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Topics - mobius

#81
Archived Bugs & Suggestions / [sug] sounds on buttons
October 19, 2017, 02:02:00 AM
I think sounds should play when you press the pause and RR buttons, OR ANY of the other buttons. It's a bit awkward that a sound plays on the skill buttons but not them.
#82
multiplayer Friday October 20th 19:00 UTC Can anyone join?

Rescheduled to Sunday, see 3 posts below.
#83
new formats version. see attachment
#84
NeoLemmix Main / custom sounds
October 16, 2017, 10:45:28 PM
post custom sounds to use for [the new format version] NeoLemmix!

My first batch here is a mix of some Mario sounds and Sonic sounds. I made this mainly to get rid of the annoying old Amiga sounds that I didn't like. But I figured we could have a place for future people to post other sounds you could use.

warning: always back up your existing files before you do things like these: or you will lose them forever!
#85
Fan Corner / more (non-original) music!
October 16, 2017, 12:17:54 AM
These four ogg songs come from a never-likely-to-be-finished game called "Puzzle Studio". I am not certain whether they are copy-right-free so use at your own risk. (They should be because the game was open-source, but you know people don't always follow the 'rules'...


:8:()[: :8(): :lix-mystery: :sick:
#86
I noticed that the miner shadow displays a weird pattern and the pattern is correct; that is this is how the miner actually behaves. As a lemming draws closer to a blocker his mining path will turn when he gets close to the blocker; for just 1 frame, but if he advances for a couple more frames he doesn't turn, but keeps going, then a couple of frames further; he turns again. Is this intended? Seems odd.

see video to demonstrate: As said; I later actually mined and confirmed this is how it behaves.

https://www.youtube.com/watch?v=OeVqw3VPGpo&feature=youtu.be
#87
Lix Multiplayer Dates / multiplayer on Friday Oct 13
October 11, 2017, 02:08:08 AM
Maybe I will be able to play around 3:00 PM Eastern US time. http://www.thetimezoneconverter.com/

Edit Simon: That is 19:00 UTC. Anything you schedule for Lix, please always convert to UTC. It's OK to give, in addition, your local time or link to convertors.
#88
The cursor gets really big when you zoom in and really small when you zoom out. This should not be; it should remain the same size at all times; just as the skill bar remains the same size. It looks really weird and feels awkward.
#89
Lix Multiplayer Dates / multiplayer Tomorrow Sep 28?
September 27, 2017, 11:01:53 PM
Tomorrow starting around 4:00 PM (U.S. Eastern time) - http://www.thetimezoneconverter.com/

I'll be free to play Lix; but only if we can get a big 4+ person session going.
#90
General Discussion / voice recording issues
September 25, 2017, 09:51:03 PM
What kind of set-up do you guys use?

So since I've started streaming and using voice chat, first I use a mic and my speakers but this causes echo. Even if it's subtle it can be a problem when lots of people are chatting. So I got an adapter to use my bluetooth headset which unfortunately also has a microphone which I don't know how to disable. I still got feedback. So now I'm going to try wired headphones. We'll see if I don't still get feedback now... :-\
#91
I'd like to schedule another lix multiplayer session, best time for me is this Sunday starting around 10:00 my time (2:00 PM GMT)

The next best time for me is Thursday, Sep 28, around 7:00 PM (11:00PM GMT)

http://www.thetimezoneconverter.com/

I can try to make other times too but these are best for me, for using mumble. Feel free to make other suggestions. Scheduling farther ahead if kind of useless to me, but these times are ideal for me always.
#92
NeoLemmix Main / Brouhaha about Buttons [new feature]
September 16, 2017, 12:28:23 AM
I (as at least a few other people) enjoy the locked exits feature. But I feel it has a couple of problems and in the future if the time/ability arises to add new features; I'd like to expand on this feature. I think it can go in many directions.

First of all; the way the graphics and trigger areas are set up for the unlock buttons is kind of weird imo. In some of the sets; in order for the button to work; you need to bury it almost underground so that once pressed its no longer visible. Maybe not a big issue but doesn't look aesthetically nice imo. I'd prefer they be visible at all times.
Maybe a redesign of how they look/operate could be done. I need to think about it more.




