Recent posts

#21
Loap / [Bug?] Bombers can't destroy t...
Last post by Name Invaild - July 13, 2025, 12:56:48 PM
I dunno if Loap still gets worked on now-a-days but I only found out about this program a few days ago and I got to say... I prefer this over the PS1 version that I played years ago after wanting to play through the game again. The many QoL stuff that it has such as camera panning made this better to play by far.

I recently finished the Vanilla Level Pack of 3D lemmings though I do want to make a report that Bombers can't seem to break terrain above them if climbing a wall. Now... this was iffy even in the PS1 version that I played long ago but it was possible for terrain to get destroyed by a Bomber in that version (I also watched a video of someone playing the DOS version and they were able to break away the terrain above them while climbing.)

You kinda have to be frame perfect it seems given that it's already iffy to bomb away ceilings while climbing, but it seems that in Loap it's impossible to do that even if using the frame by frame to line up the bomber.

The attached image is in "Taxing 02 - Picky Platform" where I'm one frame away from the Climber hitting his head on the ceiling and falling down. I apply a Bomber on this frame which he goes boom and... doesn't damage the ceiling there. Doing it a frame later will have the lemming go through the "oh no!" animation while falling which... wouldn't be anywhere near the ceiling, so no damage occurs there.


Another instance of this can occur in "Mayhem 08 - Five Towers" where you can't break away the ceiling while climbing the wall after building a few bridges, though after watching a video... turns out I never knew the actual intended solution to that level. I either build bridges and time a bomber or try to have the climber break away the ceiling with a bomber, though that has to be frame perfect.

*EDIT*
I got curious and tried this in "Fun 07 - Candyland Climber" where I'm one frame away from a Lemming hitting the ceiling & falling. Given the hitbox location I guess that's why you're unable to break the ceiling that's directly above you. It's apparently inside the wall itself. I've attached a screenshot of that.

I do wonder why it's do-able to do that in the PS1 & DOS versions though. Might be due to the lemming being a frame inside the ceiling allowing them to damage it? Maybe all this time the PS1/DOS version being able to bomb away ceilings while climbing was a bug. *shrugs*

P.S.
I also want to make a mention that holding the right-click in order to pan around the camera for some reason tends to bug out and not move correctly in the right direction. For example... if I move my mouse to the right while holding right-click most of the time it works fine and pans to the right but then sometimes it'll pan to the left or up/down. In order to get around that I have to let go of right-click and hold it down again in order to pan the camera around correctly. I have attached a gif to hopefully show the issue.

I would've made this a separate thread, but unsure if Loap is still being worked on.

P.S.P.S.
Is there an option to change the sky box resolution? Or is that not possible in the current Loap Build? I'm using Loap 0.29.0 / Loap Core 0.27.0.
#22
Contests / Re: Level Design Contest #32 -...
Last post by IchoTolot - July 13, 2025, 12:16:48 PM
The voting for the 3 rules is open!  :)

  Rule 1 voting topic
  Rule 2 voting topic
  Rule 3 voting topic
#23
Contests / Re: Level Design Contest #32 -...
Last post by IchoTolot - July 13, 2025, 12:10:54 PM
Planned:

Rule 1 -- 5 entries (~20% survival rate)
Rule 2 -- 4 levels (~25% survival rate)
Rule 3 -- 4 levels (~25% survival rate)

Rule 1
Armani's "Gold Rush" & Armani's "Diamond Rush" (1 vote)
Colorful Arty's "Treasure Island" & Colorful Arty's "Forbidden Treasure" (2 votes)
Crane's "Ice Cream Cake" & Crane's "Ice Cream Cake (part two)" (1 vote)
IchoTolot's "Berkana" & IchoTolot's "Eiwaz" (1 vote)
kaywhyn's "Oh Yes! A Hardcore Molten Problem" & kaywhyn's "Oh No! Another Hardcore Molten Problem" (4 votes)

____________________________________________________________________________________________________________________________________________________________


Rule 2

Armani's "Speedlunky" (2 votes)
Crane's "Monster Munch" (1 vote)
IchoTolot's "Chain Of Command" (2 votes)
kaywhyn's "kaywhyn's Organic National Park" (5 votes)

____________________________________________________________________________________________________________________________________________________________


Rule 3

Armani's "Spring Has Come!" (2 votes)
Crane's "Migraine" (4 votes)
IchoTolot's "Industrial Incident" (0 votes)
kaywhyn's "Quick Lab Rush" (5 votes)

____________________________________________________________________________________________________________________________________________________________


Finals

kaywhyn's "Oh Yes! A Hardcore Molten Problem" & kaywhyn's "Oh No! Another Hardcore Molten Problem"
kaywhyn's "kaywhyn's Organic National Park"
kaywhyn's "Quick Lab Rush"
#24
Contests / Level Design Contest #32 - Vot...
Last post by IchoTolot - July 13, 2025, 12:10:34 PM
In each voting round, you're allowed to vote for up to a certain number of levels. Vote for the levels that you want to stay in the contest, not for levels you want eliminated. You may vote for fewer levels than the permitted maximum. You may vote for your own levels.

