So, as I recently announced, I'm working on a sequel to Doomsday Lemmings!
This sequel is currently known by the codename "ZZ Project", as I haven't conclusively decided whether or not to actually call it Doomsday Lemmings II, or use a different name. I've decided to go with the name "Doomsday Lemmings II". It's going to be a fair bit larger than Doomsday Lemmings, although still a relatively small pack - currently the intention is for 40 levels, spread across five ranks.
In terms of features, the zombies will of course be returning! In addition to that, there's also a new type of lemming - ghost lemmings, which cannot interact with objects, and scare other lemmings away (in practice, they're somewhat like moving blockers), but
can be assigned skills. A new mechanic is that in certain levels, a lemming may become a zombie or a ghost upon dying.
There won't be any new graphic sets (although there's been a couple of small additions to the Horror set) made for this pack, but it will be featuring an extra one - in addition to the Horror set from Doomsday Lemmings, this pack will also make use to a small extent of LPIV's Candy graphic set. The skill bar has also been recolored to give a more suitable feel, unlike in Doomsday Lemmings which simply used the default one.
As usual, I'm not going to set a definite release date until very close to completion, though it'll most likely be sometime in October if all goes well. A 5-level demo is now available.
Download 5-level DemoThe ranks (names may be subject to change) are as follows:
Treat - This is an introduction rank, featuring simple puzzles to recap how zombies work (and introduce the zombie-on-death feature), and introduce the ghosts.
Trick
Spooky
Haunting
Demonic
I most likely won't make use of secret levels for this one, and no gimmicks or frenzies outside of the ones the pack explicitly focuses on (ie: Zombies and Ghosts).