Buttons could do more things than just unlock exists. They could; [some loose ideas that would need much more thought/exploring]

-"re-lock" exits.
-activate or deactivate any trap, exit or entrance. Any object basically. [teleporters, updrafts]
-Turn around one-way walls! [swap directions]
-draining water objects [using the "rising water gimmick" in reverse, to basically get rid of (or create) a water trap. Lem Revolution has this (they're called "pools", got quite a bit of use in that game.) This sounds simple at first but is quite a bit more complicated than anything else. But maybe something to think about down the road.

Issues/thoughts
-This whole set up would require two things:
   -some form of indicating what is connected to what [see below]
   -a likewise (and hopefully not-as-complicated-as-possible) system in the editor for creating these)
   -constant animating traps; which can indicate whether an object is turned off or not. (if the object stop animating; you know it's off/inactive)
-Operating entrances might be more tricky/not worth it.


ideas for labeling:
-Have a light or symbol above or below or somewhere near the button; this same symbol should appear above a locked exit. This symbol/light could even blink (for a brief period) when activated. Light might look pretty. But symbols can be more diverse. I'm thinking of the symbols used in exactly this fashion from Portal 2. They're simple; triangles, squares, circles etc.
-Another option (which I'm sort of getting from Chips challenge 2) is "wires". Lines which connect everything. This may make it very obvious what is connected to what but might get ugly.


---more ideas------

Split buttons into two types: buttons and switches. Buttons work pretty much the way they currently do; can be pressed by a lemming walking over it,* and only once. Once pressed they cannot be pressed again.

Switches; on the other hand can be pressed again and again (to reverse their effects). Now there's another further sub divisions that this could go into;

Again, taking from Revolution; switches (which look like levers pointing either right or left) can only be flipped by lemmings walking in said directions. Once flipped they must be hit by a lemming walking the opposite direction to be flipped/activated again. Etc and so-forth.
I'll say this was put to so-so use in Revoltuion. All too often I think it was pretty easy to pretty much get  a switch flipped from any direction. I don't recall super clever use of directional switches; but I can think of ways in which it could be put to very good use

------------

Why do I like this kind of idea so much (versus new skills?) First of all; excluding the rising water and more complicated parts) I suspect less glitches from this kind of thing. Also I feel this type of new feature would be easier to learn/adjust to.

--------
Can fallers/splatters press a button? I've never tested this. I think they shouldn't for consistency sake.
#93
Fan Corner / music by Minim and mobius
September 12, 2017, 10:04:08 PM
me and Minim collaborated to make 5 songs originally intended for use with Lix or NeoLemmix but since both parties stated they couldn't/didn't want it; I'm uploading it here for your personal use/enjoyment.

Minim did most of the work; I merely provided some ideas. Downloadable in MIDI or mp3 format. I can make other formats if requested.
#94
Hold to Scroll: this topic was locked so I'm pointing to it here:

http://www.lemmingsforums.net/index.php?topic=3282.msg64216#msg64216

I agree with Simon's post; while the edge scrolling is improved; I never use this and the hold-to-scroll feature feels slippery and needs improvement. I want it to feel just like Lix's scroll. With Lix I always use hold to scroll and find it has much better subtle control than edge scrolling.
#95
NeoLemmix Styles / Backgrounds for original styles
September 10, 2017, 01:15:36 PM
Here is where (when finished) I will upload all of the original 8 tilesets with custom made backgrounds. Right now all I have is crystal marble and pillar. Back-up your styles before you replace these. Go into NeoLemmix/styles and replace the crystal.. etc with these respective files.

I made these by making a level (320x~600+) taking a screenshot then shrinking it, darkening and blurring the image. I made these a long time ago and haven't gotten around to making the rest yet. If anyone wants to contribute you certainty may.