It's not allowed to discuss the levels publicly on the forums during the voting phase, even if the level is not in the current round, or even between rounds.

You may discuss any level in private messages. You may discuss publicly off-site, e.g., you may post Youtube videos of your playthroughs, or discuss in IRC/discord chat. Eliminated levels may be discussed anywhere, even publicly on the forums.

- Voting takes place for all 3 rules at the same time. Topic links:
  Rule 1 voting topic
  Rule 2 voting topic
  Rule 3 voting topic
- Only the level with the most votes in each rule moves on. Each person only gets 1 vote for each rule.
- Dertermining the top level in a rule might result in a tiebreaker. (Edge case: A tiebreaker between tied levels results in another tie where nobody is eliminated -> All move on.)
- The top 3 then consists of the top level of reach rule. The placement is then determined in a single voting round. Each person only gets 1 vote. A tie here simply results in a tied 1st or 2nd place.

Prize:

- The "choosing the rules for the next contest" prize will be the only one you can get.
- The authors of the top three levels will each get to choose a rule. If an author got multiple levels in the top three they get to choose multiple rules accordingly.
- If people choose (near) identical rules we will sort things out through pm communication so that the rules are different.

So... let the voting begin! Each round will be open for voting for 3 days, except the final which will be 4 days.

All levels are still avialable in the discussion topic: https://www.lemmingsforums.net/index.php?topic=7118.0
#25
Contests / Re: Level Design Contest #32 -...
Last post by IchoTolot - July 12, 2025, 02:44:58 PM
I will put up the voting soon as LOTY does not need the voting topics anymore.  :)
#26
Contests / Re: Level of the Year 2024: Vo...
Last post by IchoTolot - July 12, 2025, 02:42:50 PM
Finals are up!  :)
#27
Other Projects / Re: Golems — a DOS Lemmings ga...
Last post by Mindless - July 11, 2025, 11:01:19 PM
Golems v2.0-preview6

There is now a setting that will allow you to interrupt a loaded replay.
#28
SuperLemmix / Re: [RELEASE] SuperLemmix Edit...
Last post by WillLem - July 10, 2025, 08:18:08 PM
2.8.8 Update

Further improvements and bugfixes. Here's the full list of updates:

:lemming: Level Validation - Added a setting to toggle automatic level validation on/off when manually saving a level

:lemming: Piece Browser - Added option to show name rather than type for objects (restores previous behaviour)

:lemming: Bugfix - Talisman Creation - User-created Talisman titles are once again preserved when editing an existing Talisman

:lemming: Bugfix - UI - The mouse wheel can now interact with dropdown lists from the start, and even if a piece is selected in the level arranger window

:lemming: Bugfix - UI - Settings dialog now stays on top when active (stops it from disappearing behind the main Editor window if it's accidentally interacted with)



Get the latest version here.
#29
Contests / Re: Level Design Contest #32 -...
Last post by kaywhyn - July 09, 2025, 06:06:53 AM
All rightie, my videos on the LDC #32 levels are now up :)

Part 1 (NL Rule 1) - https://youtu.be/JxN7R41z_xo

Part 2 (NL Rule 2) - https://youtu.be/aA_hcRlZhHY

Part 3 (NL Rule 3) - https://youtu.be/0YXLZrVdf-4

Part 4 (my levels) - https://youtu.be/RAJngicjJ4Y

Also re-attached my complete replay collection, as well as the intended solution to my levels :)
#30
Contests / Re: Level Design Contest #32 -...
Last post by kaywhyn - July 08, 2025, 08:36:55 PM
Sorry, re-backrouted with just a slight tweak to my previous solution to get it working again. Unfortunately, updates close today, and so no further updates to the contest pack will be made. So, this is the best we can do. Don't feel bad, though. I still have no idea what the gold talisman solution looks like, but it's definitely gold worthy! The fact that it's really difficult to find and that it's not clear at all what other skill you need to spare besides one stoner that's unusable anyway! Also, I have one past level from a few contests ago that I wasn't able to backroute proof before the update phase closed, though Icho was remarkably close to the intended way for it with his final solution he showed me.

Anyway, I'll get vids up to these contest levels within a day or so! ;)