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Messages - Nessy

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121
Steps to reproduce:

1) Open up the latest version of the NL Editor (1.13) and use a graphic set that uses the defaut one-way arrows.

2) Place any one-way arrow object onto the level and invert/flip it so that it points in the opposite direction.

3) In the editor the arrows are facing the correct way but when you open up the level in the latest NL Player (12.6.2) the arrows become white and start facing the direction they were facing before the invert/flip but they still behave the way they were after that invert/flip. So, for example, if you grab a left-facing one-way arrow object and flip it so that it faces the right it shows that it's pointing to the right in the editor but in the player it will face left and behave like it's a right-facing one-way arrow object.



122
In Development / Re: Lemmings Redux (new-formats): Coming soon!
« on: August 20, 2019, 12:03:24 AM »
I think it should be fine to wait just one more week. I think that one week is not too much or too little and it gives people enough time to give their input.

I am 100% on board with replacing "Oh No! Squish" with "Where Lemmings Dare". I like "Where Lemmings Dare" and I feel like it has a better solution and much, much more aesthetically pleasing than "Oh No! Squish" :8(): The secondary animations can also make the traps near the exit easier to notice.

For the talismans I do like the idea of having the 100% solutions for "I Am A.T.", "Where Lemmings Dare", and the "PoP YoR Top" talisman. I'm not sure what the final talisman can be yet, but I'll definitely get back to you on that :)

123
Live Event Scheduling / Re: Nessy's "Loch Ness" Streams
« on: August 19, 2019, 02:56:40 AM »
Alright so this Tuesday, August 20th at around 7:30 PM EST or 23:30 UTC I'll be doing another Mario Maker 2 stream :)

I also plan on doing a Legend of Zelda: Breath of the Wild stream in the future where I attempt to beat the game by going directly to the final boss after the first area. I don't have a date for that but I'll let everyone know :D

124
I wish to completely remove the machine/grayscale lemming sprites from this thread and have them no longer available anywhere. When I made them I didn't think it would be a big deal but now I realized that I might have overstepped without meaning to so I just want them out.

Sorry... but yeah I would like to focus on the L2 stuff since that's official :)

125
In Development / Re: [NeoLemmix] [In Development] Lemmings Destination
« on: August 05, 2019, 08:58:26 PM »
I really should post a little bit more on this thread... :8():

So a while back this pack did manage to reach 100 levels which is roughly 5-10 more than the originally planned 90-95 size. I know that quality is more important than quantity but the best part about all of this is that all level ideas came to me naturally over time so that the 100 level mark was never forced at any point. Additionally since the pack has 5 ranks I think that having a nice round number of 20 per rank looks nice and makes each rank feel not too long and not too short.

The pack was in testing before reaching this mark but now it's officially in a 100% testing phase. This means that I may actually have a release for this pack sometime before the end of this year instead of the planned 2020 release. This is, of course, not a set deadline but since it's looking more and more like a possibility I thought it would be worth mentioning.

I will also be putting the pack under git version control. Details of that will be released when the pack is released. Right now the repo only has one commit of a README file and a .gitignore file which basically just ignores extra folders that are for my eyes only just as a "Solution" folder where all intended solution replays are kept.

So what's next? I originally had an idea of making another smaller pack inspired by L2 where each rank was a different tribe but instead of the original L2 tribes it was new tribes from custom tilesets. For example, maybe a Cyber tribe, a Silhouette tribe, or a City tribe, etc. However now that L3D level editing is a thing... I might just start making more levels for it after Destination. I still don't know the details of what exactly I'm going to do, but more L3D levels will definitely be a thing ;) Believe it or not L3D was one of the first Lemmings games I played to death as a child and I want to pay tribute to it by making custom content.

For now... another preview!



Life With Mystery



126
Quote from: Shmolem
I'm playing a Pokémon fan game called Pokémon Insurgence

I know this is late but I've heard of that fan game! I haven't played it yet but it sounds really interesting especially the idea of those cults. I always loved the ideas behind the "evil teams" of Pokemon games.

Meanwhile: I grabbed a copy of Mega Man Legacy Collection 1 and 2 a while back. I was able to finally play Mega Man 9 and 10 on my own. Both are amazing and probably some of my favorites from the classic series. I did now move on to Mega Man 7. While I'm enjoying the game the only thing that feels weird about it is the fact that you only choose between 2 separate groups of 4 robot masters at a time instead of all 8 from the very beginning. It doesn't ruin the experience or anything... it just comes off as weird Also wow Slash Man completely kicked my butt... now I understand why no-damage runs of his stage are brutal.

127
Contests / Re: Level Solving Contest #5
« on: August 04, 2019, 12:02:02 AM »
Just a reminder: anybody that wants to participate in this contest has a little bit over a month left :)

128
In Development / Re: [NeoLemmix] Levels by NieSch [pack in the making]
« on: August 01, 2019, 12:09:12 AM »
Fun little level! I especially enjoyed the Lemmings you made from the terrain performing several tasks. The one with the barbells in the center was my favorite :)

Attached my solution below.

129
General Discussion / Re: Post some jokes here!
« on: July 30, 2019, 08:37:33 PM »
Let's warm up this thread :D

1) My uncle is so extremely cheap that when he died and saw the light, he went towards the light and turned it off.

2) My wife always gives me a hard time on how horrible I am at directions. One day I got fed up with it, so I packed my bags and right the house.

130
I just want to quickly mention that I haven't abandoned this pack and I'm planning on continuing it soon ;)

131
NeoLemmix Main / Re: Use subfolders for pack-specific music
« on: July 30, 2019, 12:13:34 AM »
Just want to let you know that I'm planning on doing this for Lemmings Destination. I think it's a good idea. Not only does it keep everything organized but I love the idea that it'll also prevent the same filenames for a music track from replacing each other by accident.

132
Finally played some levels :)

Spoiler (click to show/hide)

133
Non-Lemmings Gaming / Re: Super Mario Maker Level Sharing Thread
« on: July 28, 2019, 01:57:09 AM »
Awesome :thumbsup: I look forward to playing any levels you make! :)

Also I'm still down for a multiplayer game if we get a session going.

134
General Discussion / Re: General Comings and Goings
« on: July 25, 2019, 01:47:02 AM »
Okay so after taking a moment to cool down from real life stresses suddenly piling on me... I'm coming back way sooner than I expected :)

My pack is still on ice though mostly because I have other priorities at the moment.

I do apologize for the heat-of-the-moment post above... heh :P



135
General Discussion / Re: General Comings and Goings
« on: July 24, 2019, 12:07:32 AM »
I'm going to take a small break from the Lemmings Forums and my new pack Lemmings Destination is going to be on ice for now until further notice. So sorry :(

If I'm testing your stuff I will continue to test your stuff and if there are any admin responsibilities that have to be done I'll continue to do them.

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