Preview Images
(http://www.neolemmix.com/old/misc/zzpreview/zzpreview01.png)
The Zombie sign near the start is a warning sign. This will be prominently displayed near the start of any level that uses the "Zombie on Death" effect; a similar sign also exists for the Ghost equivalent.
(http://www.neolemmix.com/old/misc/zzpreview/zzpreview02.png)
And here's the first sighting of a ghost in Lemmingland! :O
(http://www.neolemmix.com/old/misc/zzpreview/zzpreview03.png)
Here's what was originally the first level to be made outside of the introductory rank (Treat). Since then, some levels that were in Treat have been moved to other ranks. Note: This level has been slightly modified since this image, to account for a change in ghost mechanics.
(http://www.neolemmix.com/old/misc/zzpreview/zzpreview04.png)
Assuming the position (or at least the rank) remains unchanged, this is the first level I've made for Demonic. Note: This level has been slightly modified since this image, both to account for a change in ghost mechanics and to fix a backroute.
(http://www.neolemmix.com/old/misc/zzpreview/zzpreview05.png)
This is the first level I've made that almost solely uses the lab-type tiles from the Horror set (most others use either the dirt-type tiles, or a combination of multiple types).