This isn't exactly a new challenge, but I've found an easier way to execute 100% on Wicked 6 (PoP TiL YoU DrOp!) than what ccexplore described back on the Lemmingswelt forums. Let me explain by first describing what ccexplore did:
Back on the old Lemmingswelt forums, ccexplore (then known as "Guest") posted a challenge to save 98% on Wicked 6 in ONML without using any bombers. The thing that kept this solution from getting 100% was the fact that the who clears the path to the exit falls too far, while the walkers are saved.
Later, ccexplore successfully improved the challenge to 100% by brilliantly making the miner block just before he falls. Assuming the miner started in the right place, the blocker would be standing on nothing (due to a now well-known miner glitch) and would simply fall. This allowed the lemming to be saved just like the other walkers. Unfortunately, in order to get the trick to work right, the miner needs to start in an exact position, and several builders are needed to reach this position and to keep the miner going all the way to the exit.
What I did was I went back to the old no-bomber 98% solution, but tweaked it in the end to save the miner. Just as the miner was about to fall (which would result in his death), I made him build. He laid down three bricks before hitting his head and turning around. I then had the very next walker build from the edge of the last brick. This placed the edge of the bridge directly over the exit, so the lemmings could all drop down and exit using the direct drop trick.
I found this solution much easier to execute than ccexplore's method. Plus, it uses just five builders on the right side, which leaves seven builders for the left side. Although ccexplore has shown that the left side can be done with as few as three builders, the extra ones make the execution easier and even leaves some room for error (i.e. wasting a builder won't ruin the attempt).
I suppose the only bad thing about this new method is the reliance on the direct drop trick.