I'll probably get the styles update sorted over the weekend; it seems like there's definitely support for the idea of the SLX versions being their own separate thing from the Orig/OhNo versions, so let's get it done.
I'm currently thinking that this is how it'll work:
The SLX styles will be the "official" OG styles for SuperLemmix. It'll be expected that, when making levels for SuperLemmix, these are the styles that will be chosen for making levels in Crystal, Dirt, Fire, etc. As such, the SuperLemmix Editor will list these at the top of the styles list, and they'll simply be titled "Crystal", "Dirt", "Fire", etc in the dropdown list (although they'll be named slx_crystal, slx_dirt, slx_fire, etc in the styles folder itself).
The Orig/OhNo styles will be more or less exactly as they are in NeoLemmix, with the following differences:
• The default background in each style will be changed to Amiga blue.
• The water objects in Fire, Marble, Bubble and Rock will be changed to Lava, Blasticine, Poison and Vinewater objects respectively (but they'll still be titled "water" so that levels using these styles will transfer 1:1 at least visually, if not mechanically) - this is to maintain aesthetic consistency across the SuperLemmix styles, many of which have had their water objects similarly updated.
Orig/OhNo styles will no longer be supplied alongside SuperLemmix engine updates, but will be made available in the full SuperLemmix styles download and will continue to be fully supported by both Player and Editor.
When converting packs from NeoLemmix, the standard advice will still be to use the QuickMod tool, which can now update the styles to the SLX versions as well as auto-correct water objects and exit positions. However, designers will now have the choice to keep their levels in the Orig/OhNo versions of the styles, should they wish to do so.
Comments and suggestions welcome.
I'm currently thinking that this is how it'll work:


• The default background in each style will be changed to Amiga blue.
• The water objects in Fire, Marble, Bubble and Rock will be changed to Lava, Blasticine, Poison and Vinewater objects respectively (but they'll still be titled "water" so that levels using these styles will transfer 1:1 at least visually, if not mechanically) - this is to maintain aesthetic consistency across the SuperLemmix styles, many of which have had their water objects similarly updated.


Comments and suggestions welcome.