last post by Simon on Today at 02:30:21 PM »
A safe background color is: 0 red, 0x10 green, 0x40 or 0x50 blue. It's pretty dark, but everything will be clear.

Right, if you accept the imbalance and want to keep the routes as they are, that's okay. If you want to help the low-starting players a little against attacks from above, you can put steel below their hatches.

Thanks for making all exits clearly visible!

-- Simon
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i dont mean to sound like i think you are bad at lemmings, you are really good at it but this was ridiculously easy, the strat is the exact same as 19S just with a changed up RR at the start to make it work, here is the vid: https://youtu.be/5mDjg7eyn50

i also attached the input file, you can view it with BizHawk
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Lix Main / Re: Explain Traps/Flingers on Mouseover
« Last post by Simon on Today at 02:13:53 PM »
"Inside Your Router," I wasn't sure what the cyan rectangles where the arrows in the upper corners were. Doesn't matter, since the Lixes can't even get into those corners, but yea, I'm not sure what those cyan rectangles mean there.

Ah, right, you commented on those extensively in the video. Those are triggered flingers.

They're a weaker version of the flingers at the bottom middle. They have a red button and a yellow sign over it. In 2023, I put unreachable flingers into Inside Your Router purely for the decorative yellow sign. The red button is buried in the terrain below the yellow sign. Now, in 2024, we have the cyan rectangles, and the unreachable flingers became more confusing than necessary.

Indeed, describing the gadgets on mouseover will reduce the confusion by 80 %. Probably the clearest is to remove the decorative flingers entirely.

Interesting case of cultural moss, where levels from the past clash with newer game design choices.

-- Simon
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Lix Levels / Re: Blitzs Multiplayer Levels
« Last post by Blitz on Today at 10:06:44 AM »
I understand that and will try my best. I can't change the routes, but I will make all the exits visible.

And also what would be background color code? I Cant find any Good codes...
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