[note: these are the old formats]
#96
Level Design / level titles
August 23, 2017, 12:31:25 AM
I have a huge list of titles that mostly I will probably never use as I rarely create new levels these days. Feel free to use these or post some of your own! (some of these I wrote down from places I'd seen elsewhere so I might have stolen some other's ideas!)

A Little Bird
Accidents
archipelago
pantheon
building blocks
cannon fodder
castle siege
coward
Cruelty
death blow
DEF CON
Deja Voodoo
deluge
verdict
easy winners
fallout
Free 4 All
glacier
home sweet home
Insanity
It Takes Two
Lem's Blunder
Logan's Run
malfunction
Massacre
Modern Lemming
Montezuma's Lair
No Problem Atoll
pearls before swine
Pop Rocks
Resistance is Futile
Road Block
Shake and shiver(s)
Ship Wrecked
short hand operation
step right up
The Old Song and Dance
Go with the flow
catacombs
colony
Lemming and Son
Welcome, my Lem
All my Lemmings
funhouse
achilles Last Stand
Smooth operator
undertow
uphill battle
by hook or by crook
monkey in the middle
harlem shuffle
rocket in the pocket
window of opertunity
temple of doom
Sen's Fortress
do the wrong thing
oblique strategy
onslaught
nowhere to run!
die another way
askesis
desolation row
wild goose chase
I am the Mountain
dead meat
all shook up
no turning back
run around
mind game
monty haul
trial and error?
give up the ghost
lights out
all alike
mush
the thaw
crazy a$$ s$%&!
pieces of eight
runaway
wing and a prayer
flip flop
ice threat
firing range
nonsense
on the run
fat house
big house
the village
turning point
minefeild
hell freezes over
panic room
venice
phase four
think tank
breaking the ice
smuggler
memories
room to breathe
da bomb
outcast
defect
breakout
infestation
journey
parrallel dimension
tiny trouble
the other side
sudden enemy
against your will
theif
overload
the need for speed
a shot in the dark
lemon squeeze
explosive
night wounds time
double bypass
roden's revenge
big kahuna
synergy
moment of truth
sneaky pete strikes again
canopy caper
off the rails
train wreck
don't fear the reaper
SLIP UP!
truant
Fallen Angels
A Day no Lemmings would die
cantelope island
fire walk with me
pit of despair
parts unknown
Askesis
Baked and Fried!
Being There
Big Slick
boom boom boom
cake walk
deadly danger dungeon
doozie
flew the coop
a rooster in the hen house
rest on your laurels
Let's Rock!
dynamo
fandango!
fanfare
in the flesh
in the long run
Lemming on the Rocks
Misery
Save me Flemming!
Schrodinger's Lemming
slow hand
Stay Cool
that figures
the agony of defeat
the bastille
The Lemming is Waiting
the strenous life
theif
Toxic Dump
triple play
wheel of misfortune
wild goose chase
every passing moment
faces in the mirror
Cinema Show
platform panic
get behind me satan
tele-trouble
Pipe Problems
semantic lemmings
Process Improvement
Skeezix
One Thing leads to another
Dig Dug
Lemming Paean
Logan's Run
trial and terror
The Painted World of Ariamis
ice follies
even you, Brutus
doors galore
crossover
set in motion
the lemming squeeze
intersection
fading fast
double by-pass
modus operandi
synergy
motion sickness
finders keepers
tossed salad
agent provacatuer
patience puzzle
canopy caper
the second death
the great hollow
dingbat
pain and frustration
torture chamber
double dip
death trap
jay walker
globs
long lost friend
sauce for the goose
gold rush
electric trap
strict process
double dare
avalanche
off key
scrambled eggs
all-in-one
one for all!
don't give up
flea market
sheer cold
seven up
bomber maze
breaking in
rebel
construction zone
turning the tables
barricade brigade
fire and ice
Antarctica
open seaseme
prey
haunted castle
mine challenge
in and out
slambam
swamp
sea queue
waterlogged
private island
railroad sabotage
suffocation
free for all
resistance is futile
Montezuma's Lair
run for your life!
slip and slide
infraction
confused
downtown
lame duck
undertow
uphill battle
deliverance
follow you follow me
the whole kit and caboodle
rocket in the pocket!
temple of doom
butterfly effect
suicide
Lazarus
cold Lazarus
dead meat
fire trap
meta-stable to chaos
Fortune Favors the...
infarction
swindler's list
shadows in the night
the night we called it a day
false sense of security
verdict
#97
General Discussion / Dreams
July 10, 2017, 12:59:30 AM
Had a crazy/funny/scary dream? Post about it!

