Author Topic: [Super Lemmini] Zanzindorf's Special Pack 1 - Jill of the Jungle/Menacing/Beast  (Read 7186 times)

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Offline zanzindorf

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Hey! How's it going? I just made a few levels for Super Lemmini and wanted to share them.







There are nine levels all together, three for each style. I used Gronkling's lovely styles for the Menacing and Beast levels and made a custom style for Jill of the Jungle. The three Jill levels I made are based on actual levels in the game: Jungle Castle, Dark Forest, and Heck.

Download my pack (V2) - https://drive.google.com/file/d/0B3xWIYE9dsVlWXE0WWxULXlCdXM/view?usp=sharing&resourcekey=0-Il3kO0-fuRq8vo91_eqZDw
(Includes styles, music, and levels = 11.4 MB)
(Also saved as an attachment if GD is broken)

Gronkling's Styles - http://www.lemmingsforums.net/index.php?topic=2457.0]http://www.lemmingsforums.net/index.php?topic=2457.0]http://www.lemmingsforums.net/index.php?topic=2457.0

Let me know what you think :D

2021 Edit: I just updated the link, since I think the original link expired due to a security update with Google Drive. Just a note, the Beast and Menacing levels in this pack are also playable in Zemmings Complete for NeoLemmix (See my signature). The Jill levels are not sadly, so this level pack for Super Lemmini is the only way to play them. They can not be be converted to my liking unfortunately, though IchoTolot has posted the best possible conversion of the Jill levels below (The resolution is a bit off, unavoidably). I may re-imagine the concept in the future. Thanks to the user who brought the broken link to my attention. I may have accidentally gave you editor privileges for a few days lol.
« Last Edit: November 15, 2021, 04:37:44 AM by zanzindorf »

Offline IchoTolot

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Played through them and they are pretty good levels :thumbsup:  The Jill tileset looks awesome even though I mistaken some background pieces for terrain ;P

Some levels are a bit too builder heavy for my taste though like Heck ;P

As I don't wanna watch my replays over and over in SuperLemmini, I quickly converted your levels + the jill tileset to NeoLemmix and solved them with the latest experimental version.

Attached are the NL converted levels (without timers :devil:) + my solution replays + the NL tilesets + the NL exp version. Sry to namida but it had to be jill.dat as it was named that way in SuperLemmini.
To play them simply put (after starting NL for the first time) the tilesets in the styles folder. You can load my replays by pressing "L" in the level and choose the correct file.

Note: I did not attach your custom music tracks to the NL conversions yet. You can do this by simply put the name of the music you use in the music track box in the editor and put the tracks in the same folder as the NeoLemmix executable.

Offline zanzindorf

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Yay, I'm glad you liked them :D You're right, some of the backgrounds are hard to distinguish from terrain. I should probably make them darker or something. Heck is kinda builder heavy now that I think of it, and it doesn't help that it's such a long level. I watched your replay, nice work saving that many on the first bit. I may revise the level so that it goes a bit quicker. If you want to see my solution for Heck, I included a replay in the folder with all the levels.

Thanks for the feedback! :thumbsup:

Offline IchoTolot

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Especially the visual side of the levels is excellent and levels like the BeatII level shown in the preview pics are pretty good puzzles, too. :thumbsup:   (but that 1 weasle should be a bit more visible :devil:)

Even though the playing/update phase begins tomorrow consider making a quick level for the contest! :)

Topic:
http://www.lemmingsforums.net/index.php?topic=2837.0


Offline zanzindorf

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The Menacing and Beast styles are fun to build with :laugh: I'm glad you liked it.

Thanks for the heads up on the contest! I just submitted my entry. I rushed it out pretty quickly though lol. We'll see how it goes.

Offline zanzindorf

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I just uploaded version 2. The download link in the original post has been changed to link to the new version. All the levels are the same aside from the last two Jill levels. For those levels, I made the backgrounds darker. For the Heck level, I modified it so you need less builders to get to the end and added a lava pit to block a backroute.