I like to discuss dreams. Most people don't remember their dreams or remember them too well. It helps you to remember them if you talk about them or write them down, especially immediately or soon after the night you have one.  I like to get inspired by them.

There are old ones I might post in here later. For now here's the most recent one I recall:

In the first part, I'm in a house I own or live with someone else but not my current real one. A black haired girl comes inside asking for Rachel but I say she's not here. So she asks to come in anyway and I say yes.  She starts talking and rambles on and on but I can't understand everything she's saying. Then she keeps saying she's very stressed, over and over. So I walk over and message her neck.
[there was more to this part but it's a bit hazy and I'll leave it out because it's not family friendly ;) ]
Next I'm in a very large space. It's like some kind of underground building. The walls are dark brown and orange and they're soft and rounded. The floor is also uneven. There are lots of people walking about, in a hurry. Some people are dressed in military uniforms. Someone is talking to me and pointing to a hut like building on a small hill. I go over there. There's a door to the small building but its pitch black inside. I go inside and I can't remember what happens inside, but I eventually come back out and realize I'm in the wrong place and I need to get to another place, very fast. People start running around and shouting. Everything starts shaking.
Next I'm in another part of this place, the walls are the same color but it's a huge, very tall cylindrical room. At the bottom is lava and red light glowing up and lighting the walls. I see poles that go below and people are with me. I know I need to got down but I'm afraid.
#98
General Discussion / You know whats BS? [RANT]
June 15, 2017, 09:21:47 PM
We all get annoyed by things and get angry from time to time. Use this thread to blow off some steam when you need to.

I fricking got home today to realize my brother updated my PC to Windows 10, without asking me at all. I'm so pissed now, I'd like to kill him.

I don't want this bullshit. I liked windows 7. After 5~10 years I finally got used to it and came to like it quite a bit. Sure it had flaws, many of which I found ways around, but overall it wasn't too bad. The main point is adjusting to something. You can adjust to anything it just takes time. Time Which I DON'T FREAKING HAVE RIGHT NOW! This is pure bullshit and I'd like to start nuclear wars with many countries.

I don't like windows 10, it's very different, it's not suited to my needs. This is bullshit, it's not fair. Maybe this is really only just one in a long list of signs that was telling me what I should be doing.
#99
Site Discussion / log in sends to previous screen
June 11, 2017, 01:39:53 PM
I seem to think this happens to me on other sites as well so it might be a larger problem but anyway;

sometimes, when I'm on a thread, (not on the main page) and I'm logged out, when I log in from there, instead of putting me right where I was, I get sent to the previous thread I was on. So I always must navigate back to where I was, this is annoying.
#100
-I apologize I didn't remember to check what version I was using. Not even sure if it was a stable or the experimental.- ...making this difficult to trace. It has only happened once. It *may* have happened a long time ago, or something similar but if I'm remembering half correctly it was so long who knows. Right now it seems to be a rare thing. I definitely be more studious if it happens again.

I was using NL for a while, I had opened and closed several levels (I was checking my own levels and fixing things) then, all of a sudden I tried typing in the author field and my key strokes came up as weird symbols and I couldn't backspace.
Then an error message popped up, unfortunately I clicked away too fast and don't remember it but NL then crashed and I got too more errors;

access violation at address 00480C05 in module 'NL.exe'...

read of address 000003C8

Exception EAcessViolation ... at 000AB3B0
...
00000178

I have no idea what could've caused this and I've tried replicating it again by doing what I was doing but it hasn't worked.
All I was doing at the time was I opened a rock level, changed some one way arrows to another color then attempted to write my name in the author field.